Add AVX2 optimized bilinear texture transform
Implement AVX2 versions of the three optimized paths of bilinear texture transform. Change-Id: Ie7199ef7dcce1e3457535fee35822d76afc0e8ba Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>bb10
parent
6d10f739cd
commit
eae8afa571
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@ -6495,6 +6495,17 @@ static void qInitDrawhelperFunctions()
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qt_functionForMode_C[QPainter::CompositionMode_SourceOver] = comp_func_SourceOver_avx2;
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qt_functionForModeSolid_C[QPainter::CompositionMode_SourceOver] = comp_func_solid_SourceOver_avx2;
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qt_functionForMode_C[QPainter::CompositionMode_Source] = comp_func_Source_avx2;
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extern void QT_FASTCALL fetchTransformedBilinearARGB32PM_simple_upscale_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int /*fdy*/);
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extern void QT_FASTCALL fetchTransformedBilinearARGB32PM_downscale_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int /*fdy*/);
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extern void QT_FASTCALL fetchTransformedBilinearARGB32PM_fast_rotate_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int fdy);
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bilinearFastTransformHelperARGB32PM[0][SimpleUpscaleTransform] = fetchTransformedBilinearARGB32PM_simple_upscale_helper_avx2;
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bilinearFastTransformHelperARGB32PM[0][DownscaleTransform] = fetchTransformedBilinearARGB32PM_downscale_helper_avx2;
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bilinearFastTransformHelperARGB32PM[0][FastRotateTransform] = fetchTransformedBilinearARGB32PM_fast_rotate_helper_avx2;
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}
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#endif
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@ -44,6 +44,13 @@
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QT_BEGIN_NAMESPACE
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static Q_CONSTEXPR int BufferSize = 2048;
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enum {
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FixedScale = 1 << 16,
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HalfPoint = 1 << 15
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};
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// Vectorized blend functions:
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// See BYTE_MUL_SSE2 for details.
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@ -343,6 +350,413 @@ void QT_FASTCALL comp_func_solid_SourceOver_avx2(uint *destPixels, int length, u
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}
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}
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#define interpolate_4_pixels_16_avx2(tlr1, tlr2, blr1, blr2, distx, disty, colorMask, v_256, b) \
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{ \
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/* Correct for later unpack */ \
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const __m256i vdistx = _mm256_permute4x64_epi64(distx, _MM_SHUFFLE(3, 1, 2, 0)); \
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const __m256i vdisty = _mm256_permute4x64_epi64(disty, _MM_SHUFFLE(3, 1, 2, 0)); \
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\
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__m256i dxdy = _mm256_mullo_epi16 (vdistx, vdisty); \
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const __m256i distx_ = _mm256_slli_epi16(vdistx, 4); \
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const __m256i disty_ = _mm256_slli_epi16(vdisty, 4); \
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__m256i idxidy = _mm256_add_epi16(dxdy, _mm256_sub_epi16(v_256, _mm256_add_epi16(distx_, disty_))); \
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__m256i dxidy = _mm256_sub_epi16(distx_, dxdy); \
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__m256i idxdy = _mm256_sub_epi16(disty_, dxdy); \
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\
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__m256i tlr1AG = _mm256_srli_epi16(tlr1, 8); \
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__m256i tlr1RB = _mm256_and_si256(tlr1, colorMask); \
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__m256i tlr2AG = _mm256_srli_epi16(tlr2, 8); \
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__m256i tlr2RB = _mm256_and_si256(tlr2, colorMask); \
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__m256i blr1AG = _mm256_srli_epi16(blr1, 8); \
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__m256i blr1RB = _mm256_and_si256(blr1, colorMask); \
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__m256i blr2AG = _mm256_srli_epi16(blr2, 8); \
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__m256i blr2RB = _mm256_and_si256(blr2, colorMask); \
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\
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__m256i odxidy1 = _mm256_unpacklo_epi32(idxidy, dxidy); \
