eglfs: release shader program after use

Change-Id: Ibe89de88c6c01d182a240def92eb78c0cc896463
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
bb10
Girish Ramakrishnan 2012-05-26 22:36:18 -07:00 committed by Qt by Nokia
parent 42f4fa60f3
commit d324019913
1 changed files with 1 additions and 1 deletions

View File

@ -180,8 +180,8 @@ void QEglFSBackingStore::flush(QWindow *window, const QRegion &region, const QPo
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
m_program->release();
glBindTexture(GL_TEXTURE_2D, 0);
glDisableVertexAttribArray(m_vertexCoordEntry);
glDisableVertexAttribArray(m_textureCoordEntry);
#endif