The extra code for using the OpenGL paint engine is significant enough
to be distracting from what the examples are supposed to show. If we
want to show how to use QPainter on an OpenGL widget, then we can make
dedicated and documented examples for that, in the OpenGL category. And
we have such examples in the Qt OpenGL module anyway.
As is, the examples feel more like manual tests of the OpenGL paint
engine; if we need more coverage there, then we can add it there.
Change-Id: I7b56ea6d08c02cd0a1050ab03991656a0538498d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Several of the examples were not even working besides using deprecated
classes.
Change-Id: I352e0629d490593edcc5868d2ec5a8ff222eaeab
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.
Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Updated those .qdoc files to refer to the new relative examples
emplacement. Images and snippets to be moved later.
Also grouped all widgets related examples under widgets.
Change-Id: Ib29696e2d8948524537f53e8dda88f9ee26a597f
Reviewed-by: J-P Nurmi <j-p.nurmi@nokia.com>