Remove unused ifdef

The QEGL_DEBUG defines have been removed some time ago from
eglfs and eglconvenience, except for this one. It is also
inconvenient due to the OpenGL dependency of it. Quick apps
can anyway get the same information with QSG_INFO=1.

Change-Id: Ie25c5286234a10699652d618d6f4174c6d3238e2
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
bb10
Laszlo Agocs 2014-03-24 19:58:58 +01:00 committed by The Qt Project
parent 11a6270079
commit e7ad615cca
1 changed files with 6 additions and 26 deletions

View File

@ -268,37 +268,15 @@ bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface)
return true;
}
bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext);
if (!ok)
qWarning("QEGLPlatformContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this);
#ifdef QEGL_EXTRA_DEBUG
static bool showDebug = true;
if (showDebug) {
showDebug = false;
const char *str = (const char*)glGetString(GL_VENDOR);
qWarning("Vendor %s\n", str);
str = (const char*)glGetString(GL_RENDERER);
qWarning("Renderer %s\n", str);
str = (const char*)glGetString(GL_VERSION);
qWarning("Version %s\n", str);
str = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
qWarning("Extensions %s\n",str);
str = (const char*)glGetString(GL_EXTENSIONS);
qWarning("Extensions %s\n", str);
}
#endif
const bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext);
if (ok) {
if (!m_swapIntervalEnvChecked) {
m_swapIntervalEnvChecked = true;
if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_SWAPINTERVAL")) {
QByteArray swapIntervalString = qgetenv("QT_QPA_EGLFS_SWAPINTERVAL");
bool ok;
const int swapInterval = swapIntervalString.toInt(&ok);
if (ok)
bool intervalOk;
const int swapInterval = swapIntervalString.toInt(&intervalOk);
if (intervalOk)
m_swapIntervalFromEnv = swapInterval;
}
}
@ -309,6 +287,8 @@ bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface)
m_swapInterval = requestedSwapInterval;
eglSwapInterval(eglDisplay(), m_swapInterval);
}
} else {
qWarning("QEGLPlatformContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this);
}
return ok;