Simplify GL2PaintEngine::updateTextureFilter, it doesn't need target

Change-Id: I8b71c33adb37c166bf4fc6dc8c2e7418d60fbf81
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
bb10
Tor Arne Vestbø 2014-12-02 18:27:48 +01:00
parent 165b1c7da1
commit b1652b8697
2 changed files with 15 additions and 12 deletions

View File

@ -107,7 +107,7 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
}
}
void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
if (id != GLuint(-1) && id == lastTextureUsed)
@ -115,6 +115,8 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra
lastTextureUsed = id;
static const GLenum target = GL_TEXTURE_2D;
if (smoothPixmapTransform) {
funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -122,6 +124,7 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra
funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
}
@ -185,7 +188,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, texImage);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
updateTextureFilter(GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
// Gradiant brush: All the gradiants use the same texture
@ -200,11 +203,11 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
funcs.glBindTexture(GL_TEXTURE_2D, texId);
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
updateTextureFilter(GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
else if (g->spread() == QGradient::ReflectSpread)
updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
updateTextureFilter(GL_MIRRORED_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
else
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
updateTextureFilter(GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
currentBrushImage = currentBrush.textureImage();
@ -223,7 +226,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushImage);
updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
updateTextureFilter(wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
textureInvertedY = false;
}
brushTextureDirty = false;
@ -1386,7 +1389,7 @@ void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixma
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && !pixmap.hasAlpha();
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
d->updateTextureFilter(GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, id);
d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc);
@ -1429,7 +1432,7 @@ void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, c
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image, bindOption);
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
d->updateTextureFilter(GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, id);
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
@ -1476,7 +1479,7 @@ bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, co
QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
d->updateTextureFilter(GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
d->drawTexture(dest, srcRect, size, false);
@ -1807,7 +1810,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
funcs.glBindTexture(GL_TEXTURE_2D, cache->texture());
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
updateTextureFilter(GL_REPEAT, false);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
@ -1957,7 +1960,7 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
updateTextureFilter(GL_CLAMP_TO_EDGE,
q->state()->renderHints & QPainter::SmoothPixmapTransform, id);
// Setup for texture drawing

View File

@ -193,7 +193,7 @@ public:
void updateBrushUniforms();
void updateMatrix();
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
void updateTextureFilter(GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
void resetGLState();