Wasm testing: Refactor test framework and update tests
Update tests so they take into account minimum QWasmWindow size constraints. Refactor test framework and make it easier to read and write new tests. Change-Id: I621c5eee6577f1569eef93e883d1cf0828e3946f Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>bb10
parent
24ebb172c3
commit
d8e483170e
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@ -12,7 +12,7 @@ from selenium.webdriver.support.ui import WebDriverWait
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from selenium.webdriver.common.action_chains import ActionChains
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import unittest
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from enum import Enum, auto
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class WidgetTestCase(unittest.TestCase):
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def setUp(self):
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@ -22,367 +22,424 @@ class WidgetTestCase(unittest.TestCase):
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self._test_sandbox_element = WebDriverWait(self._driver, 30).until(
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presence_of_element_located((By.ID, 'test-sandbox'))
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)
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def _make_geometry(self, x, y, width, height):
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return {'x': x, 'y': y, 'width': width, 'height': height}
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self.addTypeEqualityFunc(Rect, assert_rects_equal)
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def test_window_resizing(self):
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screen = self._create_screen_with_fixed_position(0, 0, 600, 600)
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screen_information = self._screen_information()
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self.assertEqual(len(screen_information), 1)
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screen_information = screen_information[-1]
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window = self._create_window(
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100, 100, 200, 200, screen, screen_information["name"], 'title')
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defaultWindowMinSize = 100
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=600, height=600)
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window = Window(screen, x=100, y=100, width=200, height=200)
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self.assertEqual(window.rect, Rect(x=100, y=100, width=200, height=200))
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window_information = self._window_information()[0]
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self.assertEqual(
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window_information["geometry"], self._make_geometry(100, 100, 200, 200))
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window.drag(Handle.TOP_LEFT, direction=UP(10) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=90, y=90, width=210, height=210))
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self._drag_window(window, window_information, [0, 0], [-10, -10])
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window_information = self._window_information()[0]
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self.assertEqual(
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window_information["geometry"], self._make_geometry(90, 90, 210, 210))
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window.drag(Handle.TOP, direction=DOWN(10) + LEFT(100))
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self.assertEqual(window.rect, Rect(x=90, y=100, width=210, height=200))
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2, 0], [-100, 10])
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window_information = self._window_information()[0]
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self.assertEqual(
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window_information["geometry"], self._make_geometry(90, 100, 210, 200))
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window.drag(Handle.TOP_RIGHT, direction=UP(5) + LEFT(5))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=205, height=205))
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'], 0], [-5, -5])
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window_information = self._window_information()[0]
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window.drag(Handle.RIGHT, direction=DOWN(100) + RIGHT(5))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=210, height=205))
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self.assertEqual(
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window_information["geometry"], self._make_geometry(90, 95, 205, 205))
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window.drag(Handle.BOTTOM_RIGHT, direction=UP(5) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=200))
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'],
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window_information['frameGeometry']['height'] / 2], [5, 100])
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window_information = self._window_information()[0]
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window.drag(Handle.BOTTOM, direction=DOWN(20) + LEFT(100))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=220))
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self.assertEqual(
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window_information["geometry"], self._make_geometry(90, 95, 210, 205))
