Merge "Merge remote-tracking branch 'origin/5.9.0' into 5.9" into refs/staging/5.9
commit
d6248ed80e
|
|
@ -256,6 +256,7 @@ Gui, printing, widget options:
|
|||
-opengles3 ........... Enable OpenGL ES 3.x support instead of ES 2.x [auto]
|
||||
-angle ............... Use bundled ANGLE to support OpenGL ES 2.0 [auto]
|
||||
(Windows only)
|
||||
-combined-angle-lib .. Merge LibEGL and LibGLESv2 into LibANGLE (Windows only)
|
||||
|
||||
-qpa <name> .......... Select default QPA backend (e.g., xcb, cocoa, windows)
|
||||
-xcb-xlib............. Enable Xcb-Xlib support [auto]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,586 @@
|
|||
Qt 5.9 introduces many new features and improvements as well as bugfixes
|
||||
over the 5.8.x series. For more details, refer to the online documentation
|
||||
included in this distribution. The documentation is also available online:
|
||||
|
||||
http://doc.qt.io/qt-5/index.html
|
||||
|
||||
The Qt version 5.9 series is binary compatible with the 5.8.x series.
|
||||
Applications compiled for 5.8 will continue to run with 5.9.
|
||||
|
||||
Some of the changes listed in this file include issue tracking numbers
|
||||
corresponding to tasks in the Qt Bug Tracker:
|
||||
|
||||
https://bugreports.qt.io/
|
||||
|
||||
Each of these identifiers can be entered in the bug tracker to obtain more
|
||||
information about a particular change.
|
||||
|
||||
****************************************************************************
|
||||
* Important Behavior Changes *
|
||||
****************************************************************************
|
||||
|
||||
- [QTBUG-48658][QTBUG-56306] The linuxfb and bsdfb platform plugins now
|
||||
follow the behavior of eglfs by making the first window fullscreen. This
|
||||
provides consistency and avoids applications having to make their
|
||||
windows match the screen size manually. The new behavior can be disabled
|
||||
by setting the environment variable QT_QPA_FB_FORCE_FULLSCREEN=0.
|
||||
- [QTBUG-59391] A QVariant containing a std::nullptr_t is now streamable
|
||||
to/from QDataStream.
|
||||
- Whitespace inside identifiers in logging rule files is not ignored
|
||||
anymore. That is, "[my category]" and "[mycategory]" are now two different
|
||||
categories.
|
||||
- [QTBUG-59849] QSysInfo::productType() and QFileSelector behavior on
|
||||
macOS was restored to match what Qt used to return in version 5.7.0 and
|
||||
earlier. The behavior found in Qt 5.6.2, 5.7.1 and 5.8.0 is removed.
|
||||
- [QTBUG-60771] Reverted a change that caused Qt 5.6 through 5.8 not to
|
||||
connect to QSystemSemaphore and QSharedMemory created by running
|
||||
applications using Qt earlier than 5.6. Unfortunately, this means that Qt
|
||||
5.9 will not connect to 5.6-5.8.
|
||||
|
||||
- QTouchEvent
|
||||
* Touch point ids are now unique even between different devices. As a
|
||||
consequence of that, you cannot anymore assume that
|
||||
QTouchEvent::TouchPoint::id has the same value as given by the native
|
||||
platform nor the same value as given by synthesized touch points.
|
||||
|
||||
****************************************************************************
|
||||
* General Notes *
|
||||
****************************************************************************
|
||||
|
||||
Deprecation Notice
|
||||
------------------
|
||||
|
||||
- QSysInfo::windowsVersion() and QSysInfo::macVersion() are deprecated and
|
||||
are replaced by the newly introduced class QOperatingSystemVersion.
|
||||
- [QTBUG-57288] Removed support for WinRT/Windows Phone 8.1.
|
||||
- Support for CMake < 3.1 is deprecated and will be removed in Qt 5.10.
|
||||
|
||||
Future Compatibility Notice
|
||||
---------------------------
|
||||
|
||||
- [QTBUG-59849] The identifiers that QSysInfo::productType() and
|
||||
QFileSelector will use to identify macOS systems will change in Qt 6.0
|
||||
to match the Apple naming guidelines which will be current then.
|
||||
|
||||
Potentially Source-Incompatible Changes
|
||||
---------------------------------------
|
||||
|
||||
- The internal Q_COMPILER_UNICODE_STRINGS macro is now defined if the
|
||||
compiler supports charNN_t, even if the standard library does not. To
|
||||
check for availability of std::uNNstring, use the new
|
||||
Q_STDLIB_UNICODE_STRINGS macro.
|
||||
|
||||
Third-Party Code
|
||||
----------------
|
||||
|
||||
- Sqlite was updated to version 3.16.1.
|
||||
- libpng was updated to version 1.6.28.
|
||||
- Bundled HarfBuzz-NG copy updated to 1.4.1
|
||||
- Gradle wrapper 3.4.1 was added as a third-party component (see
|
||||
src/3rdparty/gradle). The code is licensed under Apache License 2.0, and is
|
||||
used to create Android packages.
|
||||
- PCRE 8.39 (src/3rdparty/pcre) was removed as a third-party component.
|
||||
- PCRE 2 10.22 was added in src/3rdparty/pcre2 as a third-party
|
||||
component. The code is licensed under the BSD 3-clause "New" or "Revised"
|
||||
License, and is required by QRegularExpression (at least version 10.20).
|
||||
|
||||
****************************************************************************
|
||||
* Library *
|
||||
****************************************************************************
|
||||
|
||||
QtCore
|
||||
------
|
||||
|
||||
- QProcessEnvironment is now available on iOS, tvOS, watchOS, and VxWorks.
|
||||
- [QTBUG-57715] QCoreApplication::applicationVersion now defaults to an
|
||||
appropriate platform-specific value. On Windows, it defaults to the
|
||||
PRODUCTVERSION parameter of the VERSIONINFO resource for classic desktop
|
||||
apps, and the version attribute of the application package manifest for
|
||||
Univeral Windows Platform apps. On Apple Platforms (macOS, iOS, tvOS,
|
||||
watchOS), it defaults to the CFBundleVersion property of the information
|
||||
property list (Info.plist) file. On Android, it defaults to the
|
||||
android:versionName attribute of the AndroidManifest.xml manifest
|
||||
element. On other platforms, the default remains an empty string.
|
||||
- Added QStaticByteArrayMatcher.
|
||||
- Added new qfloat16 class.
|
||||
- QStringLiteral is now guaranteed to be evaluated at compile-time. The
|
||||
last platform (QNX) to use the QString::fromUtf8() fallback has been
|
||||
ported to allocate the string data statically, too.
|
||||
|
||||
- Event loop:
|
||||
* [QTBUG-33489][QTBUG-48717] QCoreApplication::flush() is now
|
||||
deprecated. Use QCoreApplication::processEvents() and
|
||||
QCoreApplication::sendPostedEvents() instead.
|
||||
|
||||
- QByteArray:
|
||||
* Added toHex() overload to insert a separator character between the hex
|
||||
bytes.
|
||||
|
||||
- QChar:
|
||||
* Disambiguated comparisons with nullptr constants such as '\0', which
|
||||
5.8.0 broke. As a consequence, QChar<->int comparisons are no longer
|
||||
deprecated, as this was a failed attempt at fixing the ambiguity.
|
||||
|
||||
- QCryptographicHash:
|
||||
* [QTBUG-59770] QCryptographicHash now properly calculates SHA3 message
|
||||
digests. Before, when asked to calculate a SHA3 digest, it calculated
|
||||
a Keccak digest instead.
|
||||
|
||||
- QDataStream:
|
||||
* Added operator<< and operator>> overloads that take std::nullptr_t, to
|
||||
facilitate generic code.
|
||||
* Added operator<< and operator>> for streaming QFlags into and out of
|
||||
QDataStreams.
|
||||
|
||||
- QDateTime:
|
||||
* [QTBUG-52284][QTBUG-56397][QTBUG-56460][QTBUG-56345] Fixed a number of
|
||||
bugs related to handling of timezone offsets close to or during daylight
|
||||
savings changeovers, as well as timezones changing their standard
|
||||
offset.
|
||||
* [QTBUG-57298][QTBUG-57320] Fixed the handling of time zones in the
|
||||
toString() overload taking Qt::TextDate.
|
||||
|
||||
- QDir:
|
||||
* Fixed a bug that caused QDir::mkpath() to create the wrong directory
|
||||
if the requested path contained a symbolic link and "../".
|
||||
* Added isEmpty(), that can help determining if a directory listing would
|
||||
be empty.
|
||||
|
||||
- QFileInfo:
|
||||
* [QTBUG-48306] Made sure that all file lifecycle times are in local
|
||||
time. This was probably true before, but is now explicit.
|
||||
|
||||
- QFileSelector:
|
||||
* [QTBUG-51230] Removed the requirement for an unused default base file
|
||||
in case you want to load only a variant.
|
||||
|
||||
- QFlags:
|
||||
* Added operator<< and operator>> for streaming QFlags into and out of
|
||||
QDataStreams.
|
||||
|
||||
- QHash / QMultiHash:
|
||||
* [QTBUG-60395] Fixed a bug that caused operator== to fail in the presence
|
||||
of duplicated keys.
|
||||
|
||||
- QLocale:
|
||||
* Additional flags in QLocale::NumberOption allow generating strings
|
||||
from doubles in accordance to EcmaScript's Number.toPrecision(n).
|
||||
* Qt functions now always use the system time zone on Apple platforms,
|
||||
the same that low-level C APIs like localtime() does. Previously,
|
||||
converting dates and times to strings would use the "default" time
|
||||
zone (which is almost always the same as the "system" time zone but
|
||||
could be changed with the Apple API).
|
||||
|
||||
- QLockFile:
|
||||
* [QTBUG-49640] Fixed a bug that caused QLockFile not to recognize a
|
||||
stale lock file if the machine's hostname contained non-US-ASCII
|
||||
characters, on Unix. A Windows fix is still pending.
|
||||
* Fixed a deadlock occurring if a corrupted lock file's modification
|
||||
time is in the future.
|
||||
|
||||
- QMetaObject:
|
||||
* [QTBUG-60185] Fixed crash in QMetaObject::invokeMethod() and
|
||||
QMetaMethod::invoke() with QueuedConnection and types whose metatype gets
|
||||
automatically registered.
|
||||
|
||||
- QObject:
|
||||
* QObject::dumpObjectInfo and QObject::dumpObjectTree are now fully
|
||||
functional even in a non-debug build of Qt.
|
||||
* QObject::dumpObjectInfo and QObject::dumpObjectTree now have const
|
||||
overloads.
|
||||
* Added a startTimer() overload taking std::chrono values.
|
||||
* [QTBUG-58054] Fixed an incompatibility with using noexcept functions as
|
||||
connect() targets in C++17 mode.
|
||||
|
||||
- QSettings:
|
||||
* [QTBUG-34919] Added proper support for system-wide configuration file
|
||||
lookup based on XDG spec (XDG_CONFIG_DIRS) on Unix based systems.
|
||||
* [QTBUG-58531] Fixed data corruption when reading byte arrays on macOS.
|
||||
|
||||
- QSharedPointer:
|
||||
* [QTBUG-49824] Fixed undefined behavior when creating an object with
|
||||
QSharedPointer::create() and its constructor throws an exception.
|
||||
|
||||
- QStorageInfo:
|
||||
* Added QStorageInfo::subvolume(), which returns the name of the
|
||||
subvolume of a volume that was mounted, if one was detected. This is
|
||||
currently implemented only for btrfs on Linux.
|
||||
|
||||
- QString:
|
||||
* toLocal8Bit() now preserves nullness of the input QString (outputs
|
||||
null QByteArray).
|
||||
* QString::null is now deprecated. When used to construct a QString, use
|
||||
QString() instead. When used to compare to a QString, replace with
|
||||
QString::isNull().
|
||||
|
||||
- QStringRef:
|
||||
* toLocal8Bit() and toLatin1() now preserve nullness of the input
|
||||
QStringRef (output null QByteArrays).
|
||||
|
||||
- QThreadPool:
|
||||
* The cancel() function suffers from several subtle issues and has been
|
||||
replaced with a new tryTake() function.
|
||||
|
||||
- QUrl:
|
||||
* The temporary compatibility in QUrl::resolved() that treated the base
|
||||
URL as relative if its scheme matched the current URL's scheme has
|
||||
been removed.
|
||||
* [QTBUG-60364] Fixed a bug that caused certain domain names that look
|
||||
like Internationalized Domain Names to become corrupt in decoded forms
|
||||
of QUrl, notably toString() and toDisplayString().
|
||||
|
||||
- QVarLengthArray:
|
||||
* Fixed a bug involving appending an item already in the container to
|
||||
the container again.
|
||||
* Added rvalue overloads of append() and push_back().
|
||||
|
||||
- QVariant:
|
||||
* [QTBUG-56073] Fixed a bug that caused wrong results for comparisons of
|
||||
QVariants containing either NaN or infinite numbers.
|
||||
* Can now convert QUuid to and from QByteArray, not just QString.
|
||||
* [QTBUG-58296] isNull() now returns true if the QVariant contains nullptr.
|
||||
|
||||
QtGui
|
||||
-----
|
||||
|
||||
- OpenGL:
|
||||
* [QTBUG-55496] QOpenGLShaderProgram now offers a built-in program binary
|
||||
disk cache for systems with OpenGL ES 3.x or GL_ARB_get_program_binary.
|
||||
This can lead to significant increases in performance when it comes to
|
||||
application startup times for example. Usage is opt-in for direct C++
|
||||
users of the class, however Qt's own main users of shaders, including Qt
|
||||
Quick and QPainter's OpenGL engine, are migrated to use the new,
|
||||
cache-enabled APIs. Opting out on application level is always possible
|
||||
via Qt::AA_DisableShaderDiskCache.
