Commit Graph

5 Commits (052d2cd6aa3c01aa42080b8be327ce963be4676a)

Author SHA1 Message Date
Oswald Buddenhagen b35ea875a1 put ANGLE includes in a QtANGLE subdir
otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).

Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
2013-06-10 21:12:13 +02:00
Samuel Rødal 2ab9b747fc Merge remote-tracking branch 'gerrit/release' into stable
Conflicts:
	configure
	mkspecs/features/qt_module_headers.prf
	mkspecs/features/qt_tool.prf
	src/angle/angle.pro
	src/tools/bootstrap/bootstrap.pro
	tests/auto/widgets/kernel/qwidget/tst_qwidget.cpp

Change-Id: Ide5759fe419a50f1c944211a48f7c66f662684e0
2013-03-21 08:49:01 +01:00
Oswald Buddenhagen e79e1c1a16 pass module version to syncqt
this is cleaner than having it parse qmake project files.
the only remaining built-in version extraction is the fallback to
qglobal.h needed for bootstrapping.

as a "side effect", this fixes the build of modules with mismatched
versions centralized in .qmake.conf, as this was simply not handled so
far.

the -mkspecsdir syncqt option goes away, as there is no use case for it
any more.

Task-number: QTBUG-29838
Change-Id: I6912a38f0e93a26bc267a9e3d738506fd3ad431b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
2013-03-20 19:03:45 +01:00
Oswald Buddenhagen cb22d3bbba consolidate syncqt invocations
Change-Id: Ic28ea95201501b05c4a62366d1f70fa120161927
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-03-13 18:40:26 +01:00
Jason Barron e0c0e83fd5 Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:

http://code.google.com/p/angleproject/

ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:

    -opengl desktop

To configure Qt to use another OpenGL ES 2 implementation,
you should use:

    -opengl es2 -no-angle

Task-number: QTBUG-24207

Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-24 02:29:15 +02:00