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window.drag(Handle.BOTTOM_LEFT, direction=DOWN(10) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=80, y=95, width=210, height=230))
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'],
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window_information['frameGeometry']['height']], [-10, -5])
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window_information = self._window_information()[0]
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window.drag(Handle.LEFT, direction=DOWN(343) + LEFT(5))
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self.assertEqual(window.rect, Rect(x=75, y=95, width=215, height=230))
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(90, 95, 200, 200))
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self._drag_window(window, window_information, [
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window_information['frameGeometry']['width'] / 2,
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window_information['frameGeometry']['height']], [-100, 20])
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window_information = self._window_information()[0]
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(90, 95, 200, 220))
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self._drag_window(window, window_information, [
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0, window_information['frameGeometry']['height']], [-10, 10])
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window_information = self._window_information()[0]
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(80, 95, 210, 230))
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self._drag_window(window, window_information, [
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0, window_information['frameGeometry']['height'] / 2], [-5, 343])
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window_information = self._window_information()[0]
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(75, 95, 215, 230))
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window.drag(Handle.BOTTOM_RIGHT, direction=UP(150) + LEFT(150))
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self.assertEqual(window.rect, Rect(x=75, y=95, width=defaultWindowMinSize, height=defaultWindowMinSize))
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def test_cannot_resize_over_screen_top_edge(self):
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screen = self._create_screen_with_fixed_position(200, 200, 300, 300)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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frame_rect_before_resize = window.frame_rect
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window = self._create_window(
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300, 300, 100, 100, screen, screen_information['name'], 'title')
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window_information = self._window_information()[0]
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frame_geometry_before_resize = window_information["frameGeometry"]
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self.assertEqual(
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window_information["geometry"], self._make_geometry(300, 300, 100, 100))
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2, 0], [0, -200])
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geometry = self._window_information()[0]["geometry"]
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frame_geometry = self._window_information()[0]["frameGeometry"]
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self.assertEqual(geometry['x'], 300)
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self.assertEqual(frame_geometry['y'],
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screen_information['geometry']['y'])
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self.assertEqual(geometry['width'], 100)
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self.assertEqual(frame_geometry['y'] + frame_geometry['height'],
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frame_geometry_before_resize['y'] + frame_geometry_before_resize['height'])
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window.drag(Handle.TOP, direction=UP(200))
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self.assertEqual(window.rect.x, 300)
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self.assertEqual(window.frame_rect.y, screen.rect.y)
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self.assertEqual(window.rect.width, 100)
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self.assertEqual(window.frame_rect.y + window.frame_rect.height,
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frame_rect_before_resize.y + frame_rect_before_resize.height)
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def test_window_move(self):
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screen = self._create_screen_with_fixed_position(200, 200, 300, 300)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window = self._create_window(
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300, 300, 100, 100, screen, screen_information['name'], 'title')
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window.drag(Handle.TOP_WINDOW_BAR, direction=UP(30))
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self.assertEqual(window.rect, Rect(x=300, y=270, width=100, height=100))
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self.assertEqual(
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self._window_information()[0]["geometry"], self._make_geometry(300, 300, 100, 100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=RIGHT(50))