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__m256i odxidy2 = _mm256_unpackhi_epi32(idxidy, dxidy); \
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tlr1AG = _mm256_mullo_epi16(tlr1AG, odxidy1); \
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tlr1RB = _mm256_mullo_epi16(tlr1RB, odxidy1); \
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tlr2AG = _mm256_mullo_epi16(tlr2AG, odxidy2); \
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tlr2RB = _mm256_mullo_epi16(tlr2RB, odxidy2); \
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__m256i odxdy1 = _mm256_unpacklo_epi32(idxdy, dxdy); \
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__m256i odxdy2 = _mm256_unpackhi_epi32(idxdy, dxdy); \
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blr1AG = _mm256_mullo_epi16(blr1AG, odxdy1); \
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blr1RB = _mm256_mullo_epi16(blr1RB, odxdy1); \
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blr2AG = _mm256_mullo_epi16(blr2AG, odxdy2); \
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blr2RB = _mm256_mullo_epi16(blr2RB, odxdy2); \
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\
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/* Add the values, and shift to only keep 8 significant bits per colors */ \
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__m256i topAG = _mm256_hadd_epi32(tlr1AG, tlr2AG); \
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__m256i topRB = _mm256_hadd_epi32(tlr1RB, tlr2RB); \
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__m256i botAG = _mm256_hadd_epi32(blr1AG, blr2AG); \
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__m256i botRB = _mm256_hadd_epi32(blr1RB, blr2RB); \
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__m256i rAG = _mm256_add_epi16(topAG, botAG); \
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__m256i rRB = _mm256_add_epi16(topRB, botRB); \
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rRB = _mm256_srli_epi16(rRB, 8); \
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/* Correct for hadd */ \
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rAG = _mm256_permute4x64_epi64(rAG, _MM_SHUFFLE(3, 1, 2, 0)); \
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rRB = _mm256_permute4x64_epi64(rRB, _MM_SHUFFLE(3, 1, 2, 0)); \
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_mm256_storeu_si256((__m256i*)(b), _mm256_blendv_epi8(rAG, rRB, colorMask)); \
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}
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inline void fetchTransformedBilinear_pixelBounds(int, int l1, int l2, int &v1, int &v2)
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{
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if (v1 < l1)
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v2 = v1 = l1;
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else if (v1 >= l2)
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v2 = v1 = l2;
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else
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v2 = v1 + 1;
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Q_ASSERT(v1 >= l1 && v1 <= l2);
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Q_ASSERT(v2 >= l1 && v2 <= l2);
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}
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void QT_FASTCALL fetchTransformedBilinearARGB32PM_simple_upscale_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int /*fdy*/)
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{
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int y1 = (fy >> 16);
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int y2;
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fetchTransformedBilinear_pixelBounds(image.height, image.y1, image.y2 - 1, y1, y2);
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const uint *s1 = (const uint *)image.scanLine(y1);
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const uint *s2 = (const uint *)image.scanLine(y2);
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int disty = (fy & 0x0000ffff) >> 8;
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int idisty = 256 - disty;
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int x = fx >> 16;
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int length = end - b;
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// The idea is first to do the interpolation between the row s1 and the row s2
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// into an intermediate buffer, then we interpolate between two pixel of this buffer.
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// intermediate_buffer[0] is a buffer of red-blue component of the pixel, in the form 0x00RR00BB
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// intermediate_buffer[1] is the alpha-green component of the pixel, in the form 0x00AA00GG
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// +1 for the last pixel to interpolate with, and +1 for rounding errors.
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quint32 intermediate_buffer[2][BufferSize + 2];
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// count is the size used in the intermediate_buffer.