|
||||
|
||||
- QIcon:
|
||||
* [QTBUG-49820] Implemented support for Scale directory key according to
|
||||
Icon Theme Spec. Icons created via QIcon::fromTheme() now have high
|
||||
DPI support by specifying the Scale in the appropriate entry of the
|
||||
relevant index.theme file.
|
||||
|
||||
- QImage:
|
||||
* A new method reinterpretAsFormat() is has been added to change the
|
||||
format of a QImage without converting the data.
|
||||
|
||||
- QMatrix4x4:
|
||||
* operator*=() now calculates the correct result even if the RHS and LHS
|
||||
are the same object.
|
||||
|
||||
- QPA:
|
||||
* QPlatformScreen: Added an API to list available modes for a screen,
|
||||
that is resolution and refresh rate.
|
||||
* [QTBUG-58383] The function createForeignWindow() has been added to
|
||||
QPlatormIntegration and is now responsible for creating foreign
|
||||
windows. The function isForeignWindow() in QPlatformWindow has been
|
||||
added, and platforms should implement this to return true for windows
|
||||
created by createForeignWindow().
|
||||
|
||||
- QPainter:
|
||||
* [QTBUG-28851] Fixed fills of negatively sized QRects.
|
||||
|
||||
- QRgba64:
|
||||
* The default constructor on Clang and GCC builds now no longer
|
||||
initializes with 0s, but leaves the value uninitialized. This is
|
||||
consistent with MSVC behavior and pre-C++11 behavior of GCC and Clang.
|
||||
|
||||
- QScreen:
|
||||
* Added manufacturer, model and serialNumber properties.
|
||||
|
||||
- QTextLine:
|
||||
* Fixed a possible undefined behavior in the calculation of glyph right
|
||||
bearing when a QTextLine layout is performed.
|
||||
|
||||
- QTouchEvent:
|
||||
* TouchPoint::rect(), sceneRect() and screenRect() are deprecated; a
|
||||
touchpoint is now modeled as an ellipse centered on a point, so please
|
||||
use pos(), scenePos(), screenPos(), and ellipseDiameters() instead.
|
||||
* QTouchEvent::TouchPoint::id values are now unique even between
|
||||
different devices.
|
||||
|
||||
- QWindow:
|
||||
* [QTBUG-58383] The "_q_foreignWinId" dynamic property is no longer set
|
||||
nor read.
|
||||
|
||||
- Text:
|
||||
* [QTBUG-56538] Added QTextDocument::toRawText() function.
|
||||
* [QTBUG-48005] Fixed clipping errors and too small bounding rects for
|
||||
some right-to-left text.
|
||||
* [QTBUG-57241] Fixed crash for very tall glyphs
|
||||
|
||||
QtNetwork
|
||||
---------
|
||||
|
||||
- The connect timeout from QAbstractSocket is now configurable through
|
||||
QNetworkConfiguration.
|
||||
- Added redirects policy to QNAM.
|
||||
- Added HTTP Strict Transport Security to QNAM.
|
||||
|
||||
- Bearer management:
|
||||
* [QTBUG-56228][QTBUG-52988] Fixed a bug that could cause a crash on
|
||||
application exit, depending on the order of destruction of the
|
||||
QCoreApplication object and the QtDBus manager thread.
|
||||
|
||||
- QHostAddress:
|
||||
* QHostAddress is now implicitly shared.
|
||||
* Added operator!=(SpecialAddress, QHostAddress).
|
||||
|
||||
- QSslSocket:
|
||||
* Fixed connection to international domains (IDN) by normalizing to
|
||||
ASCII equivalent before comparing the host name in the certificate.
|
||||
* [QTBUG-56102] Allow QSslSocket (Secure Transport back-end) to use a temporary
|
||||
keychain on macOS instead of a default one; this can be enabled via a special
|
||||
environment variable QT_SSL_USE_TEMPORARY_KEYCHAIN (this feature is disabled
|
||||
by default).
|
||||
* [QTBUG-60233] QSslSocket (Secure Transport back-end) now respects CA
|
||||
certificates set in QSslConfiguration (before was always implicitly using
|
||||
the built-in anchor certificates in addition to a user provided configuration).
|
||||
* [QTBUG-59480] Added a missing cipher (Secure Transport).
|
||||
* [QTBUG-59930] Fixed spurious socket notifications in QCFSocketNotifer.
|
||||
* [QTBUG-58214] Fixed spurious socket notifications on Windows.
|
||||
|
||||
QtTest
|
||||
------
|
||||
|
||||
- QUuids are now printed on failure.
|
||||
- Added QTest::addRow(), which is like newRow(), but can take printf-style
|
||||
formatted strings.
|
||||
|
||||
QtWidgets
|
||||
---------
|
||||
|
||||
- [QTBUG-26116] QWidget now has a tabletTracking property, analogous to
|
||||
mouseTracking, which will enable TabletMove events while the stylus is
|
||||
hovering, even if no button is pressed. This allows applications to show
|
||||
feedback based on the other tablet event properties such as rotation and
|
||||
tilt.
|
||||
|
||||
- Input:
|
||||
* [QTBUG-42074][QTBUG-57003] Characters in the Unicode Private Use Area, as
|
||||
well as zero-width joiners and zero-width non-joiners, are now accepted
|
||||
as input in QLineEdit and QTextEdit.
|
||||
|
||||
- Qt::WA_WindowPropagation:
|
||||
* [QTBUG-59106] Locale is now propagated consistently, along with font and
|
||||
palette, within the widget hierarchy. Previously, setLocale() propagated
|
||||
the new locale from parents to children (recursively) but new children
|
||||
didn't inherit from their parents.
|
||||
|
||||
- QColorDialog:
|
||||
* [QTBUG-58424] Fixed long standing bug that prevented custom colors in
|
||||
QColorDialog to be stored in the settings.
|
||||
|
||||
- QDialog:
|
||||
* [QTBUG-6018][QTBUG-12156][QTBUG-14430] Fixed a bug where accessing the
|
||||
result of QDialog's result could yield an incorrect value in some
|
||||
situation like using it as a delegate for item views.
|
||||
|
||||
- QErrorMessage:
|
||||
* Critical (QtCriticalMsg) and informational (QtInfoMsg) messages are now
|
||||
displayed properly. Previously, they appeared as if they were debug
|
||||
(QtDebugMsg) ones.
|
||||
|
||||
- QFormLayout:
|
||||
* [QTBUG-58693][QTBUG-15990] The functions takeRow() and removeRow(),
|
||||
new in 5.8.0, now take and remove the correct row.
|
||||
|
||||
- QMacStyle:
|
||||
* [QTBUG-57470] PE_IndicatorMenuCheckMark now looks for State_On instead of
|
||||
the State_Selected to set its highlighted state. Its color is picked from
|
||||
the style option palette.
|
||||
|
||||
- QPixmapStyle:
|
||||
* Now handles progress bars with minimum != 0 correctly.
|
||||
|
||||
- QSizePolicy:
|
||||
* Added transposed() method.
|
||||
|
||||
- QSystemTrayIcon:
|
||||
* [QTBUG-49283] Support for custom icons in showMessage() was added.
|
||||
|
||||
- QTextEdit:
|
||||
* [QTBUG-59196] Fixed initial char format of input method text as it is
|
||||
in pre-edit mode.
|
||||
|
||||
****************************************************************************
|
||||
* Platform-specific Changes *
|
||||
****************************************************************************
|
||||
|
||||
Android
|
||||
-------
|
||||
|
||||
- [QTBUG-44697] Removed old work-around which was causing OpenGL shader
|
||||
compilation to fail on updated Android emulators.
|
||||
- QTouchEvent::TouchPoints have correct ellipseDiameters() and rotation().
|
||||
|
||||
XCB/X11
|
||||
-------
|
||||
- [QTBUG-60389] Every QTouchEvent includes up-to-date keyboard modifiers.
|
||||
- [QTBUG-59415] Every QTabletEvent includes up-to-date keyboard modifiers.
|
||||
|
||||
Linux
|
||||
-----
|
||||
|
||||
- Added an option to switch from mailbox to FIFO mode in eglfs' EGLStream
|
||||
backend. This is done by setting the environment variable
|
||||
QT_QPA_EGLFS_STREAM_FIFO_LENGTH to a >= 1 value, the desired length of the
|
||||
FIFO queue.
|
||||
- [QTBUG-57411] Added support for cross-compilation for the MIPS CI20.
|
||||
- Added support for cross-compilation targeting 64-bit Jetson TX1 systems.
|
||||
- Added support for cross-compilation targeting Renesas R-Car H2 (Lager)
|
||||
systems.
|
||||
- The Raspberry Pi 3 device specs have been renamed from linux-rpi3-* to
|
||||
linux-rasp-pi3-* in order to follow the pattern of the RPi 1 and 2 specs.
|
||||
- [QTBUG-57980] Added support for specifying the primary screen in the
|
||||
JSON config file in QT_QPA_EGLFS_KMS_CONFIG when running on DRM/KMS with
|
||||
eglfs.
|
||||
- The evdevtouch plugin now has the option to apply filtering and
|
||||
prediction. Enabled by passing "filtered" as an argument. Prediction can
|
||||
be specified by passing "prediction=X" as an argument, where X is in
|
||||
milliseconds.
|
||||
|
||||
- linuxfb:
|
||||
* [QTBUG-56306] Added experimental support for DRM dumb buffers. Enable
|
||||
by setting the environment variable QT_QPA_FB_DRM to 1.
|
||||
|
||||
macOS
|
||||
-----
|
||||
|
||||
- Extra mouse buttons are now correctly be mapped to correct Qt::MouseButton
|
||||
values.
|
||||
|
||||
- Accessibility:
|
||||
* [QTBUG-39008][QTBUG-54776][QTBUG-56043][QTBUG-57146] A common crash in
|
||||
accessibility on macOS was fixed.
|
||||
|
||||
Solaris
|
||||
-------
|
||||
|
||||
- [QTBUG-56293] Support for the Illumos distribution OpenIndiana (release
|
||||
"Hipster") has been added. This is a community-supported partial port.
|
||||
|
||||
Windows
|
||||
-------
|
||||
|
||||
- Support for Visual Studio 2017 has been added.
|
||||
- Fixed frameMargins for WM_NCCALCSIZE when handled inside with
|
||||
QAbstractNativeEventFilter.
|
||||
- [QTBUG-55510][QTBUG-48242] Windows are now automatically resized when they
|
||||
are moved on a screen to adapt to the new pixel ratio.
|
||||
- [QTBUG-58446] Fixed a bug that caused applications to crash with
|
||||
"Illegal instruction" faults when compiled with Visual Studio and run on
|
||||
some older processors.
|
||||
- [QTBUG-57023] Fixed a bug that caused QFile to create files with
|
||||
truncated names if the file name was invalid. Now, QFile::open correctly
|
||||
fails to create such files.
|
||||
|
||||
- PDF:
|
||||
* [QTBUG-58954] Fixed a bug in PDF output when using high-dpi scaling
|
||||
which was causing the display of warnings when opening the file in
|
||||
Adobe Reader.
|
||||
|
||||
****************************************************************************
|
||||
* Tools *
|
||||
****************************************************************************
|
||||
|
||||
moc
|
||||
---
|
||||
|
||||
- [QTBUG-59351] Fixed parsing errors in presence of C++14 digit separators.
|
||||
- Added Support for C++17 nested namespaces
|
||||
- Move-only types are now supported as return types of signals and slots.
|
||||
|
||||
configure & build system
|
||||
------------------------
|
||||
|
||||
- [QTBUG-30083] Generalized command line overrides of installation
|
||||
paths of external dependencies; see configure -help. Use configure
|
||||
-list-libraries to find about known libraries.
|
||||
- [QTBUG-42937][iOS] Added support for the configure -shared flag.
|
||||
- [QTBUG-56225] Re-introduced creation of config.summary.
|
||||
- [QTBUG-57908][QTBUG-59062] Fixed parsing of configure --xxx options.
|
||||
- [QTBUG-57656][macOS] Fixed installation of header-only modules like
|
||||
QtUiPlugin in framework builds of Qt.
|
||||
- [QTBUG-58321] Switching to a different qmakespec for user projects will
|
||||
now properly enable C++11 support if necessary.
|
||||
- [QTBUG-58411] Added configure -list-features option. This is useful
|
||||
for finding unnecessary features to disable with -no-feature-XXX.
|
||||
- [QTBUG-58511] Fixed QMAKE_CXXFLAGS, etc. assignments on the configure
|
||||
command line being ignored when building bootstrapped Qt tools while
|
||||
not cross-building (in cross-builds, they are intentionally ignored).
|
||||
- [QTBUG-60016] configure will now refuse to run if it finds variables
|
||||
in its environment which are known to cause trouble.
|
||||
- [QTBUG-60382] Fixed query of library paths from pkg-config.
|
||||
- Added possibility to merge ANGLE's libEGL and libGLESv2 into QtANGLE;
|
||||
configure option -combined-angle-lib.
|
||||
- [Windows] The -no-rtti configure option was removed, as Qt fails
|
||||
to build under that condition. To disable RTTI in user code, add
|
||||
CONFIG+=rtti_off to your project file.
|
||||
- [GCC] Debug builds of Qt are now optimized with -Og if available;
|
||||
use -no-optimize-debug to disable. This is also applicable to user
|
||||
projects; add CONFIG+=optimize_debug to your project file.
|
||||
- Added possibility to optimize release builds for size instea of speed;
|
||||
configure option -optimize-size.
|
||||
|
||||
qmake
|
||||
-----
|
||||
|
||||
- [QTBUG-51598] Libs.private is now written to .pc files only when building
|
||||
static libraries.
