From fc6c050b409ec4697a58e8f4fc028a6a4b3d46f7 Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Fri, 6 Jan 2012 14:11:55 +0100 Subject: [PATCH] Limit Bezier curve subdivision to maximum 512 line segments. Avoid running out of time and memory for extreme cases. Task-number: QTBUG-23443 Change-Id: Iac7799097d61295bb7395a2efe48b3e7d9257919 Reviewed-by: Gunnar Sletta --- src/gui/painting/qbezier.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp index 4305ea8cbc..75a75ead7d 100644 --- a/src/gui/painting/qbezier.cpp +++ b/src/gui/painting/qbezier.cpp @@ -190,9 +190,12 @@ static inline bool findInflections(qreal a, qreal b, qreal c, void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold) const { - QBezier beziers[32]; + QBezier beziers[10]; + int levels[10]; beziers[0] = *this; + levels[0] = 9; QBezier *b = beziers; + int *lvl = levels; while (b >= beziers) { // check if we can pop the top bezier curve from the stack @@ -208,23 +211,29 @@ void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); l = 1.; } - if (d < bezier_flattening_threshold*l || b == beziers + 31) { + if (d < bezier_flattening_threshold*l || *lvl == 0) { // good enough, we pop it off and add the endpoint polygon->append(QPointF(b->x4, b->y4)); --b; + --lvl; } else { // split, second half of the polygon goes lower into the stack b->split(b+1, b); + lvl[1] = --lvl[0]; ++b; + ++lvl; } } } void QBezier::addToPolygon(QDataBuffer &polygon, qreal bezier_flattening_threshold) const { - QBezier beziers[32]; + QBezier beziers[10]; + int levels[10]; beziers[0] = *this; + levels[0] = 9; QBezier *b = beziers; + int *lvl = levels; while (b >= beziers) { // check if we can pop the top bezier curve from the stack @@ -240,14 +249,17 @@ void QBezier::addToPolygon(QDataBuffer &polygon, qreal bezier_flattenin qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); l = 1.; } - if (d < bezier_flattening_threshold*l || b == beziers + 31) { + if (d < bezier_flattening_threshold*l || *lvl == 0) { // good enough, we pop it off and add the endpoint polygon.add(QPointF(b->x4, b->y4)); --b; + --lvl; } else { // split, second half of the polygon goes lower into the stack b->split(b+1, b); + lvl[1] = --lvl[0]; ++b; + ++lvl; } } }