QtGui: normalize signals/slots
This is the result of running util/normalize --modify from Qt 4.7 with manual review. Change-Id: I36e54222b27f1e71eb7d89cdfc595177c8d2bdb3 Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>bb10
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279893cd5f
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d472db2412
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@ -145,7 +145,7 @@ QWindow::QWindow(QScreen *targetScreen)
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//screen list is populated.
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Q_ASSERT(d->screen);
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connect(d->screen, SIGNAL(destroyed(QObject *)), this, SLOT(screenDestroyed(QObject *)));
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connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(screenDestroyed(QObject*)));
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QGuiApplicationPrivate::window_list.prepend(this);
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}
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@ -1203,10 +1203,10 @@ void QWindow::setScreen(QScreen *newScreen)
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if (wasCreated)
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destroy();
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if (d->screen)
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disconnect(d->screen, SIGNAL(destroyed(QObject *)), this, SLOT(screenDestroyed(QObject *)));
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disconnect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(screenDestroyed(QObject*)));
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d->screen = newScreen;
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if (newScreen) {
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connect(d->screen, SIGNAL(destroyed(QObject *)), this, SLOT(screenDestroyed(QObject *)));
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connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(screenDestroyed(QObject*)));
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if (wasCreated)
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create();
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}
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