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self.assertEqual(window.rect, Rect(x=350, y=270, width=100, height=100))
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window_information = self._window_information()[0]
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2, 6], [0, -30])
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(300, 270, 100, 100))
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window_information = self._window_information()[0]
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window_frame_top = window_information['frameGeometry']['y']
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window_client_area_top = window_information['geometry']['y']
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top_frame_height = window_client_area_top - window_frame_top + 1
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2,
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top_frame_height], [0, -30])
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(300, 270, 100, 100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=DOWN(30) + LEFT(70))
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self.assertEqual(window.rect, Rect(x=280, y=300, width=100, height=100))
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def test_screen_limits_window_moves(self):
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screen = self._create_screen_with_relative_position(200, 200, 300, 300)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.RELATIVE,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window = self._create_window(
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300, 300, 100, 100, screen, screen_information['name'], 'title')
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(300, 300, 100, 100))
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window_information = self._window_information()[0]
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2, 6], [-300, 0])
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self.assertEqual(
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self._window_information()[0]["frameGeometry"]['x'],
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screen_information['geometry']['x'] - window_information['frameGeometry']['width'] / 2)
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window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
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self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
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def test_screen_in_scroll_container_limits_window_moves(self):
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_, screen = self._create_screen_in_scroll_container(
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500, 7000, 200, 2000, 300, 300)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.IN_SCROLL_CONTAINER,
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x=200, y=2000, width=300, height=300,
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container_width=500, container_height=7000)
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screen.scroll_to()
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window = Window(screen, x=300, y=2100, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=2100, width=100, height=100))
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ActionChains(self._driver).scroll_to_element(screen).perform()
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window = self._create_window(
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300, 2100, 100, 100, screen, screen_information['name'], 'title')
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(300, 2100, 100, 100))
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window_information = self._window_information()[0]
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self._drag_window(window, window_information,
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[window_information['frameGeometry']['width'] / 2, 6], [-300, 0])
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self.assertEqual(
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self._window_information()[0]["frameGeometry"]['x'],
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screen_information['geometry']['x'] - window_information['frameGeometry']['width'] / 2)
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window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
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self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
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def test_maximize(self):
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screen = self._create_screen_with_relative_position(200, 200, 300, 300)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.RELATIVE,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100, title='Maximize')
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window = self._create_window(
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300, 300, 100, 100, screen, screen_information['name'], 'Maximize')
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self.assertEqual(self._window_information()[0]["geometry"],
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self._make_geometry(300, 300, 100, 100))
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maximize_button = window.find_element(
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By.CSS_SELECTOR, f'.title-bar :nth-child(6)')
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maximize_button.click()
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self.assertEqual(
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self._window_information()[0]["frameGeometry"],
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self._make_geometry(200, 200, 300, 300))
