rhi: gl: take sample count from textures too for RTs

Rendering into a multisample texture (color or depth-stencil) is
supported, but the code only seems to pick up the sample count from
renderbuffers.

Pick-to: 6.7 6.6
Change-Id: I95a97debfebc7582f2026282384f6fb97aadfe23
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
bb10
Laszlo Agocs 2024-02-22 16:46:29 +01:00
parent 51106995cb
commit ce54e07dac
1 changed files with 2 additions and 2 deletions

View File

@ -5728,7 +5728,7 @@ bool QGles2TextureRenderTarget::create()
}
if (attIndex == 0) {
d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
d.sampleCount = 1;
d.sampleCount = texD->sampleCount();
}
} else if (renderBuffer) {
QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, renderBuffer);
@ -5780,7 +5780,7 @@ bool QGles2TextureRenderTarget::create()
}
if (d.colorAttCount == 0) {
d.pixelSize = depthTexD->pixelSize();
d.sampleCount = 1;
d.sampleCount = depthTexD->sampleCount();
}
}
d.dsAttCount = 1;