Xcode: Make QMAKE_MAC_SDK_(PLATFORM_)PATH depend on active SDK
The Xcode project generator doesn't support exclusive builds, and always runs as the default debug/release config, and with iPhoneOS as the target platform. This means we need to parameterize the QMAKE_MAC_SDK_* build settings to depend on the currently active SDK in Xcode, so that the paths, when used in eg. linker flags, are up to date. Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>bb10
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f58933f2a9
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d5e56fd913
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@ -13,3 +13,21 @@ load(sdk)
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lessThan(QMAKE_MAC_SDK_VERSION, "8.0"): \
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error("Current $$QMAKE_MAC_SDK SDK version ($$QMAKE_MAC_SDK_VERSION) is too old. Please upgrade Xcode.")
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macx-xcode {
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sdk_path_iphoneos.name = "QMAKE_MAC_SDK_PATH[sdk=iphoneos*]"
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sdk_path_iphoneos.value = $$QMAKE_MAC_SDK_PATH
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QMAKE_MAC_SDK_PATH ~= s,iPhoneOS,iPhoneSimulator,
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sdk_path_iphonesimulator.name = "QMAKE_MAC_SDK_PATH[sdk=iphonesimulator*]"
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sdk_path_iphonesimulator.value = $$QMAKE_MAC_SDK_PATH
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QMAKE_MAC_XCODE_SETTINGS += sdk_path_iphoneos sdk_path_iphonesimulator
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QMAKE_MAC_SDK_PATH = "$(QMAKE_MAC_SDK_PATH)"
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sdk_platform_path_iphoneos.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=iphoneos*]"
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sdk_platform_path_iphoneos.value = $$QMAKE_MAC_SDK_PLATFORM_PATH
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QMAKE_MAC_SDK_PLATFORM_PATH ~= s,iPhoneOS,iPhoneSimulator,
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sdk_platform_path_iphonesimulator.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=iphonesimulator*]"
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sdk_platform_path_iphonesimulator.value = $$QMAKE_MAC_SDK_PLATFORM_PATH
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QMAKE_MAC_XCODE_SETTINGS += sdk_platform_path_iphoneos sdk_platform_path_iphonesimulator
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QMAKE_MAC_SDK_PLATFORM_PATH = "$(QMAKE_MAC_SDK_PLATFORM_PATH)"
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}
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