eglfs: release shader program after use
Change-Id: Ibe89de88c6c01d182a240def92eb78c0cc896463 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>bb10
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42f4fa60f3
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d324019913
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@ -180,8 +180,8 @@ void QEglFSBackingStore::flush(QWindow *window, const QRegion ®ion, const QPo
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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m_program->release();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableVertexAttribArray(m_vertexCoordEntry);
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glDisableVertexAttribArray(m_textureCoordEntry);
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#endif
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