|
||||
- [QTBUG-55279] Static plugins are now imported also into dynamic libraries,
|
||||
not only executables. Various other improvements to static linking.
|
||||
- [QTBUG-56965][Darwin] Fixed overriding QMAKE_*_DEPLOYMENT_TARGET from
|
||||
within project files.
|
||||
- [QTBUG-57343] Fixed execution of extra compilers' depend_commands in build
|
||||
directories containing shell meta characters in their names,.
|
||||
- [QTBUG-57276] Fixed QMAKE_PRE_LINK (always) and QMAKE_POST_LINK (in one
|
||||
case) being ignored when building static libraries for Unix.
|
||||
- [QTBUG-57435][VS] Fixed capitalization of <PlatformToolset> tags in the
|
||||
generated vcxproj files.
|
||||
- [QTBUG-57694][VS] Fixed bogus ToolsVersion attributes in the generated
|
||||
vcxproj files.
|
||||
- [QTBUG-57914][VS] Fixed handling of RC_FILE when generating single-
|
||||
configuration vcxproj files.
|
||||
- [QTBUG-59630][VS] Fixed uninitialized value of GenerateDebugInformation,
|
||||
which was particularly bad if DebugFastLink was emitted for VS < 2015.
|
||||
- [QTBUG-58710][MSVC/nmake] Fixed overlong lines in response files generated
|
||||
for link.exe and lib.exe.
|
||||
- [QTBUG-57502][Darwin] Added support for launch images in asset catalogs.
|
||||
- [QTBUG-58126] Fixed the target compiler's default include and library paths
|
||||
interfering with the build of host tools when cross-building.
|
||||
- [QTBUG-58764] Fixed building of moc'able files with a Qt installation
|
||||
in a path containing spaces.
|
||||
- [QTBUG-58857] Added the ability to use CONFIG+=no_moc_predefs to suppress
|
||||
the collection of the compiler's predefined macros for moc's use.
|
||||
- [QTBUG-59004][Windows] '(n)make install' will now copy the timestamps of
|
||||
the installed files, like it was already done on Unix.
|
||||
- [QTBUG-59319] Fixed $$shadowed() function for the case where the source
|
||||
tree lives in a symlinked or substituted path.
|
||||
- [QTBUG-59779][Android][MinGW] Fixed CONFIG+=separate_debug_info.
|
||||
- [QTBUG-38782][iOS] Added support for setting the Xcode development team
|
||||
and provisioning profile.
|
||||
- [QTBUG-58754][iOS] Fixed handling of bitcode.
|
||||
- [Darwin] Binaries now automatically get @executable_path/Frameworks
|
||||
added to RPATH, and libraries additionally @loader_path/Frameworks.
|
||||
Suppress with CONFIG+=no_default_rpath.
|
||||
- [Darwin][Xcode] QMAKE_BUNDLE_DATA now supports embedding Frameworks
|
||||
and PlugIns.
|
||||
- [macOS] Support for universal binaries has been re-introduced.
|
||||
- Added the command line options -early and -late, plus -before (which is
|
||||
the default) for symmetry with -after.
|
||||
- The $$prompt() function will now exit qmake upon EOF on stdin.
|
||||
- The touch() function now uses nanosecond precision if available.
|
||||
- [MSVC] Qt now has a common mkspec for all Visual Studio versions, called
|
||||
"win32-msvc". The old names which contained the version number are now
|
||||
gone (but qmake scopes based on the old names continue to work).
|
||||
In qmake project files, the version of the compiler can be obtained from
|
||||
the MSC_VER and MSVC_VER variables (for example, for Visual Studio 2015,
|
||||
those contain the values 1900 and 14.0, respectively). Those variables
|
||||
are also available with the Intel compiler (win32-icc) and with Clang
|
||||
(win32-clang-msvc).
|
||||
- [Windows] The win32-clang-msvc qmakespec will now adjust the emulated
|
||||
MSVC version to match that of the cl.exe found in PATH.
|
||||
- [Windows] Fixed make 'install' targets to be idempotent.
|
||||
- [Windows] '(n)make install' will not fail on file names containing the
|
||||
plus sign any more.
|
||||
- Numerous obsolete qmakespecs have been pruned.
|
||||
|
|
@ -46,7 +46,11 @@ manifestmeta.highlighted.names = "QtQuick/Qt Quick Demo - Same Game" \
|
|||
"QtWinExtras/Quick Player" \
|
||||
"QtMultimedia/QML Video Shader Effects Example" \
|
||||
"QtCanvas3D/Interactive Mobile Phone Example" \
|
||||
"QtLocation/Map Viewer (QML)"
|
||||
"QtLocation/Map Viewer (QML)" \
|
||||
"QtBluetooth/Bluetooth Low Energy Heart Rate Game" \
|
||||
"QtCharts/Chart Themes Example" \
|
||||
"QtDataVisualization/Bars Example" \
|
||||
"QtDataVisualization/Surface Example"
|
||||
|
||||
manifestmeta.highlighted.attributes = isHighlighted:true
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ defines += Q_QDOC \
|
|||
QT_DEPRECATED_* \
|
||||
Q_NO_USING_KEYWORD \
|
||||
__cplusplus \
|
||||
Q_OS_.* \
|
||||
Q_STDLIB_UNICODE_STRINGS \
|
||||
Q_COMPILER_INITIALIZER_LISTS \
|
||||
Q_COMPILER_UNICODE_STRINGS \
|
||||
|
|
|
|||
|
|
@ -0,0 +1,13 @@
|
|||
# Renaming these files requires that the LIBRARY entry of their corresponding
|
||||
# def files are also updated to reflect the name.
|
||||
# The .def files are found in the angle directories:
|
||||
#
|
||||
# qtbase\src\3rdparty\angle\src\libEGL\libEGL[d?].def
|
||||
# qtbase\src\3rdparty\angle\src\libEGL\libGLESv2[d?].def
|
||||
#
|
||||
# If a combined ANGLE library is used, the def files will automatically be
|
||||
# combined into QtANGLE[d?].def by QtAngle.pro.
|
||||
|
||||
LIBEGL_NAME = libEGL
|
||||
LIBGLESV2_NAME = libGLESv2
|
||||
LIBQTANGLE_NAME = QtANGLE
|
||||
|
|
@ -106,4 +106,4 @@ VCPROJ_EXTENSION = .vcproj
|
|||
VCSOLUTION_EXTENSION = .sln
|
||||
VCPROJ_KEYWORD = Qt4VSv1.0
|
||||
|
||||
include(windows-gles.conf)
|
||||
include(angle.conf)
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
# Output name of Qt's ANGLE GLES library. (Note that this is different from upstream ANGLE)
|
||||
LIBQTANGLE_NAME = QtANGLE
|
||||
|
||||
# Set up .lib files used for linking
|
||||
QMAKE_LIBS_OPENGL_ES2 = -l$${LIBQTANGLE_NAME} $$QMAKE_LIBS_OPENGL_ES2
|
||||
QMAKE_LIBS_OPENGL_ES2_DEBUG = -l$${LIBQTANGLE_NAME}d $$QMAKE_LIBS_OPENGL_ES2_DEBUG
|
||||
|
||||
|
|
@ -94,6 +94,6 @@ WINRT_ASSETS_PATH = $$PWD/assets
|
|||
WINRT_MANIFEST.capabilities = defaults
|
||||
WINRT_MANIFEST.capabilities_device = defaults
|
||||
|
||||
include(../windows-gles.conf)
|
||||
include(../angle.conf)
|
||||
|
||||
load(qt_config)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,14 @@
|
|||
QT_FOR_CONFIG += gui
|
||||
|
||||
qtConfig(opengles2) {
|
||||
# Depending on the configuration we use libQtANGLE or libEGL and libGLESv2
|
||||
qtConfig(combined-angle-lib) {
|
||||
QMAKE_LIBS_OPENGL_ES2 = -l$${LIBQTANGLE_NAME} $$QMAKE_LIBS_OPENGL_ES2
|
||||
QMAKE_LIBS_OPENGL_ES2_DEBUG = -l$${LIBQTANGLE_NAME}d $$QMAKE_LIBS_OPENGL_ES2_DEBUG
|
||||
} else {
|
||||
QMAKE_LIBS_OPENGL_ES2 = -l$${LIBEGL_NAME} -l$${LIBGLESV2_NAME} $$QMAKE_LIBS_OPENGL_ES2
|
||||
QMAKE_LIBS_OPENGL_ES2_DEBUG = -l$${LIBEGL_NAME}d -l$${LIBGLESV2_NAME}d $$QMAKE_LIBS_OPENGL_ES2_DEBUG
|
||||
}
|
||||
# For Desktop, use the ANGLE library location passed on from configure.
|
||||
INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2
|
||||
CONFIG(debug, debug|release) {
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ QMAKE_STRIPFLAGS_LIB += --strip-unneeded
|
|||
QMAKE_OBJCOPY = $${CROSS_COMPILE}objcopy
|
||||
QMAKE_NM = $${CROSS_COMPILE}nm -P
|
||||
|
||||
include(../common/windows-gles.conf)
|
||||
include(../common/angle.conf)
|
||||
include(../common/gcc-base.conf)
|
||||
|
||||
load(qt_config)
|
||||
|
|
|
|||
|
|
@ -57,6 +57,6 @@ QMAKE_LIB = xilib /NOLOGO
|
|||
|
||||
DSP_EXTENSION = .dsp
|
||||
|
||||
include(../common/windows-gles.conf)
|
||||
include(../common/angle.conf)
|
||||
|
||||
load(qt_config)
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
CONFIG += simd no_batch
|
||||
include(../common/common.pri)
|
||||
TARGET=$$qtLibraryTarget($${LIBQTANGLE_NAME})
|
||||
DEF_FILE_TARGET=$${TARGET}
|
||||
include(../common/gles_common.pri)
|
||||
|
||||
INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libANGLE
|
||||
TARGET = $$qtLibraryTarget($${LIBQTANGLE_NAME})
|
||||
|
||||
DEF_FILE_TARGET = $${TARGET}
|
||||
|
||||
!build_pass {
|
||||
# Merge libGLESv2 and libEGL .def files located under $$ANGLE_DIR into QtANGLE$${SUFFIX}.def
|
||||
|
|
@ -54,361 +53,7 @@ INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libANGLE