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int count = (qint64(length) * fdx + FixedScale - 1) / FixedScale + 2;
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Q_ASSERT(count <= BufferSize + 2); //length is supposed to be <= buffer_size and data->m11 < 1 in this case
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int f = 0;
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int lim = qMin(count, image.x2 - x);
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if (x < image.x1) {
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Q_ASSERT(x < image.x2);
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uint t = s1[image.x1];
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uint b = s2[image.x1];
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quint32 rb = (((t & 0xff00ff) * idisty + (b & 0xff00ff) * disty) >> 8) & 0xff00ff;
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quint32 ag = ((((t>>8) & 0xff00ff) * idisty + ((b>>8) & 0xff00ff) * disty) >> 8) & 0xff00ff;
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do {
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intermediate_buffer[0][f] = rb;
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intermediate_buffer[1][f] = ag;
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f++;
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x++;
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} while (x < image.x1 && f < lim);
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}
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const __m256i disty_ = _mm256_set1_epi16(disty);
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const __m256i idisty_ = _mm256_set1_epi16(idisty);
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const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
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lim -= 7;
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for (; f < lim; x += 8, f += 8) {
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// Load 8 pixels from s1, and split the alpha-green and red-blue component
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__m256i top = _mm256_loadu_si256((const __m256i*)((const uint *)(s1)+x));
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__m256i topAG = _mm256_srli_epi16(top, 8);
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__m256i topRB = _mm256_and_si256(top, colorMask);
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// Multiplies each color component by idisty
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topAG = _mm256_mullo_epi16 (topAG, idisty_);
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topRB = _mm256_mullo_epi16 (topRB, idisty_);
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// Same for the s2 vector
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__m256i bottom = _mm256_loadu_si256((const __m256i*)((const uint *)(s2)+x));
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__m256i bottomAG = _mm256_srli_epi16(bottom, 8);
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__m256i bottomRB = _mm256_and_si256(bottom, colorMask);
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bottomAG = _mm256_mullo_epi16 (bottomAG, disty_);
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bottomRB = _mm256_mullo_epi16 (bottomRB, disty_);
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// Add the values, and shift to only keep 8 significant bits per colors
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__m256i rAG =_mm256_add_epi16(topAG, bottomAG);
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rAG = _mm256_srli_epi16(rAG, 8);
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_mm256_storeu_si256((__m256i*)(&intermediate_buffer[1][f]), rAG);
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__m256i rRB =_mm256_add_epi16(topRB, bottomRB);
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rRB = _mm256_srli_epi16(rRB, 8);
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_mm256_storeu_si256((__m256i*)(&intermediate_buffer[0][f]), rRB);
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}
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for (; f < count; f++) { // Same as above but without simd
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x = qMin(x, image.x2 - 1);
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uint t = s1[x];
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uint b = s2[x];
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intermediate_buffer[0][f] = (((t & 0xff00ff) * idisty + (b & 0xff00ff) * disty) >> 8) & 0xff00ff;
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intermediate_buffer[1][f] = ((((t>>8) & 0xff00ff) * idisty + ((b>>8) & 0xff00ff) * disty) >> 8) & 0xff00ff;
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x++;
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}
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// Now interpolate the values from the intermediate_buffer to get the final result.
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fx &= FixedScale - 1;
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Q_ASSERT((fx >> 16) == 0);
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const __m128i v_fdx = _mm_set1_epi32(fdx * 4);
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const __m128i v_blend = _mm_set1_epi32(0x00800080);
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__m128i v_fx = _mm_setr_epi32(fx, fx + fdx, fx + fdx + fdx, fx + fdx + fdx + fdx);
