Handle uploading of faked sub-images
One trick that is possible to do with QImage is to make it be sub image of its imagedata by manipulating the data start and bytes-per-line, we can not upload that directly and need to detect the case and create a clean copy to upload. Task-number: QTBUG-70105 Change-Id: I7ce184a0892fb4071b6dcc1a1fd3881a4e0703cd Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Liang Qi <liang.qi@qt.io>bb10
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@ -313,6 +313,11 @@ qsizetype QOpenGLTextureUploader::textureImage(GLenum target, const QImage &imag
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if (newSize != tx.size())
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tx = tx.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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// Handle cases where the QImage is actually a sub image of its image data:
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qsizetype naturalBpl = ((qsizetype(tx.width()) * tx.depth() + 31) >> 5) << 2;
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if (tx.bytesPerLine() != naturalBpl)
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tx = tx.copy(tx.rect());
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funcs->glTexImage2D(target, 0, internalFormat, tx.width(), tx.height(), 0, externalFormat, pixelType, tx.constBits());
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qsizetype cost = qint64(tx.width()) * tx.height() * tx.depth() / 8;
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