|
|||
}
|
||||
}
|
||||
|
||||
# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
|
||||
!winrt: \
|
||||
LIBS_PRIVATE += -ld3d9
|
||||
winrt: \
|
||||
LIBS_PRIVATE += -ld3dcompiler -ldxgi -ld3d11
|
||||
|
||||
LIBS_PRIVATE += -ldxguid
|
||||
|
||||
STATICLIBS = translator preprocessor
|
||||
for(libname, STATICLIBS) {
|
||||
# Appends 'd' to the library for debug builds and builds up the fully
|
||||
# qualified path to pass to the linker.
|
||||
staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB}
|
||||
LIBS_PRIVATE += $$staticlib
|
||||
PRE_TARGETDEPS += $$staticlib
|
||||
}
|
||||
|
||||
DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI=
|
||||
!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
|
||||
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/common/mathutil.h \
|
||||
$$ANGLE_DIR/src/common/blocklayout.h \
|
||||
$$ANGLE_DIR/src/common/NativeWindow.h \
|
||||
$$ANGLE_DIR/src/common/shadervars.h \
|
||||
$$ANGLE_DIR/src/common/utilities.h \
|
||||
$$ANGLE_DIR/src/common/MemoryBuffer.h \
|
||||
$$ANGLE_DIR/src/common/angleutils.h \
|
||||
$$ANGLE_DIR/src/common/debug.h \
|
||||
$$ANGLE_DIR/src/common/event_tracer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/angletypes.h \
|
||||
$$ANGLE_DIR/src/libANGLE/AttributeMap.h \
|
||||
$$ANGLE_DIR/src/libANGLE/BinaryStream.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Buffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Caps.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Compiler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Config.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Constants.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Context.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Data.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Device.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Display.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Error.h \
|
||||
$$ANGLE_DIR/src/libANGLE/features.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Fence.h \
|
||||
$$ANGLE_DIR/src/libANGLE/formatutils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Framebuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/FramebufferAttachment.h \
|
||||
$$ANGLE_DIR/src/libANGLE/HandleAllocator.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ImageIndex.h \
|
||||
$$ANGLE_DIR/src/libANGLE/IndexRangeCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Program.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Query.h \
|
||||
$$ANGLE_DIR/src/libANGLE/queryconversions.h \
|
||||
$$ANGLE_DIR/src/libANGLE/RefCountObject.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Renderbuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.h \
|
||||
$$ANGLE_DIR/src/libANGLE/State.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Surface.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.h \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationEGL.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/copyimage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/formatutilsD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/generatemip.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/imageformats.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage_etc.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SwapChainD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureStorage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TransformFeedbackD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VaryingPacking.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/BufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/CompilerImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FenceNVImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FenceSyncImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FramebufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Image.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ImplFactory.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ProgramImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/QueryImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/RenderbufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Renderer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ShaderImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/TextureImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/TransformFeedbackImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/VertexArrayImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Workarounds.h \
|
||||
$$ANGLE_DIR/src/libANGLE/resource.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.h \
|
||||
$$ANGLE_DIR/src/libANGLE/State.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.h \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
|
||||
$$ANGLE_DIR/src/libANGLE/vertexconversion.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/global_state.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/resource.h \
|
||||
$$ANGLE_DIR/src/third_party/murmurhash/MurmurHash3.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/common/mathutil.cpp \
|
||||
$$ANGLE_DIR/src/common/utilities.cpp \
|
||||
$$ANGLE_DIR/src/common/MemoryBuffer.cpp \
|
||||
$$ANGLE_DIR/src/common/angleutils.cpp \
|
||||
$$ANGLE_DIR/src/common/debug.cpp \
|
||||
$$ANGLE_DIR/src/common/event_tracer.cpp \
|
||||
$$ANGLE_DIR/src/common/Float16ToFloat32.cpp \
|
||||
$$ANGLE_DIR/src/third_party/murmurhash/MurmurHash3.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/angletypes.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/AttributeMap.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Buffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Caps.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Compiler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Config.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Context.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Data.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Device.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Display.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Error.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Fence.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/formatutils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Framebuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/FramebufferAttachment.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/HandleAllocator.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Image.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/ImageIndex.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/IndexRangeCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Platform.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Program.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Query.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/queryconversions.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Renderbuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/State.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Surface.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationEGL.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Renderer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/copyimage.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/formatutilsD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage_etc.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TransformFeedbackD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VaryingPacking.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/global_state.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp \
|
||||
$$ANGLE_DIR/src/libEGL/libEGL.cpp
|
||||
|
||||
SSE2_SOURCES += $$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
|
||||
|
||||
DEBUG_SOURCE = $$ANGLE_DIR/src/libANGLE/Debug.cpp
|
||||
debug_copy.input = DEBUG_SOURCE
|
||||
debug_copy.output = $$ANGLE_DIR/src/libANGLE/Debug2.cpp
|
||||
debug_copy.commands = $$QMAKE_COPY \"${QMAKE_FILE_IN}\" \"${QMAKE_FILE_OUT}\"
|
||||
debug_copy.variable_out = GENERATED_SOURCES
|
||||
debug_copy.CONFIG = target_predeps
|
||||
QMAKE_EXTRA_COMPILERS += debug_copy
|
||||
|
||||
angle_d3d11 {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/load_functions_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
|
||||
}
|
||||
|
||||
!winrt {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h \
|
||||
$$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.cpp
|
||||
} else {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
|
||||
}
|
||||
SOURCES += $$ANGLE_DIR/src/libEGL/libEGL.cpp
|
||||
|
||||
!static {
|
||||
DEF_FILE = $$PWD/$${DEF_FILE_TARGET}.def
|
||||
|
|
@ -417,253 +62,9 @@ angle_d3d11 {
|
|||
DEFINES += DllMain=DllMain_ANGLE # prevent symbol from conflicting with the user's DllMain
|
||||
}
|
||||
|
||||
#load_functions.target = load_functions
|
||||
#load_functions.commands = python $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.py \
|
||||
# > $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp
|
||||
#QMAKE_EXTRA_TARGETS += load_functions
|
||||
|
||||
# HLSL shaders
|
||||
BLITVS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
|
||||
standardvs.input = BLITVS
|
||||
standardvs.type = vs_2_0
|
||||
standardvs.output = standardvs.h
|
||||
flipyvs.input = BLITVS
|
||||
flipyvs.type = vs_2_0
|
||||
flipyvs.output = flipyvs.h
|
||||
|
||||
BLITPS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
|
||||
passthroughps.input = BLITPS
|
||||
passthroughps.type = ps_2_0
|
||||
passthroughps.output = passthroughps.h
|
||||
luminanceps.input = BLITPS
|
||||
luminanceps.type = ps_2_0
|
||||
luminanceps.output = luminanceps.h
|
||||
componentmaskps.input = BLITPS
|
||||
componentmaskps.type = ps_2_0
|
||||
componentmaskps.output = componentmaskps.h
|
||||
|
||||
PASSTHROUGH2D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
|
||||
VS_Passthrough2D.input = PASSTHROUGH2D
|
||||
VS_Passthrough2D.type = vs_4_0_level_9_3
|
||||
VS_Passthrough2D.output = passthrough2d11vs.h
|
||||
PS_PassthroughRGBA2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRGBA2D.output = passthroughrgba2d11ps.h
|
||||
PS_PassthroughRGB2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRGB2D.output = passthroughrgb2d11ps.h
|
||||
PS_PassthroughRG2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRG2D.output = passthroughrg2d11ps.h
|
||||
PS_PassthroughR2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughR2D.output = passthroughr2d11ps.h
|
||||
PS_PassthroughLum2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughLum2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughLum2D.output = passthroughlum2d11ps.h
|
||||
PS_PassthroughLumAlpha2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughLumAlpha2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughLumAlpha2D.output = passthroughlumalpha2d11ps.h
|
||||
PS_PassthroughDepth2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughDepth2D.type = ps_4_0
|
||||
PS_PassthroughDepth2D.output = passthroughdepth2d11ps.h
|
||||
PS_PassthroughRGBA2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2DUI.type = ps_4_0
|
||||
PS_PassthroughRGBA2DUI.output = passthroughrgba2dui11ps.h
|
||||
PS_PassthroughRGBA2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2DI.type = ps_4_0
|
||||
PS_PassthroughRGBA2DI.output = passthroughrgba2di11ps.h
|
||||
PS_PassthroughRGB2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2DUI.type = ps_4_0
|
||||
PS_PassthroughRGB2DUI.output = passthroughrgb2dui11ps.h
|
||||
PS_PassthroughRGB2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2DI.type = ps_4_0
|
||||
PS_PassthroughRGB2DI.output = passthroughrgb2di11ps.h
|
||||
PS_PassthroughRG2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2DUI.type = ps_4_0
|
||||
PS_PassthroughRG2DUI.output = passthroughrg2dui11ps.h
|
||||
PS_PassthroughRG2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2DI.type = ps_4_0
|
||||
PS_PassthroughRG2DI.output = passthroughrg2di11ps.h
|
||||
PS_PassthroughR2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2DUI.type = ps_4_0
|
||||
PS_PassthroughR2DUI.output = passthroughr2dui11ps.h
|
||||
PS_PassthroughR2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2DI.type = ps_4_0
|
||||
PS_PassthroughR2DI.output = passthroughr2di11ps.h
|
||||
|
||||
CLEAR = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
|
||||
VS_ClearFloat.input = CLEAR
|
||||
VS_ClearFloat.type = vs_4_0_level_9_3
|
||||
VS_ClearFloat.output = clearfloat11vs.h
|
||||
PS_ClearFloat_FL9.input = CLEAR
|
||||
PS_ClearFloat_FL9.type = ps_4_0_level_9_3
|
||||
PS_ClearFloat_FL9.output = clearfloat11_fl9ps.h
|
||||
PS_ClearFloat.input = CLEAR
|
||||
PS_ClearFloat.type = ps_4_0
|
||||
PS_ClearFloat.output = clearfloat11ps.h
|
||||
VS_ClearUint.input = CLEAR
|
||||
VS_ClearUint.type = vs_4_0
|
||||
VS_ClearUint.output = clearuint11vs.h
|
||||
PS_ClearUint.input = CLEAR
|
||||
PS_ClearUint.type = ps_4_0
|
||||
PS_ClearUint.output = clearuint11ps.h
|
||||
VS_ClearSint.input = CLEAR
|
||||
VS_ClearSint.type = vs_4_0
|
||||
VS_ClearSint.output = clearsint11vs.h
|
||||
PS_ClearSint.input = CLEAR
|
||||
PS_ClearSint.type = ps_4_0
|
||||
PS_ClearSint.output = clearsint11ps.h
|
||||
|
||||
PASSTHROUGH3D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
|
||||
VS_Passthrough3D.input = PASSTHROUGH3D
|
||||
VS_Passthrough3D.type = vs_4_0
|
||||
VS_Passthrough3D.output = passthrough3d11vs.h
|
||||
GS_Passthrough3D.input = PASSTHROUGH3D
|
||||
GS_Passthrough3D.type = gs_4_0
|
||||
GS_Passthrough3D.output = passthrough3d11gs.h
|
||||
PS_PassthroughRGBA3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3D.type = ps_4_0
|
||||
PS_PassthroughRGBA3D.output = passthroughrgba3d11ps.h
|
||||
PS_PassthroughRGBA3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3DUI.type = ps_4_0
|
||||
PS_PassthroughRGBA3DUI.output = passthroughrgba3dui11ps.h
|
||||
PS_PassthroughRGBA3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3DI.type = ps_4_0
|
||||
PS_PassthroughRGBA3DI.output = passthroughrgba3di11ps.h
|
||||
PS_PassthroughRGB3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3D.type = ps_4_0
|
||||
PS_PassthroughRGB3D.output = passthroughrgb3d11ps.h
|
||||
PS_PassthroughRGB3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3DUI.type = ps_4_0
|
||||
PS_PassthroughRGB3DUI.output = passthroughrgb3dui11ps.h
|
||||
PS_PassthroughRGB3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3DI.type = ps_4_0
|
||||
PS_PassthroughRGB3DI.output = passthroughrgb3di11ps.h
|
||||
PS_PassthroughRG3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3D.type = ps_4_0
|
||||
PS_PassthroughRG3D.output = passthroughrg3d11ps.h
|
||||
PS_PassthroughRG3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3DUI.type = ps_4_0
|
||||
PS_PassthroughRG3DUI.output = passthroughrg3dui11ps.h
|
||||
PS_PassthroughRG3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3DI.type = ps_4_0
|
||||
PS_PassthroughRG3DI.output = passthroughrg3di11ps.h
|
||||
PS_PassthroughR3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3D.type = ps_4_0
|
||||
PS_PassthroughR3D.output = passthroughr3d11ps.h
|
||||
PS_PassthroughR3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3DUI.type = ps_4_0
|
||||
PS_PassthroughR3DUI.output = passthroughr3dui11ps.h
|
||||
PS_PassthroughR3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3DI.type = ps_4_0
|
||||
PS_PassthroughR3DI.output = passthroughr3di11ps.h
|
||||
PS_PassthroughLum3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughLum3D.type = ps_4_0
|
||||
PS_PassthroughLum3D.output = passthroughlum3d11ps.h
|
||||
PS_PassthroughLumAlpha3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughLumAlpha3D.type = ps_4_0
|
||||
PS_PassthroughLumAlpha3D.output = passthroughlumalpha3d11ps.h
|
||||
|
||||
SWIZZLE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
|
||||
PS_SwizzleF2D.input = SWIZZLE
|
||||
PS_SwizzleF2D.type = ps_4_0
|
||||
PS_SwizzleF2D.output = swizzlef2dps.h
|
||||
PS_SwizzleI2D.input = SWIZZLE
|
||||
PS_SwizzleI2D.type = ps_4_0
|
||||
PS_SwizzleI2D.output = swizzlei2dps.h
|
||||
PS_SwizzleUI2D.input = SWIZZLE
|
||||
PS_SwizzleUI2D.type = ps_4_0
|
||||
PS_SwizzleUI2D.output = swizzleui2dps.h
|
||||
PS_SwizzleF3D.input = SWIZZLE
|
||||
PS_SwizzleF3D.type = ps_4_0
|
||||
PS_SwizzleF3D.output = swizzlef3dps.h
|
||||
PS_SwizzleI3D.input = SWIZZLE
|
||||
PS_SwizzleI3D.type = ps_4_0
|
||||
PS_SwizzleI3D.output = swizzlei3dps.h
|
||||
PS_SwizzleUI3D.input = SWIZZLE
|
||||
PS_SwizzleUI3D.type = ps_4_0
|
||||
PS_SwizzleUI3D.output = swizzleui3dps.h
|
||||
PS_SwizzleF2DArray.input = SWIZZLE
|
||||
PS_SwizzleF2DArray.type = ps_4_0
|
||||
PS_SwizzleF2DArray.output = swizzlef2darrayps.h
|
||||
PS_SwizzleI2DArray.input = SWIZZLE
|
||||
PS_SwizzleI2DArray.type = ps_4_0
|
||||
PS_SwizzleI2DArray.output = swizzlei2darrayps.h
|
||||
PS_SwizzleUI2DArray.input = SWIZZLE
|
||||
PS_SwizzleUI2DArray.type = ps_4_0
|
||||
PS_SwizzleUI2DArray.output = swizzleui2darrayps.h
|
||||
|
||||
BUFFERTOTEXTURE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
|
||||
VS_BufferToTexture.input = BUFFERTOTEXTURE
|
||||
VS_BufferToTexture.type = vs_4_0
|
||||
VS_BufferToTexture.output = buffertotexture11_vs.h
|
||||
GS_BufferToTexture.input = BUFFERTOTEXTURE
|
||||
GS_BufferToTexture.type = gs_4_0
|
||||
GS_BufferToTexture.output = buffertotexture11_gs.h
|
||||
PS_BufferToTexture_4F.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4F.type = ps_4_0
|
||||
PS_BufferToTexture_4F.output = buffertotexture11_ps_4f.h
|
||||
PS_BufferToTexture_4I.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4I.type = ps_4_0
|
||||
PS_BufferToTexture_4I.output = buffertotexture11_ps_4i.h
|
||||
PS_BufferToTexture_4UI.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4UI.type = ps_4_0
|
||||
PS_BufferToTexture_4UI.output = buffertotexture11_ps_4ui.h
|
||||
|
||||
# D3D11
|
||||
angle_d3d11: SHADERS = VS_Passthrough2D \
|
||||
PS_PassthroughRGB2D PS_PassthroughRGB2DUI PS_PassthroughRGB2DI \
|
||||
PS_PassthroughRGBA2D PS_PassthroughRGBA2DUI PS_PassthroughRGBA2DI \
|
||||
PS_PassthroughRG2D PS_PassthroughRG2DUI PS_PassthroughRG2DI \
|
||||
PS_PassthroughR2D PS_PassthroughR2DUI PS_PassthroughR2DI \
|
||||
PS_PassthroughLum2D PS_PassthroughLumAlpha2D PS_PassthroughDepth2D \
|
||||
VS_ClearFloat VS_ClearUint VS_ClearSint \
|
||||
PS_ClearFloat PS_ClearFloat_FL9 PS_ClearUint PS_ClearSint \
|
||||
VS_Passthrough3D GS_Passthrough3D \
|
||||
PS_PassthroughRGBA3D PS_PassthroughRGBA3DUI PS_PassthroughRGBA3DI \
|
||||
PS_PassthroughRGB3D PS_PassthroughRGB3DUI PS_PassthroughRGB3DI \
|
||||
PS_PassthroughRG3D PS_PassthroughRG3DUI PS_PassthroughRG3DI \
|
||||
PS_PassthroughR3D PS_PassthroughR3DUI PS_PassthroughR3DI \
|
||||
PS_PassthroughLum3D PS_PassthroughLumAlpha3D \
|
||||
PS_SwizzleF2D PS_SwizzleI2D PS_SwizzleUI2D \
|
||||
PS_SwizzleF3D PS_SwizzleI3D PS_SwizzleUI3D \
|
||||
PS_SwizzleF2DArray PS_SwizzleI2DArray PS_SwizzleUI2DArray \
|
||||
VS_BufferToTexture GS_BufferToTexture \
|
||||
PS_BufferToTexture_4F PS_BufferToTexture_4I PS_BufferToTexture_4UI
|
||||
|
||||
# D3D9
|
||||
!winrt: SHADERS += standardvs flipyvs passthroughps luminanceps componentmaskps
|
||||
|
||||
# Generate headers
|
||||
for (SHADER, SHADERS) {
|
||||
INPUT = $$eval($${SHADER}.input)
|
||||
OUT_DIR = $$OUT_PWD/libANGLE/$$relative_path($$dirname($$INPUT), $$ANGLE_DIR/src/libANGLE)/compiled
|
||||
fxc_$${SHADER}.commands = $$FXC /nologo /E $${SHADER} /T $$eval($${SHADER}.type) /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_$${SHADER}.output = $$OUT_DIR/$$eval($${SHADER}.output)
|
||||
fxc_$${SHADER}.input = $$INPUT
|
||||
fxc_$${SHADER}.dependency_type = TYPE_C
|
||||
fxc_$${SHADER}.variable_out = HEADERS
|
||||
fxc_$${SHADER}.CONFIG += target_predeps
|
||||
QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
|
||||
}
|
||||
|
||||
khr_headers.files = $$ANGLE_DIR/include/KHR/khrplatform.h
|
||||
khr_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/KHR
|
||||
gles2_headers.files = \
|
||||
$$ANGLE_DIR/include/GLES2/gl2.h \
|
||||
$$ANGLE_DIR/include/GLES2/gl2ext.h \
|
||||
$$ANGLE_DIR/include/GLES2/gl2platform.h
|
||||
gles2_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES2
|
||||
gles3_headers.files = \
|
||||
$$ANGLE_DIR/include/GLES3/gl3.h \
|
||||
$$ANGLE_DIR/include/GLES3/gl3ext.h \
|
||||
$$ANGLE_DIR/include/GLES3/gl3platform.h
|
||||
gles3_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES3
|
||||
egl_headers.files = \
|
||||
$$ANGLE_DIR/include/EGL/egl.h \
|
||||
$$ANGLE_DIR/include/EGL/eglext.h \
|
||||
$$ANGLE_DIR/include/EGL/eglplatform.h
|
||||
egl_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/EGL
|
||||
INSTALLS += khr_headers gles2_headers egl_headers
|
||||
angle_d3d11: INSTALLS += gles3_headers
|
||||
INSTALLS += egl_headers
|
||||
|
|
|
|||
|
|
@ -0,0 +1,605 @@
|
|||
CONFIG += simd no_batch
|
||||
include(common.pri)
