Fix truncation and conversion warnings on MSVC2010.

Change-Id: I44845e13b97753333a7c80a80ead0b352b8906b0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
bb10
Mitch Curtis 2013-09-20 12:47:01 +02:00 committed by The Qt Project
parent a1a00fc862
commit d730e07d01
3 changed files with 5 additions and 5 deletions

View File

@ -3895,7 +3895,7 @@ static inline __m128i mergeQuestionMarks(__m128i chunk)
# else
// SSE has no compare instruction for unsigned comparison.
// The variables must be shiffted + 0x8000 to be compared
const __m128i signedBitOffset = _mm_set1_epi16(0x8000);
const __m128i signedBitOffset = _mm_set1_epi16(short(0x8000));
const __m128i thresholdMask = _mm_set1_epi16(short(0xff + 0x8000));
const __m128i signedChunk = _mm_add_epi16(chunk, signedBitOffset);

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@ -65,10 +65,10 @@ Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, con
}
// Mask the 4 first colors of the RGB888 vector
const __m128i shuffleMask = _mm_set_epi8(0xff, 9, 10, 11, 0xff, 6, 7, 8, 0xff, 3, 4, 5, 0xff, 0, 1, 2);
const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2);
// Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
const __m128i shuffleMaskEnd = _mm_set_epi8(0xff, 13, 14, 15, 0xff, 10, 11, 12, 0xff, 7, 8, 9, 0xff, 4, 5, 6);
const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6);
// Mask to have alpha = 0xff
const __m128i alphaMask = _mm_set1_epi32(0xff000000);

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@ -103,7 +103,7 @@ inline static void blend_pixel(quint32 &dst, const quint32 src)
if (!minusOffsetToAlignSrcOn16Bytes) {\
/* src is aligned, usual algorithm but with aligned operations.\
See the SSE2 version for more documentation on the algorithm itself. */\
const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
const __m128i alphaShuffleMask = _mm_set_epi8(char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3);\
for (; x < length-3; x += 4) { \
const __m128i srcVector = _mm_load_si128((__m128i *)&src[x]); \
const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
@ -124,7 +124,7 @@ inline static void blend_pixel(quint32 &dst, const quint32 src)
__m128i srcVectorPrevLoaded = _mm_load_si128((__m128i *)&src[x - minusOffsetToAlignSrcOn16Bytes]);\
const int palignrOffset = minusOffsetToAlignSrcOn16Bytes << 2;\
\
const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
const __m128i alphaShuffleMask = _mm_set_epi8(char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3);\
switch (palignrOffset) {\
case 4:\
BLENDING_LOOP(4, length)\