Fix grammar issues in SCTP documentation

Change-Id: I11bfb20dc3d4db98dccfd3bc680fb1ffbd522508
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
bb10
Alex Trotsenko 2016-07-29 19:15:48 +03:00
parent d875d5e2fc
commit fcbbd7bc3d
4 changed files with 15 additions and 15 deletions

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@ -1002,7 +1002,7 @@ template<> void QSharedDataPointer<QNetworkProxyQueryPrivate>::detach()
\row
\li SctpServer
\li Passive server sockets that listen on a SCTP port and await
\li Passive server sockets that listen on an SCTP port and await
incoming connections from the network. Normally, only the
local port is used, but the remote address could be used in
specific circumstances, for example to indicate which remote
@ -1032,7 +1032,7 @@ template<> void QSharedDataPointer<QNetworkProxyQueryPrivate>::detach()
connections from the network
\value UrlRequest a more complex request which involves loading
of a URL
\value SctpServer a SCTP server that listens for incoming
\value SctpServer an SCTP server that listens for incoming
connections from the network
\sa queryType(), setQueryType()

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@ -1289,7 +1289,7 @@ bool QAbstractSocketPrivate::readFromSocket()
/*! \internal
Prevents from the recursive readyRead() emission.
Emits readyRead(), protecting against recursion.
*/
void QAbstractSocketPrivate::emitReadyRead(int channel)
{
@ -1306,7 +1306,7 @@ void QAbstractSocketPrivate::emitReadyRead(int channel)
/*! \internal
Prevents from the recursive bytesWritten() emission.
Emits bytesWritten(), protecting against recursion.
*/
void QAbstractSocketPrivate::emitBytesWritten(qint64 bytes, int channel)
{

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@ -55,7 +55,7 @@
TCP. See the QSctpSocket documentation for more protocol details.
QSctpServer is a convenience subclass of QTcpServer that allows
you to accept incoming STCP socket connections either in TCP
you to accept incoming SCTP socket connections either in TCP
emulation or in datagram mode.
The most common way to use QSctpServer is to construct an object
@ -157,7 +157,7 @@ QSctpServer::~QSctpServer()
maximum number of channels value would be used. Negative \a count
sets a TCP emulation mode.
Call this member only when QSctpServer is in UnconnectedState.
Call this method only when QSctpServer is in UnconnectedState.
\sa maxChannelCount(), QSctpSocket
*/

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@ -60,7 +60,7 @@
independent channels, so that if there is data loss in one stream,
delivery will not be affected for the other streams.
As message-oriented, SCTP transports a sequence of messages,
Being message-oriented, SCTP transports a sequence of messages,
rather than transporting an unbroken stream of bytes as does TCP.
Like in UDP, in SCTP a sender sends a message in one operation,
and that exact message is passed to the receiving application
@ -83,17 +83,17 @@
\endlist
To set a continuous byte stream mode, instantiate QSctpSocket and
call setMaxChannelCount() with the negative number of channels. This
gives the ability to use QSctpSocket as a regular buffered
QTcpSocket. You can call connectToHost() to initiate connection
with endpoint, write() to transmit and read() to receive data from
the peer, but you cannot distinguish message boundaries.
call setMaxChannelCount() with a negative value. This gives the
ability to use QSctpSocket as a regular buffered QTcpSocket. You
can call connectToHost() to initiate connection with endpoint,
write() to transmit and read() to receive data from the peer, but
you cannot distinguish message boundaries.
By default, QSctpSocket operates in datagram mode. Before
connecting, call setMaxChannelCount() to set the maximum number of
channels that the application is prepared to support. This number
is a negotiated parameter with remote endpoint and its value can
be bounded by the operating system. The default value of 0
is a parameter negotiated with the remote endpoint and its value
can be bounded by the operating system. The default value of 0
indicates to use the peer's value. If both endpoints have default
values, then number of connection channels is system-dependent.
After establishing a connection, you can fetch the actual number
@ -412,7 +412,7 @@ void QSctpSocket::disconnectFromHost()
is 0, endpoint's value for maximum number of channels is used.
Negative \a count sets a continuous byte stream mode.
Call this member only when QSctpSocket is in UnconnectedState.
Call this method only when QSctpSocket is in UnconnectedState.
\sa maxChannelCount(), readChannelCount(), writeChannelCount()
*/