Fix bidi reordering when part of text is rendered by fallback font
If the fallback font is used for part of a RTL text, we need to position the different text items accordingly, subtracting the advance instead of adding it. Task-number: QTBUG-17117 Done-with: Lars (cherry picked from commit e5e1ff0d6f4e6a8457da61b5b215730de6f960bd) Change-Id: I73b501d36e5c9e12112cc1997c1d360f3a4a6083 Reviewed-on: http://codereview.qt.nokia.com/1228 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>bb10
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3422bc3b18
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febb4b8df3
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@ -6629,6 +6629,10 @@ void QPainter::drawTextItem(const QPointF &p, const QTextItem &_ti)
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qreal x = p.x();
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qreal y = p.y();
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bool rtl = ti.flags & QTextItem::RightToLeft;
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if (rtl)
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x += ti.width.toReal();
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int start = 0;
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int end, i;
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for (end = 0; end < ti.glyphs.numGlyphs; ++end) {
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@ -6645,14 +6649,19 @@ void QPainter::drawTextItem(const QPointF &p, const QTextItem &_ti)
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ti2.width += ti.glyphs.effectiveAdvance(i);
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}
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if (rtl)
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x -= ti2.width.toReal();
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d->engine->drawTextItem(QPointF(x, y), ti2);
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if (!rtl)
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x += ti2.width.toReal();
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// reset the high byte for all glyphs and advance to the next sub-string
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const int hi = which << 24;
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for (i = start; i < end; ++i) {
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glyphs.glyphs[i] = hi | glyphs.glyphs[i];
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}
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x += ti2.width.toReal();
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// change engine
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start = end;
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@ -6667,6 +6676,9 @@ void QPainter::drawTextItem(const QPointF &p, const QTextItem &_ti)
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ti2.width += ti.glyphs.effectiveAdvance(i);
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}
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if (rtl)
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x -= ti2.width.toReal();
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if (d->extended)
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d->extended->drawTextItem(QPointF(x, y), ti2);
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else
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