Windows: Fix call of ToUnicode
ToUnicode sometimes gives wrong results if it is used with a keyboard buffer containing the ctrl modifier. Special cases containing alt and control might trigger the third assignment of a key, but if no alt modifier is used for the key event, we temporarily disable the control modifier in order to obtain the character with ToUnicode. Task-number: QTBUG-35734 Change-Id: Ifd88c640541b42fa65ee1dc9b55af3386714b0b8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>bb10
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8456adf0ee
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dfe853bff9
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@ -536,15 +536,16 @@ static inline int toKeyOrUnicode(int vk, int scancode, unsigned char *kbdBuffer,
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Q_ASSERT(vk > 0 && vk < 256);
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int code = 0;
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QChar unicodeBuffer[5];
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int res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
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// When Ctrl modifier is used ToUnicode does not return correct values. In order to assign the
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// right key the control modifier is removed for just that function if the previous call failed.
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if (res == 0 && kbdBuffer[VK_CONTROL]) {
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const unsigned char controlState = kbdBuffer[VK_CONTROL];
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// While key combinations containing alt and ctrl might trigger the third assignment of a key
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// (for example "alt+ctrl+q" causes '@' on a German layout), ToUnicode often does not return the
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// wanted character if only the ctrl modifier is used. Thus we unset this modifier temporarily
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// if it is not used together with alt.
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const unsigned char controlState = kbdBuffer[VK_MENU] ? 0 : kbdBuffer[VK_CONTROL];
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if (controlState)
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kbdBuffer[VK_CONTROL] = 0;
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res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
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int res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
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if (controlState)
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kbdBuffer[VK_CONTROL] = controlState;
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}
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if (res)
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code = unicodeBuffer[0].toUpper().unicode();
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