|
||||
|
||||
INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libANGLE
|
||||
|
||||
# Remember to adapt src/gui/configure.* if the Direct X version changes.
|
||||
!winrt: \
|
||||
LIBS_PRIVATE += -ld3d9
|
||||
winrt: \
|
||||
LIBS_PRIVATE += -ld3dcompiler -ldxgi -ld3d11
|
||||
|
||||
LIBS_PRIVATE += -ldxguid
|
||||
|
||||
STATICLIBS = translator preprocessor
|
||||
for(libname, STATICLIBS) {
|
||||
# Appends 'd' to the library for debug builds and builds up the fully
|
||||
# qualified path to pass to the linker.
|
||||
staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB}
|
||||
LIBS_PRIVATE += $$staticlib
|
||||
PRE_TARGETDEPS += $$staticlib
|
||||
}
|
||||
|
||||
DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI=
|
||||
!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
|
||||
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/common/mathutil.h \
|
||||
$$ANGLE_DIR/src/common/blocklayout.h \
|
||||
$$ANGLE_DIR/src/common/NativeWindow.h \
|
||||
$$ANGLE_DIR/src/common/shadervars.h \
|
||||
$$ANGLE_DIR/src/common/utilities.h \
|
||||
$$ANGLE_DIR/src/common/MemoryBuffer.h \
|
||||
$$ANGLE_DIR/src/common/angleutils.h \
|
||||
$$ANGLE_DIR/src/common/debug.h \
|
||||
$$ANGLE_DIR/src/common/event_tracer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/angletypes.h \
|
||||
$$ANGLE_DIR/src/libANGLE/AttributeMap.h \
|
||||
$$ANGLE_DIR/src/libANGLE/BinaryStream.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Buffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Caps.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Compiler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Config.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Constants.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Context.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Data.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Device.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Display.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Error.h \
|
||||
$$ANGLE_DIR/src/libANGLE/features.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Fence.h \
|
||||
$$ANGLE_DIR/src/libANGLE/formatutils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Framebuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/FramebufferAttachment.h \
|
||||
$$ANGLE_DIR/src/libANGLE/HandleAllocator.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ImageIndex.h \
|
||||
$$ANGLE_DIR/src/libANGLE/IndexRangeCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Program.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Query.h \
|
||||
$$ANGLE_DIR/src/libANGLE/queryconversions.h \
|
||||
$$ANGLE_DIR/src/libANGLE/RefCountObject.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Renderbuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.h \
|
||||
$$ANGLE_DIR/src/libANGLE/State.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Surface.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.h \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationEGL.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/copyimage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/formatutilsD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/generatemip.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/imageformats.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage_etc.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SwapChainD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureStorage.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TransformFeedbackD3D.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VaryingPacking.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/BufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/CompilerImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FenceNVImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FenceSyncImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/FramebufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Image.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ImplFactory.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ProgramImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/QueryImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/RenderbufferImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Renderer.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/ShaderImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/TextureImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/TransformFeedbackImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/VertexArrayImpl.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Workarounds.h \
|
||||
$$ANGLE_DIR/src/libANGLE/resource.h \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.h \
|
||||
$$ANGLE_DIR/src/libANGLE/State.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.h \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.h \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.h \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
|
||||
$$ANGLE_DIR/src/libANGLE/vertexconversion.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0_ext.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/global_state.h \
|
||||
$$ANGLE_DIR/src/libGLESv2/resource.h \
|
||||
$$ANGLE_DIR/src/third_party/murmurhash/MurmurHash3.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/common/mathutil.cpp \
|
||||
$$ANGLE_DIR/src/common/utilities.cpp \
|
||||
$$ANGLE_DIR/src/common/MemoryBuffer.cpp \
|
||||
$$ANGLE_DIR/src/common/angleutils.cpp \
|
||||
$$ANGLE_DIR/src/common/debug.cpp \
|
||||
$$ANGLE_DIR/src/common/event_tracer.cpp \
|
||||
$$ANGLE_DIR/src/common/Float16ToFloat32.cpp \
|
||||
$$ANGLE_DIR/src/third_party/murmurhash/MurmurHash3.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/angletypes.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/AttributeMap.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Buffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Caps.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Compiler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Config.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Context.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Data.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Device.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Display.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Error.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Fence.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/formatutils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Framebuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/FramebufferAttachment.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/HandleAllocator.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Image.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/ImageIndex.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/IndexRangeCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Platform.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Program.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Query.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/queryconversions.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Renderbuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/ResourceManager.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Sampler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Shader.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/State.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Surface.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Texture.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/TransformFeedback.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/Uniform.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationEGL.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES2.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/validationES3.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexArray.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/VertexAttribute.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/Renderer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/copyimage.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/formatutilsD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage_etc.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/TransformFeedbackD3D.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VaryingPacking.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0_ext.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/global_state.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp
|
||||
|
||||
SSE2_SOURCES += $$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
|
||||
|
||||
DEBUG_SOURCE = $$ANGLE_DIR/src/libANGLE/Debug.cpp
|
||||
debug_copy.input = DEBUG_SOURCE
|
||||
debug_copy.output = $$ANGLE_DIR/src/libANGLE/Debug2.cpp
|
||||
debug_copy.commands = $$QMAKE_COPY ${QMAKE_FILE_IN} ${QMAKE_FILE_OUT}
|
||||
debug_copy.variable_out = GENERATED_SOURCES
|
||||
debug_copy.CONFIG = target_predeps
|
||||
QMAKE_EXTRA_COMPILERS += debug_copy
|
||||
|
||||
angle_d3d11 {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/load_functions_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
|
||||
}
|
||||
|
||||
!winrt {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h \
|
||||
$$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.cpp
|
||||
} else {
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp \
|
||||
$$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
|
||||
}
|
||||
|
||||
#load_functions.target = load_functions
|
||||
#load_functions.commands = python $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.py \
|
||||
# > $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp
|
||||
#QMAKE_EXTRA_TARGETS += load_functions
|
||||
|
||||
# HLSL shaders
|
||||
BLITVS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
|
||||
standardvs.input = BLITVS
|
||||
standardvs.type = vs_2_0
|
||||
standardvs.output = standardvs.h
|
||||
flipyvs.input = BLITVS
|
||||
flipyvs.type = vs_2_0
|
||||
flipyvs.output = flipyvs.h
|
||||
|
||||
BLITPS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
|
||||
passthroughps.input = BLITPS
|
||||
passthroughps.type = ps_2_0
|
||||
passthroughps.output = passthroughps.h
|
||||
luminanceps.input = BLITPS
|
||||
luminanceps.type = ps_2_0
|
||||
luminanceps.output = luminanceps.h
|
||||
componentmaskps.input = BLITPS
|
||||
componentmaskps.type = ps_2_0
|
||||
componentmaskps.output = componentmaskps.h
|
||||
|
||||
PASSTHROUGH2D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
|
||||
VS_Passthrough2D.input = PASSTHROUGH2D
|
||||
VS_Passthrough2D.type = vs_4_0_level_9_3
|
||||
VS_Passthrough2D.output = passthrough2d11vs.h
|
||||
PS_PassthroughRGBA2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRGBA2D.output = passthroughrgba2d11ps.h
|
||||
PS_PassthroughRGB2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRGB2D.output = passthroughrgb2d11ps.h
|
||||
PS_PassthroughRG2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughRG2D.output = passthroughrg2d11ps.h
|
||||
PS_PassthroughR2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughR2D.output = passthroughr2d11ps.h
|
||||
PS_PassthroughLum2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughLum2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughLum2D.output = passthroughlum2d11ps.h
|
||||
PS_PassthroughLumAlpha2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughLumAlpha2D.type = ps_4_0_level_9_3
|
||||
PS_PassthroughLumAlpha2D.output = passthroughlumalpha2d11ps.h
|
||||
PS_PassthroughDepth2D.input = PASSTHROUGH2D
|
||||
PS_PassthroughDepth2D.type = ps_4_0
|
||||
PS_PassthroughDepth2D.output = passthroughdepth2d11ps.h
|
||||
PS_PassthroughRGBA2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2DUI.type = ps_4_0
|
||||
PS_PassthroughRGBA2DUI.output = passthroughrgba2dui11ps.h
|
||||
PS_PassthroughRGBA2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGBA2DI.type = ps_4_0
|
||||
PS_PassthroughRGBA2DI.output = passthroughrgba2di11ps.h
|
||||
PS_PassthroughRGB2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2DUI.type = ps_4_0
|
||||
PS_PassthroughRGB2DUI.output = passthroughrgb2dui11ps.h
|
||||
PS_PassthroughRGB2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRGB2DI.type = ps_4_0
|
||||
PS_PassthroughRGB2DI.output = passthroughrgb2di11ps.h
|
||||
PS_PassthroughRG2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2DUI.type = ps_4_0
|
||||
PS_PassthroughRG2DUI.output = passthroughrg2dui11ps.h
|
||||
