Fix jerky animations in Qt Quick for iOS.
This will make Qt Quick use consistent timing which prepares animation frames for the time they go to screen, rather than the current time at the time of the animation tick, which can be quite jerky in many situations. Change-Id: I1bbd4394db0c757553ee406d416fccb3ef937db8 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>bb10
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53280989fb
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bcf5dbc8a0
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@ -101,6 +101,8 @@ QIOSIntegration::~QIOSIntegration()
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bool QIOSIntegration::hasCapability(Capability cap) const
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{
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switch (cap) {
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case BufferQueueingOpenGL:
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return true;
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case OpenGL:
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case ThreadedOpenGL:
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return true;
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