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window.maximize()
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self.assertEqual(window.frame_rect, Rect(x=200, y=200, width=300, height=300))
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def test_multitouch_window_move(self):
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screen = self._create_screen_with_fixed_position(0, 0, 800, 800)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=800, height=800)
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windows = [Window(screen, x=50, y=50, width=100, height=100, title='First'),
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Window(screen, x=400, y=400, width=100, height=100, title='Second'),
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Window(screen, x=50, y=400, width=100, height=100, title='Third')]
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self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=100, height=100))
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self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=100, height=100))
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self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=100, height=100))
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windows = [
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self._create_window(50, 50, 100, 100, screen,
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screen_information['name'], 'First'),
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self._create_window(
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400, 400, 100, 100, screen, screen_information['name'], 'Second'),
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self._create_window(50, 400, 100, 100, screen,
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screen_information['name'], 'Third')
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]
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window_information = [
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self._window_information(title) for title in ['First', 'Second', 'Third']]
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self.assertEqual(
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window_information[0]["geometry"], self._make_geometry(50, 50, 100, 100))
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self.assertEqual(
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window_information[1]["geometry"], self._make_geometry(400, 400, 100, 100))
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self.assertEqual(
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window_information[2]["geometry"], self._make_geometry(50, 400, 100, 100))
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touch_action_builder = ActionBuilder(self._driver)
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touch_pointer_actions = [PointerActions(source=touch_action_builder.add_pointer_input(
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POINTER_TOUCH, f'touch_input_{i}')) for i in range(3)]
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# Move the touch pointers to the middle of the title bar
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for window, info, action in zip(windows, window_information, touch_pointer_actions):
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action.move_to(window, x=0, y=-
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info['frameGeometry']['height'] / 2 + 6)
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action.pointer_down(width=10, height=10, pressure=1)
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offsets = [[2, 2], [-2, 2], [2, -2]]
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for _ in range(10):
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for action, offset in zip(touch_pointer_actions, offsets):
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action.move_by(x=offset[0], y=offset[1], width=10, height=10)
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for action in touch_pointer_actions:
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action.pointer_up()
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touch_action_builder.perform()
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self.assertEqual(self._window_information('First')["geometry"],
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self._make_geometry(70, 70, 100, 100))
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self.assertEqual(self._window_information('Second')["geometry"],
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self._make_geometry(380, 420, 100, 100))
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self.assertEqual(self._window_information('Third')["geometry"],
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self._make_geometry(70, 380, 100, 100))
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actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + RIGHT(20)),
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TouchDragAction(origin=windows[1].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + LEFT(20)),
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TouchDragAction(origin=windows[2].at(Handle.TOP_WINDOW_BAR), direction=UP(20) + RIGHT(20))]
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perform_touch_drag_actions(actions)
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self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=100, height=100))
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self.assertEqual(windows[1].rect, Rect(x=380, y=420, width=100, height=100))
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self.assertEqual(windows[2].rect, Rect(x=70, y=380, width=100, height=100))