PS_PassthroughRG2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughRG2DI.type = ps_4_0
|
||||
PS_PassthroughRG2DI.output = passthroughrg2di11ps.h
|
||||
PS_PassthroughR2DUI.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2DUI.type = ps_4_0
|
||||
PS_PassthroughR2DUI.output = passthroughr2dui11ps.h
|
||||
PS_PassthroughR2DI.input = PASSTHROUGH2D
|
||||
PS_PassthroughR2DI.type = ps_4_0
|
||||
PS_PassthroughR2DI.output = passthroughr2di11ps.h
|
||||
|
||||
CLEAR = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
|
||||
VS_ClearFloat.input = CLEAR
|
||||
VS_ClearFloat.type = vs_4_0_level_9_3
|
||||
VS_ClearFloat.output = clearfloat11vs.h
|
||||
PS_ClearFloat_FL9.input = CLEAR
|
||||
PS_ClearFloat_FL9.type = ps_4_0_level_9_3
|
||||
PS_ClearFloat_FL9.output = clearfloat11_fl9ps.h
|
||||
PS_ClearFloat.input = CLEAR
|
||||
PS_ClearFloat.type = ps_4_0
|
||||
PS_ClearFloat.output = clearfloat11ps.h
|
||||
VS_ClearUint.input = CLEAR
|
||||
VS_ClearUint.type = vs_4_0
|
||||
VS_ClearUint.output = clearuint11vs.h
|
||||
PS_ClearUint.input = CLEAR
|
||||
PS_ClearUint.type = ps_4_0
|
||||
PS_ClearUint.output = clearuint11ps.h
|
||||
VS_ClearSint.input = CLEAR
|
||||
VS_ClearSint.type = vs_4_0
|
||||
VS_ClearSint.output = clearsint11vs.h
|
||||
PS_ClearSint.input = CLEAR
|
||||
PS_ClearSint.type = ps_4_0
|
||||
PS_ClearSint.output = clearsint11ps.h
|
||||
|
||||
PASSTHROUGH3D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
|
||||
VS_Passthrough3D.input = PASSTHROUGH3D
|
||||
VS_Passthrough3D.type = vs_4_0
|
||||
VS_Passthrough3D.output = passthrough3d11vs.h
|
||||
GS_Passthrough3D.input = PASSTHROUGH3D
|
||||
GS_Passthrough3D.type = gs_4_0
|
||||
GS_Passthrough3D.output = passthrough3d11gs.h
|
||||
PS_PassthroughRGBA3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3D.type = ps_4_0
|
||||
PS_PassthroughRGBA3D.output = passthroughrgba3d11ps.h
|
||||
PS_PassthroughRGBA3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3DUI.type = ps_4_0
|
||||
PS_PassthroughRGBA3DUI.output = passthroughrgba3dui11ps.h
|
||||
PS_PassthroughRGBA3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGBA3DI.type = ps_4_0
|
||||
PS_PassthroughRGBA3DI.output = passthroughrgba3di11ps.h
|
||||
PS_PassthroughRGB3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3D.type = ps_4_0
|
||||
PS_PassthroughRGB3D.output = passthroughrgb3d11ps.h
|
||||
PS_PassthroughRGB3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3DUI.type = ps_4_0
|
||||
PS_PassthroughRGB3DUI.output = passthroughrgb3dui11ps.h
|
||||
PS_PassthroughRGB3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRGB3DI.type = ps_4_0
|
||||
PS_PassthroughRGB3DI.output = passthroughrgb3di11ps.h
|
||||
PS_PassthroughRG3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3D.type = ps_4_0
|
||||
PS_PassthroughRG3D.output = passthroughrg3d11ps.h
|
||||
PS_PassthroughRG3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3DUI.type = ps_4_0
|
||||
PS_PassthroughRG3DUI.output = passthroughrg3dui11ps.h
|
||||
PS_PassthroughRG3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughRG3DI.type = ps_4_0
|
||||
PS_PassthroughRG3DI.output = passthroughrg3di11ps.h
|
||||
PS_PassthroughR3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3D.type = ps_4_0
|
||||
PS_PassthroughR3D.output = passthroughr3d11ps.h
|
||||
PS_PassthroughR3DUI.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3DUI.type = ps_4_0
|
||||
PS_PassthroughR3DUI.output = passthroughr3dui11ps.h
|
||||
PS_PassthroughR3DI.input = PASSTHROUGH3D
|
||||
PS_PassthroughR3DI.type = ps_4_0
|
||||
PS_PassthroughR3DI.output = passthroughr3di11ps.h
|
||||
PS_PassthroughLum3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughLum3D.type = ps_4_0
|
||||
PS_PassthroughLum3D.output = passthroughlum3d11ps.h
|
||||
PS_PassthroughLumAlpha3D.input = PASSTHROUGH3D
|
||||
PS_PassthroughLumAlpha3D.type = ps_4_0
|
||||
PS_PassthroughLumAlpha3D.output = passthroughlumalpha3d11ps.h
|
||||
|
||||
SWIZZLE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
|
||||
PS_SwizzleF2D.input = SWIZZLE
|
||||
PS_SwizzleF2D.type = ps_4_0
|
||||
PS_SwizzleF2D.output = swizzlef2dps.h
|
||||
PS_SwizzleI2D.input = SWIZZLE
|
||||
PS_SwizzleI2D.type = ps_4_0
|
||||
PS_SwizzleI2D.output = swizzlei2dps.h
|
||||
PS_SwizzleUI2D.input = SWIZZLE
|
||||
PS_SwizzleUI2D.type = ps_4_0
|
||||
PS_SwizzleUI2D.output = swizzleui2dps.h
|
||||
PS_SwizzleF3D.input = SWIZZLE
|
||||
PS_SwizzleF3D.type = ps_4_0
|
||||
PS_SwizzleF3D.output = swizzlef3dps.h
|
||||
PS_SwizzleI3D.input = SWIZZLE
|
||||
PS_SwizzleI3D.type = ps_4_0
|
||||
PS_SwizzleI3D.output = swizzlei3dps.h
|
||||
PS_SwizzleUI3D.input = SWIZZLE
|
||||
PS_SwizzleUI3D.type = ps_4_0
|
||||
PS_SwizzleUI3D.output = swizzleui3dps.h
|
||||
PS_SwizzleF2DArray.input = SWIZZLE
|
||||
PS_SwizzleF2DArray.type = ps_4_0
|
||||
PS_SwizzleF2DArray.output = swizzlef2darrayps.h
|
||||
PS_SwizzleI2DArray.input = SWIZZLE
|
||||
PS_SwizzleI2DArray.type = ps_4_0
|
||||
PS_SwizzleI2DArray.output = swizzlei2darrayps.h
|
||||
PS_SwizzleUI2DArray.input = SWIZZLE
|
||||
PS_SwizzleUI2DArray.type = ps_4_0
|
||||
PS_SwizzleUI2DArray.output = swizzleui2darrayps.h
|
||||
|
||||
BUFFERTOTEXTURE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
|
||||
VS_BufferToTexture.input = BUFFERTOTEXTURE
|
||||
VS_BufferToTexture.type = vs_4_0
|
||||
VS_BufferToTexture.output = buffertotexture11_vs.h
|
||||
GS_BufferToTexture.input = BUFFERTOTEXTURE
|
||||
GS_BufferToTexture.type = gs_4_0
|
||||
GS_BufferToTexture.output = buffertotexture11_gs.h
|
||||
PS_BufferToTexture_4F.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4F.type = ps_4_0
|
||||
PS_BufferToTexture_4F.output = buffertotexture11_ps_4f.h
|
||||
PS_BufferToTexture_4I.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4I.type = ps_4_0
|
||||
PS_BufferToTexture_4I.output = buffertotexture11_ps_4i.h
|
||||
PS_BufferToTexture_4UI.input = BUFFERTOTEXTURE
|
||||
PS_BufferToTexture_4UI.type = ps_4_0
|
||||
PS_BufferToTexture_4UI.output = buffertotexture11_ps_4ui.h
|
||||
|
||||
# D3D11
|
||||
angle_d3d11: SHADERS = VS_Passthrough2D \
|
||||
PS_PassthroughRGB2D PS_PassthroughRGB2DUI PS_PassthroughRGB2DI \
|
||||
PS_PassthroughRGBA2D PS_PassthroughRGBA2DUI PS_PassthroughRGBA2DI \
|
||||
PS_PassthroughRG2D PS_PassthroughRG2DUI PS_PassthroughRG2DI \
|
||||
PS_PassthroughR2D PS_PassthroughR2DUI PS_PassthroughR2DI \
|
||||
PS_PassthroughLum2D PS_PassthroughLumAlpha2D PS_PassthroughDepth2D \
|
||||
VS_ClearFloat VS_ClearUint VS_ClearSint \
|
||||
PS_ClearFloat PS_ClearFloat_FL9 PS_ClearUint PS_ClearSint \
|
||||
VS_Passthrough3D GS_Passthrough3D \
|
||||
PS_PassthroughRGBA3D PS_PassthroughRGBA3DUI PS_PassthroughRGBA3DI \
|
||||
PS_PassthroughRGB3D PS_PassthroughRGB3DUI PS_PassthroughRGB3DI \
|
||||
PS_PassthroughRG3D PS_PassthroughRG3DUI PS_PassthroughRG3DI \
|
||||
PS_PassthroughR3D PS_PassthroughR3DUI PS_PassthroughR3DI \
|
||||
PS_PassthroughLum3D PS_PassthroughLumAlpha3D \
|
||||
PS_SwizzleF2D PS_SwizzleI2D PS_SwizzleUI2D \
|
||||
PS_SwizzleF3D PS_SwizzleI3D PS_SwizzleUI3D \
|
||||
PS_SwizzleF2DArray PS_SwizzleI2DArray PS_SwizzleUI2DArray \
|
||||
VS_BufferToTexture GS_BufferToTexture \
|
||||
PS_BufferToTexture_4F PS_BufferToTexture_4I PS_BufferToTexture_4UI
|
||||
|
||||
# D3D9
|
||||
!winrt: SHADERS += standardvs flipyvs passthroughps luminanceps componentmaskps
|
||||
|
||||
# Generate headers
|
||||
for (SHADER, SHADERS) {
|
||||
INPUT = $$eval($${SHADER}.input)
|
||||
OUT_DIR = $$OUT_PWD/libANGLE/$$relative_path($$dirname($$INPUT), $$ANGLE_DIR/src/libANGLE)/compiled
|
||||
fxc_$${SHADER}.commands = $$FXC /nologo /E $${SHADER} /T $$eval($${SHADER}.type) /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_$${SHADER}.output = $$OUT_DIR/$$eval($${SHADER}.output)
|
||||
fxc_$${SHADER}.input = $$INPUT
|
||||
fxc_$${SHADER}.dependency_type = TYPE_C
|
||||
fxc_$${SHADER}.variable_out = HEADERS
|
||||
fxc_$${SHADER}.CONFIG += target_predeps
|
||||
QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
|
||||
}
|
||||
|
||||
khr_headers.files = $$ANGLE_DIR/include/KHR/khrplatform.h
|
||||
khr_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/KHR
|
||||
gles2_headers.files = \
|
||||
$$ANGLE_DIR/include/GLES2/gl2.h \
|
||||
$$ANGLE_DIR/include/GLES2/gl2ext.h \
|
||||
$$ANGLE_DIR/include/GLES2/gl2platform.h
|
||||
gles2_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES2
|
||||
gles3_headers.files = \
|
||||
$$ANGLE_DIR/include/GLES3/gl3.h \
|
||||
$$ANGLE_DIR/include/GLES3/gl3ext.h \
|
||||
$$ANGLE_DIR/include/GLES3/gl3platform.h
|
||||
gles3_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES3
|
||||
INSTALLS += khr_headers gles2_headers
|
||||
angle_d3d11: INSTALLS += gles3_headers
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
include(../common/common.pri)
|
||||
DEF_FILE_TARGET = $${TARGET}
|
||||
TARGET = $$qtLibraryTarget($${LIBEGL_NAME})
|
||||
winrt: LIBS_PRIVATE += -ld3d11
|
||||
|
||||
LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget($${LIBGLESV2_NAME})
|
||||
|
||||
DEFINES += GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI= LIBEGL_IMPLEMENTATION
|
||||
|
||||
HEADERS += \
|
||||
$$ANGLE_DIR/src/libEGL/resource.h
|
||||
|
||||
SOURCES += \
|
||||
$$ANGLE_DIR/src/libEGL/libEGL.cpp
|
||||
|
||||
!static {
|
||||
DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}.def
|
||||
mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}_mingw32.def
|
||||
}
|
||||
|
||||
egl_headers.files = \
|
||||
$$ANGLE_DIR/include/EGL/egl.h \
|
||||
$$ANGLE_DIR/include/EGL/eglext.h \
|
||||
$$ANGLE_DIR/include/EGL/eglplatform.h
|
||||
egl_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/EGL
|
||||
INSTALLS += egl_headers
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
include(../common/gles_common.pri)
|
||||
|
||||
DEF_FILE_TARGET = $${TARGET}
|
||||
|
||||
TARGET = $$qtLibraryTarget($${LIBGLESV2_NAME})
|
||||
|
||||
!static {
|
||||
DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${DEF_FILE_TARGET}.def
|
||||
mingw: equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${DEF_FILE_TARGET}_mingw32.def
|
||||
} else {
|
||||
DEFINES += DllMain=DllMain_ANGLE # prevent symbol from conflicting with the user's DllMain
|
||||
}
|
||||
|
|
@ -1,3 +1,11 @@
|
|||
TEMPLATE = subdirs
|
||||
SUBDIRS += compiler QtANGLE
|
||||
SUBDIRS += compiler
|
||||
|
||||
QT_FOR_CONFIG += gui
|
||||
|
||||
# needed as angle is built before gui
|
||||
include($$OUT_PWD/../../gui/qtgui-config.pri)
|
||||
|
||||
qtConfig(combined-angle-lib): SUBDIRS += QtANGLE
|
||||
else: SUBDIRS += libGLESv2 libEGL
|
||||
CONFIG += ordered
|
||||
|
|
|
|||
|
|
@ -62,8 +62,6 @@ public:
|
|||
Q_DECL_CONSTEXPR inline qfloat16() Q_DECL_NOTHROW : b16(0) { }
|
||||
inline qfloat16(float f) Q_DECL_NOTHROW;
|
||||
inline operator float() const Q_DECL_NOTHROW;
|
||||
inline operator double() const Q_DECL_NOTHROW;
|
||||
inline operator long double() const Q_DECL_NOTHROW;
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
|
@ -153,16 +151,6 @@ inline qfloat16::operator float() const Q_DECL_NOTHROW
|
|||
#endif
|
||||
}
|
||||
|
||||
inline qfloat16::operator double() const Q_DECL_NOTHROW
|
||||
{
|
||||
return static_cast<double>(float(*this));
|
||||
}
|
||||
|
||||
inline qfloat16::operator long double() const Q_DECL_NOTHROW
|
||||
{
|
||||
return static_cast<long double>(float(*this));
|
||||
}
|
||||
|
||||
inline qfloat16 operator-(qfloat16 a) Q_DECL_NOTHROW
|
||||
{
|
||||
qfloat16 f;
|
||||
|
|
|
|||
|
|
@ -42,6 +42,7 @@
|
|||
#include <qdebug.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
|
||||
#ifndef QT_NO_ITEMVIEWS
|
||||
|
||||
|
|
@ -307,7 +308,9 @@ bool QItemSelectionRange::operator<(const QItemSelectionRange &other) const
|
|||
}
|
||||
return topLeftParent < otherTopLeftParent;
|
||||
}
|
||||
return tl.model() < other.tl.model();
|
||||
|
||||
std::less<const QAbstractItemModel *> less;
|
||||
return less(tl.model(), other.tl.model());
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@
|
|||
#include <QtCore/private/qglobal_p.h>
|
||||
#include "qplatformdefs.h"
|
||||
#include "qatomic.h"
|
||||
#include "qhash.h"
|
||||
|
||||
#ifndef Q_OS_UNIX
|
||||
# error "qcore_unix_p.h included on a non-Unix system"
|
||||
|
|
@ -369,19 +368,6 @@ union qt_semun {
|
|||
unsigned short *array; /* array for GETALL, SETALL */
|
||||
};
|
||||
|
||||
#ifndef QT_POSIX_IPC
|
||||
#if QT_CONFIG(sharedmemory) || QT_CONFIG(systemsemaphore)
|
||||
#ifndef Q_OS_ANDROID
|
||||
static inline key_t qt_safe_ftok(const QByteArray &filename, int proj_id)
|
||||
{
|
||||
// Unfortunately ftok can return colliding keys even for different files.
