diff --git a/src/gui/opengl/platform/egl/qeglconvenience.cpp b/src/gui/opengl/platform/egl/qeglconvenience.cpp index 3d5b99c38c..5124e2e5dc 100644 --- a/src/gui/opengl/platform/egl/qeglconvenience.cpp +++ b/src/gui/opengl/platform/egl/qeglconvenience.cpp @@ -216,14 +216,17 @@ EGLConfig QEglConfigChooser::chooseConfig() configureAttributes.append(EGL_OPENVG_BIT); break; #ifdef EGL_VERSION_1_4 - case QSurfaceFormat::DefaultRenderableType: + case QSurfaceFormat::DefaultRenderableType: { #ifndef QT_NO_OPENGL - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) + // NVIDIA EGL only provides desktop GL for development purposes, and recommends against using it. + const char *vendor = eglQueryString(display(), EGL_VENDOR); + if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL && (!vendor || !strstr(vendor, "NVIDIA"))) configureAttributes.append(EGL_OPENGL_BIT); else #endif // QT_NO_OPENGL needsES2Plus = true; break; + } case QSurfaceFormat::OpenGL: configureAttributes.append(EGL_OPENGL_BIT); break; @@ -353,6 +356,7 @@ QSurfaceFormat q_glFormatFromConfig(EGLDisplay display, const EGLConfig config, else if (referenceFormat.renderableType() == QSurfaceFormat::DefaultRenderableType #ifndef QT_NO_OPENGL && QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL + && !strstr(eglQueryString(display, EGL_VENDOR), "NVIDIA") #endif && (renderableType & EGL_OPENGL_BIT)) format.setRenderableType(QSurfaceFormat::OpenGL);