otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).
Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
this is cleaner than having it parse qmake project files.
the only remaining built-in version extraction is the fallback to
qglobal.h needed for bootstrapping.
as a "side effect", this fixes the build of modules with mismatched
versions centralized in .qmake.conf, as this was simply not handled so
far.
the -mkspecsdir syncqt option goes away, as there is no use case for it
any more.
Task-number: QTBUG-29838
Change-Id: I6912a38f0e93a26bc267a9e3d738506fd3ad431b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>