Make the windows socket handle non inheritable
This is for behaviour consistency with Qt on unix, as well as the socket close issues described in the task. Task-number: QTBUG-4465 Change-Id: Ida95650d8a9bd7b5bc3d3926d22e20a6d7eeb30b Reviewed-by: Robin Burchell <robin+qt@viroteck.net> Reviewed-by: Joerg Bornemann <joerg.bornemann@nokia.com> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Shane Kearns <shane.kearns@accenture.com>bb10
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a56ee60791
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dbcbd4708b
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@ -309,9 +309,18 @@ bool QNativeSocketEnginePrivate::createNewSocket(QAbstractSocket::SocketType soc
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int protocol = (socketProtocol == QAbstractSocket::IPv6Protocol
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|| (socketProtocol == QAbstractSocket::AnyIPProtocol && QSysInfo::windowsVersion() >= QSysInfo::WV_6_0)) ? AF_INET6 : AF_INET;
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int type = (socketType == QAbstractSocket::UdpSocket) ? SOCK_DGRAM : SOCK_STREAM;
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// MSDN KB179942 states that on winnt 4 WSA_FLAG_OVERLAPPED is needed if socket is to be non blocking
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// and recomends alwasy doing it for cross windows version comapablity.
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SOCKET socket = ::WSASocket(protocol, type, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
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// WSA_FLAG_NO_HANDLE_INHERIT is atomic (like linux O_CLOEXEC), but requires windows 7 SP 1 or later
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// SetHandleInformation is supported since W2K but isn't atomic
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// According to the MS docs, we can use the new flag and call GetHandleInformation to see if it was successful
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#ifndef WSA_FLAG_NO_HANDLE_INHERIT
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#define WSA_FLAG_NO_HANDLE_INHERIT 0x80
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#endif
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SOCKET socket = ::WSASocket(protocol, type, 0, NULL, 0, WSA_FLAG_NO_HANDLE_INHERIT | WSA_FLAG_OVERLAPPED);
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if (socket == INVALID_SOCKET) {
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int err = WSAGetLastError();
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@ -337,6 +346,19 @@ bool QNativeSocketEnginePrivate::createNewSocket(QAbstractSocket::SocketType soc
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return false;
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}
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#ifdef HANDLE_FLAG_INHERIT
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// check if the WSASocket was successful or not at creating a non inheritable socket
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DWORD handleFlags = 0xFF;
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if (GetHandleInformation((HANDLE)socket, &handleFlags) && (handleFlags & HANDLE_FLAG_INHERIT)) {
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// make non inheritable the old way
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if (SetHandleInformation((HANDLE)socket, HANDLE_FLAG_INHERIT, 0))
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handleFlags = 0;
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}
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#ifdef QNATIVESOCKETENGINE_DEBUG
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qDebug() << "QNativeSocketEnginePrivate::createNewSocket - set inheritable" << handleFlags;
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#endif
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#endif
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#if !defined(Q_OS_WINCE)
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if (socketType == QAbstractSocket::UdpSocket) {
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// enable new behavior using
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