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def test_multitouch_window_resize(self):
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screen = self._create_screen_with_fixed_position(0, 0, 800, 800)
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screen_information = self._screen_information()[-1]
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=800, height=800)
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windows = [Window(screen, x=50, y=50, width=150, height=150, title='First'),
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Window(screen, x=400, y=400, width=150, height=150, title='Second'),
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Window(screen, x=50, y=400, width=150, height=150, title='Third')]
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self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=150, height=150))
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self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=150, height=150))
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self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=150, height=150))
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windows = [
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self._create_window(50, 50, 100, 100, screen,
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screen_information['name'], 'First'),
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self._create_window(
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400, 400, 100, 100, screen, screen_information['name'], 'Second'),
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self._create_window(50, 400, 100, 100, screen,
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screen_information['name'], 'Third')
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]
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window_information = [
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self._window_information(title) for title in ['First', 'Second', 'Third']]
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self.assertEqual(
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window_information[0]["geometry"], self._make_geometry(50, 50, 100, 100))
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self.assertEqual(
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window_information[1]["geometry"], self._make_geometry(400, 400, 100, 100))
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self.assertEqual(
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window_information[2]["geometry"], self._make_geometry(50, 400, 100, 100))
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touch_action_builder = ActionBuilder(self._driver)
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touch_pointer_actions = [PointerActions(source=touch_action_builder.add_pointer_input(
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POINTER_TOUCH, f'touch_input_{i}')) for i in range(3)]
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initial_offsets = [
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# top left
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[-window_information[0]['frameGeometry']['width'] / 2,
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-window_information[0]['frameGeometry']['height'] / 2],
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# top
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[0,
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-window_information[1]['frameGeometry']['height'] / 2],
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# bottom right
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[window_information[2]['frameGeometry']['width'] / 2,
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window_information[2]['frameGeometry']['height'] / 2],
|
||||
]
|
||||
|
||||
for window, initial_offset, action in zip(windows, initial_offsets, touch_pointer_actions):
|
||||
action.move_to(window, x=initial_offset[0], y=initial_offset[1])
|
||||
action.pointer_down(width=10, height=10, pressure=1)
|
||||
|
||||
# First resizes NE, Second NW, Third SE
|
||||
offsets = [[2, 2], [-2, 2], [2, -2]]
|
||||
for _ in range(10):
|
||||
for action, offset in zip(touch_pointer_actions, offsets):
|
||||
action.move_by(x=offset[0], y=offset[1], width=10, height=10)
|
||||
|
||||
for action in touch_pointer_actions:
|
||||
action.pointer_up()
|
||||
|
||||
touch_action_builder.perform()
|
||||
|
||||
self.assertEqual(self._window_information('First')["geometry"],
|
||||
self._make_geometry(70, 70, 80, 80))
|
||||
self.assertEqual(self._window_information('Second')["geometry"],
|
||||
self._make_geometry(400, 420, 100, 80))
|
||||
self.assertEqual(self._window_information('Third')["geometry"],
|
||||
self._make_geometry(50, 400, 120, 80))
|
||||
actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_LEFT), direction=DOWN(20) + RIGHT(20)),
|
||||
TouchDragAction(origin=windows[1].at(Handle.TOP), direction=DOWN(20) + LEFT(20)),
|
||||
TouchDragAction(origin=windows[2].at(Handle.BOTTOM_RIGHT), direction=UP(20) + RIGHT(20))]
|
||||
perform_touch_drag_actions(actions)
|
||||
self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=130, height=130))
|
||||
self.assertEqual(windows[1].rect, Rect(x=400, y=420, width=150, height=130))
|
||||
self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=170, height=130))
|
||||
|
||||
def tearDown(self):
|
||||
self._driver.quit()
|
||||
|
||||
def _drag_window(self, window_element, window_information, origin, offset):
|
||||
ActionChains(self._driver).move_to_element(
|
||||
window_element).move_by_offset(
|
||||
-window_information['frameGeometry']['width'] / 2 + origin[0],
