Make QVector* compile on Win/static
Task-number: QTBUG-37122 Change-Id: Ib2283e8c27da7af2bdc08eee3b7cc542fbe55d71 Reviewed-by: Lars Knoll <lars.knoll@digia.com>bb10
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2f63d04ff1
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d42b8a22ff
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@ -326,10 +326,12 @@ float QVector2D::distanceToLine
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/*!
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Returns the dot product of \a v1 and \a v2.
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*/
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
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{
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return v1.xp * v2.xp + v1.yp * v2.yp;
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}
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#endif
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/*!
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\fn bool operator==(const QVector2D &v1, const QVector2D &v2)
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@ -99,7 +99,7 @@ public:
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QVector2D &operator*=(const QVector2D &vector);
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QVector2D &operator/=(float divisor);
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#ifdef QT_BUILD_GUI_LIB
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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static float dotProduct(const QVector2D& v1, const QVector2D& v2);
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#else
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Q_DECL_CONSTEXPR inline static float dotProduct(const QVector2D& v1, const QVector2D& v2)
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@ -316,10 +316,12 @@ void QVector3D::normalize()
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/*!
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Returns the dot product of \a v1 and \a v2.
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*/
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2)
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{
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return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp;
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}
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#endif
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/*!
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Returns the cross-product of vectors \a v1 and \a v2, which corresponds
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@ -327,12 +329,14 @@ float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2)
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\sa normal()
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*/
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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QVector3D QVector3D::crossProduct(const QVector3D& v1, const QVector3D& v2)
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{
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return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
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v1.zp * v2.xp - v1.xp * v2.zp,
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v1.xp * v2.yp - v1.yp * v2.xp);
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}
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#endif
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/*!
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Returns the normal vector of a plane defined by vectors \a v1 and \a v2,
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@ -95,7 +95,7 @@ public:
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QVector3D &operator*=(const QVector3D& vector);
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QVector3D &operator/=(float divisor);
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#ifdef QT_BUILD_GUI_LIB
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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static float dotProduct(const QVector3D& v1, const QVector3D& v2);
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static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
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#else
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@ -369,10 +369,12 @@ void QVector4D::normalize()
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/*!
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Returns the dot product of \a v1 and \a v2.
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*/
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
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{
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return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp;
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}
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#endif
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/*!
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\fn bool operator==(const QVector4D &v1, const QVector4D &v2)
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@ -102,7 +102,7 @@ public:
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QVector4D &operator*=(const QVector4D &vector);
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QVector4D &operator/=(float divisor);
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#ifdef QT_BUILD_GUI_LIB
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#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
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static float dotProduct(const QVector4D& v1, const QVector4D& v2);
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#else
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static float dotProduct(const QVector4D& v1, const QVector4D& v2)
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