Reduce number of QRegion::rects() calls in QBlitterPaintEngine::fillRect()

And remove unused variable.

Change-Id: Ife98bbe5b02e1d18639c100ed3e58985a2ea9218
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
bb10
Maks Naumov 2015-01-29 23:33:55 +02:00
parent 5be5e8ff3a
commit b81a52dc38
1 changed files with 4 additions and 5 deletions

View File

@ -602,12 +602,11 @@ void QBlitterPaintEngine::fillRect(const QRectF &rect, const QBrush &brush)
d->pmData->blittable()->drawPixmap(targetRect, pm, srcRect);
}
} else if (clipData->hasRegionClip) {
QVector<QRect> clipRects = clipData->clipRegion.rects();
QRect unclippedTargetRect(x, y, blitWidth, blitHeight);
QRegion intersectedRects = clipData->clipRegion.intersected(unclippedTargetRect);
for (int i = 0; i < intersectedRects.rects().size(); ++i) {
QRect targetRect = intersectedRects.rects().at(i);
const QVector<QRect> intersectedRects = clipData->clipRegion.intersected(unclippedTargetRect).rects();
const int intersectedSize = intersectedRects.size();
for (int i = 0; i < intersectedSize; ++i) {
const QRect &targetRect = intersectedRects.at(i);
if (!targetRect.isValid() || targetRect.isEmpty())
continue;
int tmpSrcX = srcX + (targetRect.x() - x);