|
||||
// Try to add some more entropy via qHash.
|
||||
return ::ftok(filename.constData(), qHash(filename, proj_id));
|
||||
}
|
||||
#endif // !Q_OS_ANDROID
|
||||
#endif // QT_CONFIG(sharedmemory) || QT_CONFIG(systemsemaphore)
|
||||
#endif // !QT_POSIX_IPC
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ key_t QSharedMemoryPrivate::handle()
|
|||
return 0;
|
||||
}
|
||||
|
||||
unix_key = qt_safe_ftok(QFile::encodeName(nativeKey), 'Q');
|
||||
unix_key = ftok(QFile::encodeName(nativeKey).constData(), 'Q');
|
||||
if (-1 == unix_key) {
|
||||
errorString = QSharedMemory::tr("%1: ftok failed").arg(QLatin1String("QSharedMemory::handle:"));
|
||||
error = QSharedMemory::KeyError;
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ key_t QSystemSemaphorePrivate::handle(QSystemSemaphore::AccessMode mode)
|
|||
|
||||
#if !defined(QT_NO_SHAREDMEMORY) && !defined(QT_POSIX_IPC) && !defined(Q_OS_ANDROID)
|
||||
// Get the unix key for the created file
|
||||
unix_key = qt_safe_ftok(QFile::encodeName(fileName), 'Q');
|
||||
unix_key = ftok(QFile::encodeName(fileName).constData(), 'Q');
|
||||
#endif
|
||||
if (-1 == unix_key) {
|
||||
errorString =
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -425,7 +425,7 @@ void QDBusConnectionManager::createServer(const QString &address, void *server)
|
|||
*/
|
||||
QDBusConnection::QDBusConnection(const QString &name)
|
||||
{
|
||||
if (name.isEmpty()) {
|
||||
if (name.isEmpty() || _q_manager.isDestroyed()) {
|
||||
d = 0;
|
||||
} else {
|
||||
QMutexLocker locker(&_q_manager()->mutex);
|
||||
|
|
@ -490,7 +490,7 @@ QDBusConnection &QDBusConnection::operator=(const QDBusConnection &other)
|
|||
*/
|
||||
QDBusConnection QDBusConnection::connectToBus(BusType type, const QString &name)
|
||||
{
|
||||
if (!qdbus_loadLibDBus()) {
|
||||
if (_q_manager.isDestroyed() || !qdbus_loadLibDBus()) {
|
||||
QDBusConnectionPrivate *d = 0;
|
||||
return QDBusConnection(d);
|
||||
}
|
||||
|
|
@ -504,7 +504,7 @@ QDBusConnection QDBusConnection::connectToBus(BusType type, const QString &name)
|
|||
QDBusConnection QDBusConnection::connectToBus(const QString &address,
|
||||
const QString &name)
|
||||
{
|
||||
if (!qdbus_loadLibDBus()) {
|
||||
if (_q_manager.isDestroyed() || !qdbus_loadLibDBus()) {
|
||||
QDBusConnectionPrivate *d = 0;
|
||||
return QDBusConnection(d);
|
||||
}
|
||||
|
|
@ -519,7 +519,7 @@ QDBusConnection QDBusConnection::connectToBus(const QString &address,
|
|||
QDBusConnection QDBusConnection::connectToPeer(const QString &address,
|
||||
const QString &name)
|
||||
{
|
||||
if (!qdbus_loadLibDBus()) {
|
||||
if (_q_manager.isDestroyed() || !qdbus_loadLibDBus()) {
|
||||
QDBusConnectionPrivate *d = 0;
|
||||
return QDBusConnection(d);
|
||||
}
|
||||
|
|
@ -1174,6 +1174,8 @@ bool QDBusConnection::unregisterService(const QString &serviceName)
|
|||
*/
|
||||
QDBusConnection QDBusConnection::sessionBus()
|
||||
{
|
||||
if (_q_manager.isDestroyed())
|
||||
return QDBusConnection(Q_NULLPTR);
|
||||
return QDBusConnection(_q_manager()->busConnection(SessionBus));
|
||||
}
|
||||
|
||||
|
|
@ -1186,6 +1188,8 @@ QDBusConnection QDBusConnection::sessionBus()
|
|||
*/
|
||||
QDBusConnection QDBusConnection::systemBus()
|
||||
{
|
||||
if (_q_manager.isDestroyed())
|
||||
return QDBusConnection(Q_NULLPTR);
|
||||
return QDBusConnection(_q_manager()->busConnection(SystemBus));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -299,6 +299,9 @@ static void qDBusNewConnection(DBusServer *server, DBusConnection *connection, v
|
|||
Q_ASSERT(connection);
|
||||
Q_ASSERT(data);
|
||||
|
||||
if (!QDBusConnectionManager::instance())
|
||||
return;
|
||||
|
||||
// keep the connection alive
|
||||
q_dbus_connection_ref(connection);
|
||||
QDBusConnectionPrivate *serverConnection = static_cast<QDBusConnectionPrivate *>(data);
|
||||
|
|
|
|||
|
|
@ -68,7 +68,11 @@ QDBusServer::QDBusServer(const QString &address, QObject *parent)
|
|||
if (!qdbus_loadLibDBus())
|
||||
return;
|
||||
|
||||
emit QDBusConnectionManager::instance()->serverRequested(address, this);
|
||||
QDBusConnectionManager *instance = QDBusConnectionManager::instance();
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
emit instance->serverRequested(address, this);
|
||||
QObject::connect(d, SIGNAL(newServerConnection(QDBusConnectionPrivate*)),
|
||||
this, SLOT(_q_newConnection(QDBusConnectionPrivate*)), Qt::QueuedConnection);
|
||||
}
|
||||
|
|
@ -93,7 +97,11 @@ QDBusServer::QDBusServer(QObject *parent)
|
|||
return;
|
||||
}
|
||||
|
||||
emit QDBusConnectionManager::instance()->serverRequested(address, this);
|
||||
QDBusConnectionManager *instance = QDBusConnectionManager::instance();
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
emit instance->serverRequested(address, this);
|
||||
QObject::connect(d, SIGNAL(newServerConnection(QDBusConnectionPrivate*)),
|
||||
this, SLOT(_q_newConnection(QDBusConnectionPrivate*)), Qt::QueuedConnection);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
"options": {
|
||||
"accessibility": "boolean",
|
||||
"angle": "boolean",
|
||||
"combined-angle-lib": "boolean",
|
||||
"direct2d": "boolean",
|
||||
"directfb": "boolean",
|
||||
"directwrite": "boolean",
|
||||
|
|
@ -426,6 +427,13 @@
|
|||
{ "type": "define", "name": "QT_OPENGL_ES_2_ANGLE" }
|
||||
]
|
||||
},
|
||||
"combined-angle-lib": {
|
||||
"label": "Combined ANGLE Library",
|
||||
"autoDetect": false,
|
||||
"enable": "features.angle",
|
||||
"condition": "features.angle",
|
||||
"output": [ "publicFeature" ]
|
||||
},
|
||||
"directfb": {
|
||||
"label": "DirectFB",
|
||||
"section": "Platform plugins",
|
||||
|
|
@ -1077,6 +1085,11 @@ QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your pla
|
|||
"args": "angle",
|
||||
"condition": "config.win32"
|
||||
},
|
||||
{
|
||||
"type": "feature",
|
||||
"args": "combined-angle-lib",
|
||||
"condition": "features.angle"
|
||||
},
|
||||
"opengl-desktop",
|
||||
{
|
||||
"type": "feature",
|
||||
|
|
|
|||
|
|
@ -5710,17 +5710,11 @@ static inline void rgbBlendPixel(quint32 *dst, int coverage, QRgba64 slinear, co
|
|||
static inline void grayBlendPixel(quint32 *dst, int coverage, QRgba64 srcLinear, const QColorProfile *colorProfile)
|
||||
{
|
||||
// Do a gammacorrected gray alphablend...
|
||||
QRgba64 dstLinear = QRgba64::fromArgb32(*dst);
|
||||
const QRgba64 dstLinear = colorProfile ? colorProfile->toLinear64(*dst) : QRgba64::fromArgb32(*dst);
|
||||
|
||||
if (colorProfile && !dstLinear.isTransparent())
|
||||
dstLinear = colorProfile->fromLinear(dstLinear.unpremultiplied()).premultiplied();
|
||||
QRgba64 blend = interpolate255(srcLinear, coverage, dstLinear, 255 - coverage);
|
||||
|
||||
dstLinear = interpolate255(srcLinear, coverage, dstLinear, 255 - coverage);
|
||||
|
||||
if (colorProfile && !dstLinear.isTransparent())
|
||||
dstLinear = colorProfile->fromLinear(dstLinear.unpremultiplied()).premultiplied();
|
||||
|
||||
*dst = toArgb32(dstLinear);
|
||||
*dst = colorProfile ? colorProfile->fromLinear64(blend) : toArgb32(blend);
|
||||
}
|
||||
|
||||
static inline void alphamapblend_argb32(quint32 *dst, int coverage, QRgba64 srcLinear, quint32 src, const QColorProfile *colorProfile)
|
||||
|
|
@ -5730,7 +5724,12 @@ static inline void alphamapblend_argb32(quint32 *dst, int coverage, QRgba64 srcL
|
|||
} else if (coverage == 255) {
|
||||
*dst = src;
|
||||
} else {
|
||||
grayBlendPixel(dst, coverage, srcLinear, colorProfile);
|
||||
if (*dst >= 0xff000000) {
|
||||
grayBlendPixel(dst, coverage, srcLinear, colorProfile);
|
||||
} else {
|
||||
// Give up and do a naive gray alphablend. Needed to deal with ARGB32 and invalid ARGB32_premultiplied, see QTBUG-60571
|
||||
*dst = INTERPOLATE_PIXEL_255(src, coverage, *dst, 255 - coverage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5818,14 +5817,25 @@ static inline void alphargbblend_generic(uint coverage, QRgba64 *dest, int x, co
|
|||
dstColor = colorProfile->fromLinear(dstColor);
|
||||
dest[x] = dstColor;
|
||||
} else {
|
||||
// Give up and do a gray alphablend.
|
||||
if (colorProfile && !dstColor.isTransparent())
|
||||
dstColor = colorProfile->toLinear(dstColor.unpremultiplied()).premultiplied();
|
||||
// Do a gray alphablend.
|
||||
alphamapblend_generic(qRgbAvg(coverage), dest, x, srcLinear, src, colorProfile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void alphargbblend_argb32(quint32 *dst, uint coverage, QRgba64 srcLinear, quint32 src, const QColorProfile *colorProfile)
|
||||
{
|
||||
if (coverage == 0xff000000) {
|
||||
// nothing
|
||||
} else if (coverage == 0xffffffff) {
|
||||
*dst = src;
|
||||
} else {
|
||||
if (*dst >= 0xff000000) {
|
||||
rgbBlendPixel(dst, coverage, srcLinear, colorProfile);
|
||||
} else {
|
||||
// Give up and do a naive gray alphablend. Needed to deal with ARGB32 and invalid ARGB32_premultiplied, see QTBUG-60571
|
||||
const int a = qRgbAvg(coverage);
|
||||
dstColor = interpolate255(srcLinear, coverage, dstColor, 255 - a);
|
||||
if (colorProfile && !dstColor.isTransparent())
|
||||
dstColor = colorProfile->fromLinear(dstColor.unpremultiplied()).premultiplied();
|
||||
dest[x] = dstColor;
|
||||
*dst = INTERPOLATE_PIXEL_255(src, a, *dst, 255 - a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5930,16 +5940,7 @@ static void qt_alphargbblit_argb32(QRasterBuffer *rasterBuffer,
|
|||
while (mapHeight--) {
|
||||
for (int i = 0; i < mapWidth; ++i) {
|
||||
const uint coverage = src[i];
|
||||
if (coverage == 0xffffffff) {
|
||||
dst[i] = c;
|
||||
} else if (coverage != 0xff000000) {
|
||||
if (dst[i] >= 0xff000000) {
|
||||
rgbBlendPixel(dst + i, coverage, srcColor, colorProfile);
|
||||
} else {
|
||||
// Give up and do a gray blend.
