rhi: gles2: fix uniform gathering after struct-type member in UBOs

Given:

    struct Light { vec4 foo; };
    layout(std140, binding = 2) uniform material {
      Light light;
      int lightCount;
    };

the previous code would keep "light" appended for the prefix and look for
`light.lightCount`.

Change-Id: Ia8deacd0cb4833f45151e922fa7b5970169332eb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
bb10
Jean-Michaël Celerier 2020-03-19 17:30:47 +01:00
parent 50c6882e9f
commit b4b8ffb233
1 changed files with 4 additions and 3 deletions

View File

@ -3256,11 +3256,12 @@ void QRhiGles2::gatherUniforms(GLuint program,
QByteArray prefix = ub.structName.toUtf8() + '.';
for (const QShaderDescription::BlockVariable &blockMember : ub.members) {
if (blockMember.type == QShaderDescription::Struct) {
prefix += blockMember.name.toUtf8();
QByteArray structPrefix = prefix + blockMember.name.toUtf8();
const int baseOffset = blockMember.offset;
if (blockMember.arrayDims.isEmpty()) {
for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers)
registerUniformIfActive(structMember, prefix, ub.binding, baseOffset, program, dst);
registerUniformIfActive(structMember, structPrefix, ub.binding, baseOffset, program, dst);
} else {
if (blockMember.arrayDims.count() > 1) {
qWarning("Array of struct '%s' has more than one dimension. Only the first dimension is used.",
@ -3270,7 +3271,7 @@ void QRhiGles2::gatherUniforms(GLuint program,
const int elemSize = blockMember.size / dim;
int elemOffset = baseOffset;
for (int di = 0; di < dim; ++di) {
const QByteArray arrayPrefix = prefix + '[' + QByteArray::number(di) + ']' + '.';
const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.';
for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers)
registerUniformIfActive(structMember, arrayPrefix, ub.binding, elemOffset, program, dst);
elemOffset += elemSize;