rhi: vk: Avoid shadowing local variable
Change-Id: I7ad14ff05a1ff10113f5d3985662970d74e68ead Reviewed-by: Andy Nichols <andy.nichols@qt.io>bb10
parent
0eb8a332af
commit
fe5f2c8bff
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@ -4298,13 +4298,14 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
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QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, srb);
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const int descSetIdx = srbD->hasSlottedResource ? currentFrameSlot : 0;
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auto &descSetBd(srbD->boundResourceData[descSetIdx]);
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bool rewriteDescSet = false;
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// Do host writes and mark referenced shader resources as in-use.
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// Also prepare to ensure the descriptor set we are going to bind refers to up-to-date Vk objects.
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for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
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const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
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QVkShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[descSetIdx][i]);
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const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings[i].data();
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QVkShaderResourceBindings::BoundResourceData &bd(descSetBd[i]);
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switch (b->type) {
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case QRhiShaderResourceBinding::UniformBuffer:
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{
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@ -4441,9 +4442,9 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
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if (b->type == QRhiShaderResourceBinding::UniformBuffer && b->u.ubuf.hasDynamicOffset) {
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uint32_t offset = 0;
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for (int i = 0; i < dynamicOffsetCount; ++i) {
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const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]);
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if (dynOfs.first == b->binding) {
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offset = dynOfs.second;
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const QRhiCommandBuffer::DynamicOffset &bindingOffsetPair(dynamicOffsets[i]);
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if (bindingOffsetPair.first == b->binding) {
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offset = bindingOffsetPair.second;
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break;
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}
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}
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