Windows: Dont use black as clear color on opengl windows
Perhaps this made sense when all our open gl examples were black, but with components and I would assume the majority of use cases we should use the default window background color to fill exposed window background during a resize. Change-Id: Ia439a7c3919243efa6026e2e07bee62c25557df0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>bb10
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2c5188f077
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b5b6d6f5fc
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@ -417,10 +417,7 @@ QString QWindowsContext::registerWindowClass(const QWindow *w, bool isGL)
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if (icon)
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cname += QStringLiteral("Icon");
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HBRUSH brush = 0;
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if (!isGL)
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brush = GetSysColorBrush(COLOR_WINDOW);
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return registerWindowClass(cname, qWindowsWndProc, style, brush, icon);
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return registerWindowClass(cname, qWindowsWndProc, style, GetSysColorBrush(COLOR_WINDOW), icon);
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}
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QString QWindowsContext::registerWindowClass(QString cname,
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