Clarify ResetNotification in QSurfaceFormat a bit
Add some more details to make it a bit easier for advanced users to grasp what this is about. Task-number: QTBUG-80257 Pick-to: 5.15 Change-Id: I9969b5b62384a25d5e90b57ef25c83a8a2a6c9c7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>bb10
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@ -524,6 +524,14 @@ QOpenGLContext::~QOpenGLContext()
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OpenGL context by calling create(), call makeCurrent() again and then
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reinitialize all OpenGL resources.
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On some platforms context loss situations is not something that can
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avoided. On others however, they may need to be opted-in to. This can be
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done by enabling \l{QSurfaceFormat::ResetNotification}{ResetNotification} in
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the QSurfaceFormat. This will lead to setting
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\c{RESET_NOTIFICATION_STRATEGY_EXT} to \c{LOSE_CONTEXT_ON_RESET_EXT} in the
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underlying native OpenGL context. QOpenGLContext will then monitor the
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status via \c{glGetGraphicsResetStatusEXT()} in every makeCurrent().
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\sa create()
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*/
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bool QOpenGLContext::isValid() const
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@ -148,7 +148,10 @@ public:
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\value ResetNotification Enables notifications about resets of the OpenGL context. The status is then
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queryable via the context's \l{QOpenGLContext::isValid()}{isValid()} function. Note that not setting
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this flag does not guarantee that context state loss never occurs. Additionally, some implementations
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may choose to report context loss regardless of this flag.
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may choose to report context loss regardless of this flag. Platforms that support dynamically enabling
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the monitoring of the loss of context, such as, Windows with WGL, or Linux/X11 (xcb) with GLX, will
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monitor the status in every call to \l{QOpenGLContext::makeCurrent()}{makeCurrent()}. See
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\l{QOpenGLContext::isValid()}{isValid()} for more information on this.
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*/
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/*!
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