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while (b < end - 3) {
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const __m128i offset = _mm_srli_epi32(v_fx, 16);
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__m256i vrb = _mm256_i32gather_epi64((const long long *)intermediate_buffer[0], offset, 4);
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__m256i vag = _mm256_i32gather_epi64((const long long *)intermediate_buffer[1], offset, 4);
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__m128i vdx = _mm_and_si128(v_fx, _mm_set1_epi32(0x0000ffff));
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vdx = _mm_srli_epi16(vdx, 8);
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__m128i vidx = _mm_sub_epi32(_mm_set1_epi32(256), vdx);
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__m256i vmulx = _mm256_castsi128_si256(_mm_unpacklo_epi32(vidx, vdx));
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vmulx = _mm256_inserti128_si256(vmulx, _mm_unpackhi_epi32(vidx, vdx), 1);
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vrb = _mm256_mullo_epi32(vrb, vmulx);
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vag = _mm256_mullo_epi32(vag, vmulx);
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__m256i vrbag = _mm256_hadd_epi32(vrb, vag);
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vrbag = _mm256_permute4x64_epi64(vrbag, _MM_SHUFFLE(3, 1, 2, 0));
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__m128i rb = _mm256_castsi256_si128(vrbag);
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__m128i ag = _mm256_extracti128_si256(vrbag, 1);
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rb = _mm_srli_epi16(rb, 8);
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_mm_storeu_si128((__m128i*)b, _mm_blendv_epi8(ag, rb, v_blend));
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b += 4;
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fx += 4 * fdx;
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v_fx = _mm_add_epi32(v_fx, v_fdx);
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}
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while (b < end) {
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int x = (fx >> 16);
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uint distx = (fx & 0x0000ffff) >> 8;
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uint idistx = 256 - distx;
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uint rb = ((intermediate_buffer[0][x] * idistx + intermediate_buffer[0][x + 1] * distx) >> 8) & 0xff00ff;
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uint ag = (intermediate_buffer[1][x] * idistx + intermediate_buffer[1][x + 1] * distx) & 0xff00ff00;
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*b = rb | ag;
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b++;
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fx += fdx;
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}
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}
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void QT_FASTCALL fetchTransformedBilinearARGB32PM_downscale_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int /*fdy*/)
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{
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int y1 = (fy >> 16);
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int y2;
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fetchTransformedBilinear_pixelBounds(image.height, image.y1, image.y2 - 1, y1, y2);
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const uint *s1 = (const uint *)image.scanLine(y1);
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const uint *s2 = (const uint *)image.scanLine(y2);
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const int disty8 = (fy & 0x0000ffff) >> 8;
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const int disty4 = (disty8 + 0x08) >> 4;
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const qint64 min_fx = qint64(image.x1) * FixedScale;
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const qint64 max_fx = qint64(image.x2 - 1) * FixedScale;
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while (b < end) {
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int x1 = (fx >> 16);
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int x2;
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fetchTransformedBilinear_pixelBounds(image.width, image.x1, image.x2 - 1, x1, x2);
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if (x1 != x2)
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break;
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uint top = s1[x1];
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uint bot = s2[x1];
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*b = INTERPOLATE_PIXEL_256(top, 256 - disty8, bot, disty8);
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fx += fdx;
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++b;
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}
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uint *boundedEnd = end;
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if (fdx > 0)
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boundedEnd = qMin(boundedEnd, b + (max_fx - fx) / fdx);
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else if (fdx < 0)
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boundedEnd = qMin(boundedEnd, b + (min_fx - fx) / fdx);