|
||||
-window_information['frameGeometry']['height'] / 2 + origin[1]).click_and_hold(
|
||||
).move_by_offset(*offset).release().perform()
|
||||
|
||||
def _call_instance_function(self, name):
|
||||
return self._driver.execute_script(
|
||||
f'''let result;
|
||||
window.{name}Callback = data => result = data;
|
||||
instance.{name}();
|
||||
return eval(result);''')
|
||||
class ScreenPosition(Enum):
|
||||
FIXED = auto()
|
||||
RELATIVE = auto()
|
||||
IN_SCROLL_CONTAINER = auto()
|
||||
|
||||
def _window_information(self, title=None):
|
||||
information = self._call_instance_function('windowInformation')
|
||||
if not title:
|
||||
return information
|
||||
return next(filter(lambda e: e['title'] == title, information))
|
||||
|
||||
def _screen_information(self):
|
||||
return self._call_instance_function('screenInformation')
|
||||
|
||||
def _get_resize_location(self, screen, window_info, which):
|
||||
frame_geometry = window_info['frameGeometry']
|
||||
frame_x_in_screen = frame_geometry['x'] - screen['geometry']['x']
|
||||
frame_y_in_screen = frame_geometry['y'] - screen['geometry']['y']
|
||||
|
||||
return [frame_x_in_screen, frame_y_in_screen]
|
||||
|
||||
def _get_title_bar(self, window):
|
||||
return window.find_element(
|
||||
By.CSS_SELECTOR, f'.window-name')
|
||||
|
||||
def _create_screen_with_fixed_position(self, x, y, w, h):
|
||||
return self._driver.execute_script(
|
||||
class Screen:
|
||||
def __init__(self, driver, positioning, x, y, width, height, container_width=0, container_height=0):
|
||||
self.driver = driver
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
if positioning == ScreenPosition.FIXED:
|
||||
command = f'initializeScreenWithFixedPosition({self.x}, {self.y}, {self.width}, {self.height})'
|
||||
elif positioning == ScreenPosition.RELATIVE:
|
||||
command = f'initializeScreenWithRelativePosition({self.x}, {self.y}, {self.width}, {self.height})'
|
||||
elif positioning == ScreenPosition.IN_SCROLL_CONTAINER:
|
||||
command = f'initializeScreenInScrollContainer({container_width}, {container_height}, {self.x}, {self.y}, {self.width}, {self.height})'
|
||||
self.element = self.driver.execute_script(
|
||||
f'''
|
||||
return testSupport.initializeScreenWithFixedPosition({x}, {y}, {w}, {h});
|
||||
return testSupport.{command};
|
||||
'''
|
||||
)
|
||||
if positioning == ScreenPosition.IN_SCROLL_CONTAINER:
|
||||
self.element = self.element[1]
|
||||
|
||||
def _create_screen_with_relative_position(self, x, y, w, h):
|
||||
return self._driver.execute_script(
|
||||
screen_information = call_instance_function(
|
||||
self.driver, 'screenInformation')
|
||||
if len(screen_information) != 1:
|
||||
raise AssertionError('Expecting exactly one screen_information!')
|
||||
self.screen_info = screen_information[0]
|
||||
|
||||
@property
|
||||
def rect(self):
|
||||
self.screen_info = call_instance_function(
|
||||
self.driver, 'screenInformation')[0]
|
||||
geo = self.screen_info['geometry']
|
||||
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
|
||||
|
||||
def scroll_to(self):
|
||||
ActionChains(self.driver).scroll_to_element(self.element).perform()
|
||||
|
||||
|
||||
class Window:
|
||||
def __init__(self, screen, x, y, width, height, title='title'):
|
||||
self.driver = screen.driver
|
||||
self.title = title
|
||||
self.driver.execute_script(
|
||||
f'''
|
||||
return testSupport.initializeScreenWithRelativePosition({x}, {y}, {w}, {h});
|
||||
instance.createWindow({x}, {y}, {width}, {height}, '{screen.screen_info["name"]}', '{title}');
|
||||
'''
|
||||
)
|
||||
self._window_id = self.__window_information()['id']
|
||||
self.element = screen.element.shadow_root.find_element(
|
||||
By.CSS_SELECTOR, f'#qt-window-{self._window_id}')
|
||||
|
||||
def _create_screen_in_scroll_container(self, containerW, containerH, x, y, w, h):
|
||||
return self._driver.execute_script(
|
||||
f'''
|
||||
return testSupport.initializeScreenInScrollContainer(
|
||||
{containerW}, {containerH}, {x}, {y}, {w}, {h});
|
||||
'''
|
||||
)
|
||||
def __window_information(self):
|
||||
information = call_instance_function(self.driver, 'windowInformation')
|
||||
return next(filter(lambda e: e['title'] == self.title, information))
|
||||
|
||||
def _create_window(self, x, y, w, h, screen, screen_id, title):
|
||||
self._driver.execute_script(
|
||||
f'''
|
||||
instance.createWindow({x}, {y}, {w}, {h}, '{screen_id}', '{title}');
|
||||
'''
|
||||
)
|
||||
window_id = self._window_information(title)["id"]
|
||||
return screen.shadow_root.find_element(By.CSS_SELECTOR, f'#qt-window-{window_id}')
|
||||
@property
|
||||
def rect(self):
|
||||
geo = self.__window_information()["geometry"]
|
||||
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
|
||||
|
||||
@property
|
||||
def frame_rect(self):
|
||||
geo = self.__window_information()["frameGeometry"]
|
||||
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
|
||||
|
||||
def drag(self, handle, direction):
|
||||
ActionChains(self.driver) \
|
||||
.move_to_element_with_offset(self.element, *self.at(handle)['offset']) \
|
||||
.click_and_hold() \
|
||||
.move_by_offset(*translate_direction_to_offset(direction)) \
|
||||
.release().perform()
|
||||
|
||||
def maximize(self):
|
||||
maximize_button = self.element.find_element(
|
||||
By.CSS_SELECTOR, f'.title-bar :nth-child(6)')
|
||||
maximize_button.click()
|
||||
|
||||
def at(self, handle):
|
||||
""" Returns (window, offset) for given handle on window"""
|
||||
width = self.frame_rect.width
|
||||
height = self.frame_rect.height
|
||||
|
||||
if handle == Handle.TOP_LEFT:
|
||||
offset = (-width/2, -height/2)
|
||||
elif handle == Handle.TOP:
|
||||
offset = (0, -height/2)
|
||||
elif handle == Handle.TOP_RIGHT:
|
||||