|
||||
grayBlendPixel(dst + i, qRgbAvg(coverage), srcColor, colorProfile);
|
||||
}
|
||||
}
|
||||
alphargbblend_argb32(dst + i, coverage, srcColor, c, colorProfile);
|
||||
}
|
||||
|
||||
dst += destStride;
|
||||
|
|
@ -5965,16 +5966,7 @@ static void qt_alphargbblit_argb32(QRasterBuffer *rasterBuffer,
|
|||
|
||||
for (int xp=start; xp<end; ++xp) {
|
||||
const uint coverage = src[xp - x];
|
||||
if (coverage == 0xffffffff) {
|
||||
dst[xp] = c;
|
||||
} else if (coverage != 0xff000000) {
|
||||
if (dst[xp] >= 0xff000000) {
|
||||
rgbBlendPixel(dst + xp, coverage, srcColor, colorProfile);
|
||||
} else {
|
||||
// Give up and do a gray blend.
|
||||
grayBlendPixel(dst + xp, qRgbAvg(coverage), srcColor, colorProfile);
|
||||
}
|
||||
}
|
||||
alphargbblend_argb32(dst + xp, coverage, srcColor, c, colorProfile);
|
||||
}
|
||||
} // for (i -> line.count)
|
||||
src += srcStride;
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ qtConfig(opengles2) {
|
|||
HEADERS += qqnxglcontext.h \
|
||||
qqnxeglwindow.h
|
||||
|
||||
QMAKE_USE += egl
|
||||
QMAKE_USE += opengl_es2 egl
|
||||
}
|
||||
|
||||
CONFIG(qqnx_pps) {
|
||||
|
|
|
|||
|
|
@ -47,6 +47,8 @@
|
|||
#include <QtGui/QOpenGLContext>
|
||||
#include <QtGui/QScreen>
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#if defined(QQNXGLCONTEXT_DEBUG)
|
||||
#define qGLContextDebug qDebug
|
||||
#else
|
||||
|
|
@ -262,7 +264,10 @@ QFunctionPointer QQnxGLContext::getProcAddress(const char *procName)
|
|||
qFatal("QQNX: failed to set EGL API, err=%d", eglGetError());
|
||||
|
||||
// Lookup EGL extension function pointer
|
||||
return static_cast<QFunctionPointer>(eglGetProcAddress(procName));
|
||||
QFunctionPointer result = static_cast<QFunctionPointer>(eglGetProcAddress(procName));
|
||||
if (!result)
|
||||
result = reinterpret_cast<QFunctionPointer>(dlsym(RTLD_DEFAULT, procName));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool QQnxGLContext::isSharing() const
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
# Note: OpenGL32 must precede Gdi32 as it overwrites some functions.
|
||||
LIBS += -lole32 -luser32 -lwinspool -limm32 -lwinmm -loleaut32
|
||||
|
||||
QT_FOR_CONFIG += gui
|
||||
|
||||
qtConfig(opengl):!qtConfig(opengles2):!qtConfig(dynamicgl): LIBS *= -lopengl32
|
||||
|
||||
mingw: LIBS *= -luuid
|
||||
|
|
@ -99,5 +101,10 @@ RESOURCES += $$PWD/openglblacklists.qrc
|
|||
|
||||
qtConfig(accessibility): include($$PWD/accessible/accessible.pri)
|
||||
|
||||
DEFINES *= LIBEGL_NAME=$${LIBQTANGLE_NAME}
|
||||
DEFINES *= LIBGLESV2_NAME=$${LIBQTANGLE_NAME}
|
||||
qtConfig(combined-angle-lib) {
|
||||
DEFINES *= LIBEGL_NAME=$${LIBQTANGLE_NAME}
|
||||
DEFINES *= LIBGLESV2_NAME=$${LIBQTANGLE_NAME}
|
||||
} else {
|
||||
DEFINES *= LIBEGL_NAME=$${LIBEGL_NAME}
|
||||
DEFINES *= LIBGLESV2_NAME=$${LIBGLESV2_NAME}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,8 @@ private slots:
|
|||
void float_cast();
|
||||
void float_cast_data();
|
||||
void promotionTests();
|
||||
void arithOps_data();
|
||||
void arithOps();
|
||||
};
|
||||
|
||||
void tst_qfloat16::fuzzyCompare_data()
|
||||
|
|
@ -198,8 +200,12 @@ void tst_qfloat16::float_cast()
|
|||
{
|
||||
QFETCH(float, val);
|
||||
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(val)),val));
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(-val)),-val));
|
||||
QVERIFY(qFuzzyCompare((float)(qfloat16(val)),val));
|
||||
QVERIFY(qFuzzyCompare((float)(qfloat16(-val)),-val));
|
||||
QVERIFY(qFuzzyCompare((double)(qfloat16(val)),(double)(val)));
|
||||
QVERIFY(qFuzzyCompare((double)(qfloat16(-val)),(double)(-val)));
|
||||
//QVERIFY(qFuzzyCompare((long double)(qfloat16(val)),(long double)(val)));
|
||||
//QVERIFY(qFuzzyCompare((long double)(qfloat16(-val)),(long double)(-val)));
|
||||
}
|
||||
|
||||
void tst_qfloat16::promotionTests()
|
||||
|
|
@ -248,6 +254,55 @@ void tst_qfloat16::promotionTests()
|
|||
QCOMPARE(sizeof(double),sizeof(qfloat16(1.f)-1));
|
||||
QCOMPARE(sizeof(double),sizeof(qfloat16(1.f)*1));
|
||||
QCOMPARE(sizeof(double),sizeof(qfloat16(1.f)/1));
|
||||
|
||||
QCOMPARE(QString::number(1.f),QString::number(qfloat16(1.f)));
|
||||
}
|
||||
|
||||
void tst_qfloat16::arithOps_data()
|
||||
{
|
||||
QTest::addColumn<float>("val1");
|
||||
QTest::addColumn<float>("val2");
|
||||
|
||||
QTest::newRow("zero") << 0.0f << 2.0f;
|
||||
QTest::newRow("one") << 1.0f << 4.0f;
|
||||
QTest::newRow("ten") << 10.0f << 20.0f;
|
||||
}
|
||||
|
||||
void tst_qfloat16::arithOps()
|
||||
{
|
||||
QFETCH(float, val1);
|
||||
QFETCH(float, val2);
|
||||
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(val1) + qfloat16(val2)), val1 + val2));
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(val1) - qfloat16(val2)), val1 - val2));
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(val1) * qfloat16(val2)), val1 * val2));
|
||||
QVERIFY(qFuzzyCompare(float(qfloat16(val1) / qfloat16(val2)), val1 / val2));
|
||||
|
||||
QVERIFY(qFuzzyCompare(qfloat16(val1) + val2, val1 + val2));
|
||||
QVERIFY(qFuzzyCompare(qfloat16(val1) - val2, val1 - val2));
|
||||
QVERIFY(qFuzzyCompare(qfloat16(val1) * val2, val1 * val2));
|
||||
QVERIFY(qFuzzyCompare(qfloat16(val1) / val2, val1 / val2));
|
||||
|
||||
QVERIFY(qFuzzyCompare(val1 + qfloat16(val2), val1 + val2));
|
||||
QVERIFY(qFuzzyCompare(val1 - qfloat16(val2), val1 - val2));
|
||||
QVERIFY(qFuzzyCompare(val1 * qfloat16(val2), val1 * val2));
|
||||
QVERIFY(qFuzzyCompare(val1 / qfloat16(val2), val1 / val2));
|
||||
|
||||
float r1 = 0.f;
|
||||
r1 += qfloat16(val2);
|
||||
QVERIFY(qFuzzyCompare(r1,val2));
|
||||
|
||||
float r2 = 0.f;
|
||||
r2 -= qfloat16(val2);
|
||||
QVERIFY(qFuzzyCompare(r2,-val2));
|
||||
|
||||
float r3 = 1.f;
|
||||
r3 *= qfloat16(val2);
|
||||
QVERIFY(qFuzzyCompare(r3,val2));
|
||||
|
||||
float r4 = 1.f;
|
||||
r4 /= qfloat16(val2);
|
||||
QVERIFY(qFuzzyCompare(r4,1.f/val2));
|
||||
}
|
||||
|
||||
QTEST_APPLESS_MAIN(tst_qfloat16)
|
||||
|
|
|
|||
|
|
@ -72,12 +72,12 @@ static inline QString testSuiteWarning()
|
|||
str << "\nCannot find the shared-mime-info test suite\nstarting from: "
|
||||
<< QDir::toNativeSeparators(QDir::currentPath()) << "\n"
|
||||
"cd " << QDir::toNativeSeparators(QStringLiteral("tests/auto/corelib/mimetypes/qmimedatabase")) << "\n"
|
||||
"wget http://cgit.freedesktop.org/xdg/shared-mime-info/snapshot/Release-1-0.zip\n"
|
||||
"unzip Release-1-0.zip\n";
|
||||
"wget http://cgit.freedesktop.org/xdg/shared-mime-info/snapshot/Release-1-8.zip\n"
|
||||
"unzip Release-1-8.zip\n";
|
||||
#ifdef Q_OS_WIN
|
||||
str << "mkdir testfiles\nxcopy /s Release-1-0\\tests testfiles\n";
|
||||
str << "mkdir testfiles\nxcopy /s Release-1-8 s-m-i\n";
|
||||
#else
|
||||
str << "ln -s Release-1-0/tests testfiles\n";
|
||||
str << "ln -s Release-1-8 s-m-i\n";
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
|
@ -154,7 +154,7 @@ void tst_QMimeDatabase::initTestCase()
|
|||
QVERIFY2(copyResourceFile(xmlFileName, xmlTargetFileName, &errorMessage), qPrintable(errorMessage));
|
||||
#endif
|
||||
|
||||
m_testSuite = QFINDTESTDATA("testfiles");
|
||||
m_testSuite = QFINDTESTDATA("s-m-i/tests");
|
||||
if (m_testSuite.isEmpty())
|
||||
qWarning("%s", qPrintable(testSuiteWarning()));
|
||||
|
||||
|
|
@ -438,7 +438,7 @@ void tst_QMimeDatabase::icons()
|
|||
QMimeType directory = db.mimeTypeForFile(QString::fromLatin1("/"));
|
||||
QCOMPARE(directory.name(), QString::fromLatin1("inode/directory"));
|
||||
QCOMPARE(directory.iconName(), QString::fromLatin1("inode-directory"));
|
||||
QCOMPARE(directory.genericIconName(), QString::fromLatin1("inode-x-generic"));
|
||||
QCOMPARE(directory.genericIconName(), QString::fromLatin1("folder"));
|
||||
|
||||
QMimeType pub = db.mimeTypeForFile(QString::fromLatin1("foo.epub"), QMimeDatabase::MatchExtension);
|
||||
QCOMPARE(pub.name(), QString::fromLatin1("application/epub+zip"));
|
||||
|
|
@ -510,7 +510,7 @@ void tst_QMimeDatabase::mimeTypeForFileWithContent()
|
|||
mime = db.mimeTypeForFile(txtTempFileName);
|
||||
QCOMPARE(mime.name(), QString::fromLatin1("text/plain"));
|
||||
mime = db.mimeTypeForFile(txtTempFileName, QMimeDatabase::MatchContent);
|
||||
QCOMPARE(mime.name(), QString::fromLatin1("application/smil"));
|
||||
QCOMPARE(mime.name(), QString::fromLatin1("application/smil+xml"));
|
||||
}
|
||||
|
||||
// Test what happens with an incorrect path
|
||||
|
|
@ -607,7 +607,7 @@ void tst_QMimeDatabase::allMimeTypes()
|
|||
QVERIFY(!lst.isEmpty());
|
||||
|
||||
// Hardcoding this is the only way to check both providers find the same number of mimetypes.
|
||||
QCOMPARE(lst.count(), 661);
|
||||
QCOMPARE(lst.count(), 749);
|
||||
|
||||
foreach (const QMimeType &mime, lst) {
|
||||
const QString name = mime.name();
|
||||
|
|
@ -802,7 +802,7 @@ void tst_QMimeDatabase::findByData()
|
|||
// Expected to fail
|
||||
QVERIFY2(resultMimeTypeName != mimeTypeName, qPrintable(resultMimeTypeName));
|
||||
} else {
|
||||
QCOMPARE(resultMimeTypeName, mimeTypeName);
|
||||
QCOMPARE(resultMimeTypeName.toLower(), mimeTypeName.toLower());
|
||||
}
|
||||
|
||||
QFileInfo info(filePath);
|
||||
|
|
@ -833,7 +833,7 @@ void tst_QMimeDatabase::findByFile()
|
|||
// Expected to fail
|
||||
QVERIFY2(resultMimeTypeName != mimeTypeName, qPrintable(resultMimeTypeName));
|
||||
} else {
|
||||
QCOMPARE(resultMimeTypeName, mimeTypeName);
|
||||
QCOMPARE(resultMimeTypeName.toLower(), mimeTypeName.toLower());
|
||||
}
|
||||
|
||||
// Test QFileInfo overload
|
||||
|
|
|
|||
|
|
@ -398,7 +398,7 @@ void tst_QSqlThread::readWriteThreading()
|
|||
producer.start();
|
||||
consumer.start();
|
||||
|
||||
QTRY_VERIFY(threadFinishedCount >= 2);
|
||||
QTRY_VERIFY_WITH_TIMEOUT(threadFinishedCount >= 2, 10000);
|
||||
}
|
||||
|
||||
// run with n threads in parallel. Change this constant to hammer the poor DB server even more
|
||||
|
|
|
|||
Loading…
Reference in New Issue