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// A fast middle part without boundary checks
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const __m256i vdistShuffle =
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_mm256_setr_epi8(0, char(0x80), 0, char(0x80), 4, char(0x80), 4, char(0x80), 8, char(0x80), 8, char(0x80), 12, char(0x80), 12, char(0x80),
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0, char(0x80), 0, char(0x80), 4, char(0x80), 4, char(0x80), 8, char(0x80), 8, char(0x80), 12, char(0x80), 12, char(0x80));
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const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
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const __m256i v_256 = _mm256_set1_epi16(256);
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const __m256i v_disty = _mm256_set1_epi16(disty4);
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const __m256i v_fdx = _mm256_set1_epi32(fdx * 8);
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const __m256i v_fx_r = _mm256_set1_epi32(0x08);
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const __m256i v_index = _mm256_setr_epi32(0, 1, 2, 3, 4, 5, 6, 7);
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__m256i v_fx = _mm256_set1_epi32(fx);
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v_fx = _mm256_add_epi32(v_fx, _mm256_mullo_epi32(_mm256_set1_epi32(fdx), v_index));
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while (b < boundedEnd - 7) {
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const __m256i offset = _mm256_srli_epi32(v_fx, 16);
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const __m128i offsetLo = _mm256_castsi256_si128(offset);
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const __m128i offsetHi = _mm256_extracti128_si256(offset, 1);
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const __m256i toplo = _mm256_i32gather_epi64((const long long *)s1, offsetLo, 4);
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const __m256i tophi = _mm256_i32gather_epi64((const long long *)s1, offsetHi, 4);
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const __m256i botlo = _mm256_i32gather_epi64((const long long *)s2, offsetLo, 4);
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const __m256i bothi = _mm256_i32gather_epi64((const long long *)s2, offsetHi, 4);
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__m256i v_distx = _mm256_srli_epi16(v_fx, 8);
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v_distx = _mm256_srli_epi16(_mm256_add_epi32(v_distx, v_fx_r), 4);
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v_distx = _mm256_shuffle_epi8(v_distx, vdistShuffle);
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interpolate_4_pixels_16_avx2(toplo, tophi, botlo, bothi, v_distx, v_disty, colorMask, v_256, b);
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b += 8;
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v_fx = _mm256_add_epi32(v_fx, v_fdx);
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}
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fx = _mm_extract_epi32(_mm256_castsi256_si128(v_fx) , 0);
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while (b < boundedEnd) {
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int x = (fx >> 16);
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int distx8 = (fx & 0x0000ffff) >> 8;
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*b = interpolate_4_pixels(s1 + x, s2 + x, distx8, disty8);
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fx += fdx;
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++b;
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}
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while (b < end) {
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int x1 = (fx >> 16);
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int x2;
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fetchTransformedBilinear_pixelBounds(image.width, image.x1, image.x2 - 1, x1, x2);
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uint tl = s1[x1];
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uint tr = s1[x2];
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uint bl = s2[x1];
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uint br = s2[x2];
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int distx8 = (fx & 0x0000ffff) >> 8;
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*b = interpolate_4_pixels(tl, tr, bl, br, distx8, disty8);
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fx += fdx;
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++b;
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}
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}
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void QT_FASTCALL fetchTransformedBilinearARGB32PM_fast_rotate_helper_avx2(uint *b, uint *end, const QTextureData &image,
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int &fx, int &fy, int fdx, int fdy)
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{
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const qint64 min_fx = qint64(image.x1) * FixedScale;
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const qint64 max_fx = qint64(image.x2 - 1) * FixedScale;
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const qint64 min_fy = qint64(image.y1) * FixedScale;
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const qint64 max_fy = qint64(image.y2 - 1) * FixedScale;
