Fix qmlscene segfault on startup on Mac OS 10.6.
Task-number: QTBUG-23982 The platform plugin loader was searching for plugins in qtbase/bin and would segfault when checking if the qmlscene binary was a plugin. Test if "../Plugins" actually exists before setting it as the platform plugin path. Change-Id: Ibd887b5c5045d23e3eb62867dc7598e09d3918ad Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com> Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>bb10
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b852b01958
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cecec2e2ce
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@ -54,6 +54,7 @@
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#include <QtCore/private/qabstracteventdispatcher_p.h>
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#include <QtCore/qmutex.h>
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#include <QtCore/private/qthread_p.h>
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#include <QtCore/qdir.h>
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#include <QtDebug>
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#include <qpalette.h>
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#include <qscreen.h>
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@ -384,8 +385,9 @@ void QGuiApplicationPrivate::createPlatformIntegration()
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// TODO (msorvig): Create proper cross-platform solution for loading
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// deployed platform plugins
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#ifdef Q_OS_MAC
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if (platformPluginPath.isEmpty()) {
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platformPluginPath = QCoreApplication::applicationDirPath() + QLatin1String("../Plugins/");
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const QString bundlePluginPath = QCoreApplication::applicationDirPath() + QLatin1String("../Plugins/");
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if (platformPluginPath.isEmpty() && QDir(bundlePluginPath).exists()) {
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platformPluginPath = bundlePluginPath;
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}
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#endif
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