Doc: Remove "Docs about UI Design" book overview
Recommending a Qt 4 book in Qt 6 documentation tells us something about how much we maintain the list :) The other books might still be good sources. Anyhow, the chances of a customer looking exactly in this place to learn good books about icons are not very high. So let's just ditch the page, and use external links instead. Pick-to: 6.3 Change-Id: I8013a5ab9d3416fe795f4aaed647e26db79508a1 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io>bb10
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\externalpage http://www.nvg.ntnu.no/sinclair/computers/zxspectrum/zxspectrum.htm
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\title Sinclair Spectrum
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*/
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/*!
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\externalpage https://www.pearson.com/us/higher-education/program/Gamma-Design-Patterns-Elements-of-Reusable-Object-Oriented-Software/PGM14333.html
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\title Design Patterns
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*/
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@ -1,81 +0,0 @@
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page guibooks.html
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\title Books about GUI Design
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\ingroup best-practices
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\brief Some recommended books about GUI design.
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This is not a comprehensive list -- there are many other books worth
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buying. Here we mention just a few user interface books that don't
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gather dust on our shelves.
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\b{\l{http://www.amazon.com/gp/product/0132354160/ref=ase_trolltech/}{C++
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GUI Programming with Qt 4, Second Edition}}
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by Jasmin Blanchette and Mark
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Summerfield, ISBN 0-13-235416-0. This is the official Qt book written
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by two veteran Qt Developers. The first edition, which is based on Qt 4.1, is
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\l{http://www.qtrac.eu/C++-GUI-Programming-with-Qt-4-1st-ed.zip}{available for free online}.
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The second edition, based on Qt 4.3, is
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\l{http://www.informit.com/store/product.aspx?isbn=0132354160}{available for purchase as an eBook}.
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The book predates QML and only covers widget based user interfaces.
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\b{\l{http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t}{The Design of Everyday Things}}
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by Donald Norman, ISBN 0-38526774-6, is one of the classics of human
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interface design. Norman shows how badly something as simple as a
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kitchen stove can be designed, and everyone should read it who will
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design a dialog box, write an error message, or design just about
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anything else humans are supposed to use.
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\target Design Patterns
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\b{\l{http://www.amazon.com/exec/obidos/ASIN/0201633612/103-8144203-3273444}
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{Design Patterns - Elements of Reusable Object-Oriented Software}}
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by Gamma, Helm, Johnson, and Vlissides, ISBN 0-201-63361-2, provides
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more information on the Model-View-Controller (MVC) paradigm, explaining
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MVC and its sub-patterns in detail.
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\b{\l{http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t}{Macintosh
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Human Interface Guidelines}}, Second Edition, ISBN
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0-201-62216-5, is worth buying for the \e {don't}s alone. Even
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if you are not writing software for \macos, avoiding most of what it
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advises against will produce more easily comprehensible software.
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Doing what it tells you to do may also help.
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\b{\l{http://www.amazon.com/New-Windows-Interface-Microsoft-Press/dp/1556156790/}{The
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Microsoft Windows User Experience}}, ISBN 1-55615-679-0,
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is Microsoft's look and feel bible. Indispensable for everyone who
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has customers that worship Microsoft, and it's quite good, too.
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\b{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The Icon Book}}
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by William Horton, ISBN 0-471-59900-X, is perhaps the only thorough
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coverage of icons and icon use in software. In order for icons to be
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successful, people must be able to do four things with them: decode,
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recognize, find and activate them. This book explains these goals
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from scratch and how to reach them, both with single icons and icon
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families. Some 500 examples are scattered throughout the text.
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*/
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