offset = (width/2, -height/2)
|
||||
elif handle == Handle.LEFT:
|
||||
offset = (-width/2, 0)
|
||||
elif handle == Handle.RIGHT:
|
||||
offset = (width/2, 0)
|
||||
elif handle == Handle.BOTTOM_LEFT:
|
||||
offset = (-width/2, height/2)
|
||||
elif handle == Handle.BOTTOM:
|
||||
offset = (0, height/2)
|
||||
elif handle == Handle.BOTTOM_RIGHT:
|
||||
offset = (width/2, height/2)
|
||||
elif handle == Handle.TOP_WINDOW_BAR:
|
||||
frame_top = self.frame_rect.y
|
||||
client_area_top = self.rect.y
|
||||
top_frame_bar_width = client_area_top - frame_top
|
||||
offset = (0, -height/2 + top_frame_bar_width/2)
|
||||
return {'window': self, 'offset': offset}
|
||||
|
||||
|
||||
class TouchDragAction:
|
||||
def __init__(self, origin, direction):
|
||||
self.origin = origin
|
||||
self.direction = direction
|
||||
self.step = 2
|
||||
|
||||
|
||||
def perform_touch_drag_actions(actions):
|
||||
driver = actions[0].origin['window'].driver
|
||||
touch_action_builder = ActionBuilder(driver)
|
||||
pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
|
||||
POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
|
||||
|
||||
for action, pointer in zip(actions, pointers):
|
||||
pointer.move_to(
|
||||
action.origin['window'].element, *action.origin['offset'])
|
||||
pointer.pointer_down(width=10, height=10, pressure=1)
|
||||
moves = [translate_direction_to_offset(a.direction) for a in actions]
|
||||
|
||||
def movement_finished():
|
||||
for move in moves:
|
||||
if move != (0, 0):
|
||||
return False
|
||||
return True
|
||||
|
||||
def sign(num):
|
||||
if num > 0:
|
||||
return 1
|
||||
elif num < 0:
|
||||
return -1
|
||||
return 0
|
||||
|
||||
while not movement_finished():
|
||||
for i in range(len(actions)):
|
||||
pointer = pointers[i]
|
||||
move = moves[i]
|
||||
step = actions[i].step
|
||||
|
||||
current_move = (
|
||||
min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
|
||||
moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
|
||||
pointer.move_by(current_move[0],
|
||||
current_move[1], width=10, height=10)
|
||||
for pointer in pointers:
|
||||
pointer.pointer_up()
|
||||
|
||||
touch_action_builder.perform()
|
||||
|
||||
|
||||
class TouchDragAction:
|
||||
def __init__(self, origin, direction):
|
||||
self.origin = origin
|
||||
self.direction = direction
|
||||
self.step = 2
|
||||
|
||||
|
||||
def perform_touch_drag_actions(actions):
|
||||
driver = actions[0].origin['window'].driver
|
||||
touch_action_builder = ActionBuilder(driver)
|
||||
pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
|
||||
POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
|
||||
|
||||
for action, pointer in zip(actions, pointers):
|
||||
pointer.move_to(
|
||||
action.origin['window'].element, *action.origin['offset'])
|
||||
pointer.pointer_down(width=10, height=10, pressure=1)
|
||||
|
||||
moves = [translate_direction_to_offset(a.direction) for a in actions]
|
||||
|
||||
def movement_finished():
|
||||
for move in moves:
|
||||
if move != (0, 0):
|
||||
return False
|
||||
return True
|
||||
|
||||
def sign(num):
|
||||
if num > 0:
|
||||
return 1
|
||||
elif num < 0:
|
||||
return -1
|
||||
return 0
|
||||
|
||||
while not movement_finished():
|
||||
for i in range(len(actions)):
|
||||
pointer = pointers[i]
|
||||
move = moves[i]
|
||||
step = actions[i].step
|
||||
|
||||
current_move = (
|
||||
min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
|
||||
moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
|
||||
pointer.move_by(current_move[0],
|
||||
current_move[1], width=10, height=10)
|
||||
|
||||
for pointer in pointers:
|
||||
pointer.pointer_up()
|
||||
|
||||
touch_action_builder.perform()
|
||||
|
||||
|
||||
def translate_direction_to_offset(direction):
|
||||
return (direction.val[1] - direction.val[3], direction.val[2] - direction.val[0])
|
||||
|
||||
|
||||
def call_instance_function(driver, name):
|
||||
return driver.execute_script(
|
||||
f'''let result;
|
||||
window.{name}Callback = data => result = data;
|
||||
instance.{name}();
|
||||
return eval(result);''')
|
||||
|
||||
|
||||
class Direction:
|
||||
def __init__(self):
|
||||
self.val = (0, 0, 0, 0)
|
||||
|
||||
def __init__(self, north, east, south, west):
|
||||
self.val = (north, east, south, west)
|
||||
|
||||
def __add__(self, other):
|
||||
return Direction(self.val[0] + other.val[0],
|
||||
self.val[1] + other.val[1],
|
||||
self.val[2] + other.val[2],
|
||||
self.val[3] + other.val[3])
|
||||
|
||||
|
||||
class UP(Direction):
|
||||
def __init__(self, step=1):
|
||||
self.val = (step, 0, 0, 0)
|
||||
|
||||
|
||||
class RIGHT(Direction):
|
||||
def __init__(self, step=1):
|
||||
self.val = (0, step, 0, 0)
|
||||
|
||||
|
||||
class DOWN(Direction):
|
||||
def __init__(self, step=1):
|
||||
self.val = (0, 0, step, 0)
|
||||
|
||||
|
||||
class LEFT(Direction):
|
||||
def __init__(self, step=1):
|
||||
self.val = (0, 0, 0, step)
|
||||
|
||||
|
||||
class Handle(Enum):
|
||||
TOP_LEFT = auto()
|
||||
TOP = auto()
|
||||
TOP_RIGHT = auto()
|
||||
LEFT = auto()
|
||||
RIGHT = auto()
|
||||
BOTTOM_LEFT = auto()
|
||||
BOTTOM = auto()
|
||||
BOTTOM_RIGHT = auto()
|
||||
TOP_WINDOW_BAR = auto()
|
||||
|
||||
|
||||
class Rect:
|
||||
def __init__(self, x, y, width, height) -> None:
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
def __str__(self):
|
||||
return f'(x: {self.x}, y: {self.y}, width: {self.width}, height: {self.height})'
|
||||
|
||||
|
||||
def assert_rects_equal(geo1, geo2, msg=None):
|
||||
if geo1.x != geo2.x or geo1.y != geo2.y or geo1.width != geo2.width or geo1.height != geo2.height:
|
||||
raise AssertionError(f'Rectangles not equal: \n{geo1} \nvs \n{geo2}')
|
||||
|
||||
|
||||
unittest.main()
|
||||
|
|
|
|||
Loading…
Reference in New Issue