rhi: gl: Fix ms renderbuffer on WASM with WebGL2

Unlike renderbufferStorage, renderbufferStorageMultisample is not
guaranteed to accept the unsized GL_DEPTH_STENCIL internalformat. For the
former, WebGL 2 guarantees it for compatibility for WebGL 1, but the
multisample version does not exist in WebGL 1, so from the specs it is not
given at all that the unsized format would be accepted. So use the ES 3.0
sized format instead, like we would on a "real" ES 3.0 implementation.

Fixes: QTBUG-80296
Change-Id: I822ae382097085c0a3279c16bb69a173dbf15093
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
bb10
Laszlo Agocs 2019-11-25 11:15:22 +01:00
parent cfd2f3c46e
commit ee3e0ed751
1 changed files with 1 additions and 2 deletions

View File

@ -3147,8 +3147,7 @@ bool QGles2RenderBuffer::build()
switch (m_type) {
case QRhiRenderBuffer::DepthStencil:
if (rhiD->caps.msaaRenderBuffer && samples > 1) {
const GLenum storage = rhiD->caps.needsDepthStencilCombinedAttach ? GL_DEPTH_STENCIL : GL_DEPTH24_STENCIL8;
rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, storage,
rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8,
size.width(), size.height());
stencilRenderbuffer = 0;
} else if (rhiD->caps.packedDepthStencil || rhiD->caps.needsDepthStencilCombinedAttach) {