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// first handle the possibly bounded part in the beginning
|
||||
while (b < end) {
|
||||
int x1 = (fx >> 16);
|
||||
int x2;
|
||||
int y1 = (fy >> 16);
|
||||
int y2;
|
||||
fetchTransformedBilinear_pixelBounds(image.width, image.x1, image.x2 - 1, x1, x2);
|
||||
fetchTransformedBilinear_pixelBounds(image.height, image.y1, image.y2 - 1, y1, y2);
|
||||
if (x1 != x2 && y1 != y2)
|
||||
break;
|
||||
const uint *s1 = (const uint *)image.scanLine(y1);
|
||||
const uint *s2 = (const uint *)image.scanLine(y2);
|
||||
uint tl = s1[x1];
|
||||
uint tr = s1[x2];
|
||||
uint bl = s2[x1];
|
||||
uint br = s2[x2];
|
||||
int distx = (fx & 0x0000ffff) >> 8;
|
||||
int disty = (fy & 0x0000ffff) >> 8;
|
||||
*b = interpolate_4_pixels(tl, tr, bl, br, distx, disty);
|
||||
fx += fdx;
|
||||
fy += fdy;
|
||||
++b;
|
||||
}
|
||||
uint *boundedEnd = end;
|
||||
if (fdx > 0)
|
||||
boundedEnd = qMin(boundedEnd, b + (max_fx - fx) / fdx);
|
||||
else if (fdx < 0)
|
||||
boundedEnd = qMin(boundedEnd, b + (min_fx - fx) / fdx);
|
||||
if (fdy > 0)
|
||||
boundedEnd = qMin(boundedEnd, b + (max_fy - fy) / fdy);
|
||||
else if (fdy < 0)
|
||||
boundedEnd = qMin(boundedEnd, b + (min_fy - fy) / fdy);
|
||||
|
||||
// until boundedEnd we can now have a fast middle part without boundary checks
|
||||
const __m256i vdistShuffle =
|
||||
_mm256_setr_epi8(0, char(0x80), 0, char(0x80), 4, char(0x80), 4, char(0x80), 8, char(0x80), 8, char(0x80), 12, char(0x80), 12, char(0x80),
|
||||
0, char(0x80), 0, char(0x80), 4, char(0x80), 4, char(0x80), 8, char(0x80), 8, char(0x80), 12, char(0x80), 12, char(0x80));
|
||||
const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
|
||||
const __m256i v_256 = _mm256_set1_epi16(256);
|
||||
const __m256i v_fdx = _mm256_set1_epi32(fdx * 8);
|
||||
const __m256i v_fdy = _mm256_set1_epi32(fdy * 8);
|
||||
const __m256i v_fxy_r = _mm256_set1_epi32(0x08);
|
||||
const __m256i v_index = _mm256_setr_epi32(0, 1, 2, 3, 4, 5, 6, 7);
|
||||
__m256i v_fx = _mm256_set1_epi32(fx);
|
||||
__m256i v_fy = _mm256_set1_epi32(fy);
|
||||
v_fx = _mm256_add_epi32(v_fx, _mm256_mullo_epi32(_mm256_set1_epi32(fdx), v_index));
|
||||
v_fy = _mm256_add_epi32(v_fy, _mm256_mullo_epi32(_mm256_set1_epi32(fdy), v_index));
|
||||
|
||||
const uchar *textureData = image.imageData;
|
||||
const int bytesPerLine = image.bytesPerLine;
|
||||
const __m256i vbpl = _mm256_set1_epi16(bytesPerLine/4);
|
||||
|
||||
while (b < boundedEnd - 7) {
|
||||
const __m256i vy = _mm256_packs_epi32(_mm256_srli_epi32(v_fy, 16), _mm256_setzero_si256());
|
||||
// 8x16bit * 8x16bit -> 8x32bit
|
||||
__m256i offset = _mm256_unpacklo_epi16(_mm256_mullo_epi16(vy, vbpl), _mm256_mulhi_epi16(vy, vbpl));
|
||||
offset = _mm256_add_epi32(offset, _mm256_srli_epi32(v_fx, 16));
|
||||
const __m128i offsetLo = _mm256_castsi256_si128(offset);
|
||||
const __m128i offsetHi = _mm256_extracti128_si256(offset, 1);
|
||||
const uint *topData = (const uint *)(textureData);
|
||||
const uint *botData = (const uint *)(textureData + bytesPerLine);
|
||||
const __m256i toplo = _mm256_i32gather_epi64((const long long *)topData, offsetLo, 4);
|
||||
const __m256i tophi = _mm256_i32gather_epi64((const long long *)topData, offsetHi, 4);
|
||||
const __m256i botlo = _mm256_i32gather_epi64((const long long *)botData, offsetLo, 4);
|
||||
const __m256i bothi = _mm256_i32gather_epi64((const long long *)botData, offsetHi, 4);
|
||||
|
||||
__m256i v_distx = _mm256_srli_epi16(v_fx, 8);
|
||||
__m256i v_disty = _mm256_srli_epi16(v_fy, 8);
|
||||
v_distx = _mm256_srli_epi16(_mm256_add_epi32(v_distx, v_fxy_r), 4);
|
||||
v_disty = _mm256_srli_epi16(_mm256_add_epi32(v_disty, v_fxy_r), 4);
|
||||
v_distx = _mm256_shuffle_epi8(v_distx, vdistShuffle);
|
||||
v_disty = _mm256_shuffle_epi8(v_disty, vdistShuffle);
|
||||
|
||||
interpolate_4_pixels_16_avx2(toplo, tophi, botlo, bothi, v_distx, v_disty, colorMask, v_256, b);
|
||||
b += 8;
|
||||
v_fx = _mm256_add_epi32(v_fx, v_fdx);
|
||||
v_fy = _mm256_add_epi32(v_fy, v_fdy);
|
||||
}
|
||||
fx = _mm_extract_epi32(_mm256_castsi256_si128(v_fx) , 0);
|
||||
fy = _mm_extract_epi32(_mm256_castsi256_si128(v_fy) , 0);
|
||||
|
||||
while (b < boundedEnd) {
|
||||
int x = (fx >> 16);
|
||||
int y = (fy >> 16);
|
||||
|
||||
const uint *s1 = (const uint *)image.scanLine(y);
|
||||
const uint *s2 = (const uint *)image.scanLine(y + 1);
|
||||
|
||||
int distx = (fx & 0x0000ffff) >> 8;
|
||||
int disty = (fy & 0x0000ffff) >> 8;
|
||||
*b = interpolate_4_pixels(s1 + x, s2 + x, distx, disty);
|
||||
|
||||
fx += fdx;
|
||||
fy += fdy;
|
||||
++b;
|
||||
}
|
||||
|
||||
while (b < end) {
|
||||
int x1 = (fx >> 16);
|
||||
int x2;
|
||||
int y1 = (fy >> 16);
|
||||
int y2;
|
||||
|
||||
fetchTransformedBilinear_pixelBounds(image.width, image.x1, image.x2 - 1, x1, x2);
|
||||
fetchTransformedBilinear_pixelBounds(image.height, image.y1, image.y2 - 1, y1, y2);
|
||||
|
||||
const uint *s1 = (const uint *)image.scanLine(y1);
|
||||
const uint *s2 = (const uint *)image.scanLine(y2);
|
||||
|
||||
uint tl = s1[x1];
|
||||
uint tr = s1[x2];
|
||||
uint bl = s2[x1];
|
||||
uint br = s2[x2];
|
||||
|
||||
int distx = (fx & 0x0000ffff) >> 8;
|
||||
int disty = (fy & 0x0000ffff) >> 8;
|
||||
*b = interpolate_4_pixels(tl, tr, bl, br, distx, disty);
|
||||
|
||||
fx += fdx;
|
||||
fy += fdy;
|
||||
++b;
|
||||
}
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in New Issue