Following the discussion in QTBUG-69452, the resulting change in
cc33dd0797, and the documentation of
QAction::shortcutVisibleInContextMenu, the intention is that the
attribute allows the overriding of the platform default.
However, QAction did ask both the attribute and the platform
integration, making the override impossible. Instead, ask only
the attribute, but default the value of the attribute to what the
platform integration provides.
[ChangeLog][QtGui][QAction] The shortcutVisibleInContextMenu property
defaults to the value of the Qt::AA_DontShowShortcutsInContextMenus
attribute, which in turn defaults to the platform integration. To
override the default, set the application attribute after
instantiating QApplication, or override the default for each
QAction instance.
Task-number: QTBUG-73990
Pick-to: 5.15 6.1
Change-Id: Iaba330913555d93d05efe1b3965a6aea39db5554
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This reverts commit 0336f08fec.
Reason for revert: This breaks tst_qquickpinchhandler;
We no longer seem to construct a QNativeGestureEvent of type
EndNativeGesture with it.
Change-Id: I942fa099d5c5a1c757accde0c67e407809ce2d72
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
The QSinglePointEvent is mostly responsible for setting
QEventPoint::state(); but in this case we need to decide based on
Qt::NativeGestureType, so it needs to be refined in the
QNativeGestureEvent constructor.
Fixes: QTBUG-94178
Change-Id: I9799fe5b8fea71f934311ae2f3bb8e033d132ec5
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
In similar way with vsp2, the interfaces are needed to support
qtwayland hardware layer for webOS.
https://doc.qt.io/qt-5/qml-qtwayland-compositor-waylandhardwarelayer.html
Change-Id: I14481373d696b501a774b9258da789554065a6ea
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Elvis Lee <kwangwoong.lee@lge.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Followup to 31f90e99b8.
The number of fingers involved in a gesture will likely become a key
feature to make different behaviors distinct.
Change-Id: Ib41b2fa7ab4ea7d008a6479c018b3d475a62a8fd
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
The latter forces users to build with RTTI enabled, as the typeid
use is in our public headers. Surprisingly this is also the case
even without instantiating the relevant template.
Change-Id: Icd18a2b85b250e0b77960797e5c43b7eaf9bd891
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
A previous change to fix QTBUG-85431 has caused this issue by emulating
the behavior of the non-enhanced mouse event handler in a particular
case, where mouse move events that did not change position were ignored.
However, some of these events seem to be involved in the dock drag&drop
implementation. This issue is also reproduced in pre-5.15 releases,
predating the QTBUG-85431 fix, by disabling the enhanced mouse event
handler by setting the QT_QPA_DISABLE_ENHANCED_MOUSE env var. However,
the ignored events in the current issue seem to be non-client events
only, while the QTBUG-85431 issue was related to client mouse events.
So we can restrict the test added in the QTBUG-85431 fix and have both
issues fixed.
Fixes: QTBUG-92182
Pick-to: 5.15 6.0 6.1
Change-Id: I98c0c8597912c7f4fe58af375a5a560695a82746
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
The initial approach for providing public access to native
interfaces via T::nativeInteface<I>() was based on the template
not being defined, and then having explicit instantiations of
the supported types in a source file, so that the accessors
were exported and available to the user.
This worked fine for "simple" types such as QOpenGLContext
and QOffscreenSurface, but presented a problem in the context
of classes with subclasses, such as Q{Core,Gui}Application.
To ensure that a native interface for QCoreApplication was
accessible both from QCoreApplication and its subclasses,
while at the same time preventing a native interface for
QGuiApplication to be accessible for QCoreApplication, the
nativeInterface() template function had to be declared in
each subclass. Which in turn meant specializing each native
interface once for each subclass it was available in.
This quickly became tedious to manage, and the requirements
for exposing a new native interface wasn't very clear with
all these template specializations and explicit instantiations
spread around.
To improve on this situation, while also squashing a few
other birds at the same time, we change the approach to
use type erasure. The definition of T::nativeInteface<I>()
is now inline, passing on the requested interface to a per
type (T, not I) helper function, with the interface type
flattened to a std::type_info.
The type_info requested by the user is then compared to the
available types in a single per-type (T) "switch statement",
which is a lot easier to follow for someone trying to trace
the logic of how a native interface is resolved.
We can safely rely on type_info being stable between the user
application and the Qt library as a result of exporting the
type info for each native interface, by explicitly ensuring
they have a key function. This is the same mechanism that
ensures we can safely dynamic_cast these interfaces, even
across library boundaries.
The use of a free standing templated helper function instead
of a member function in the type T, is to avoid shadowing issues,
and to not pollute the class namespace of T with the helper
function.
Since we are already changing the plumbing for how a user
resolves a native interface for a type T, we take the opportunity
to add a few extra safeguards to the machinery.
First, we add a static assert in the T::nativeInteface<I>()
definition, that ensures that only compatible interfaces,
as declared by the interface themselves, are allowed.
This ensures a compile time error when an incompatible
interface is requested, which improves on the link time
errors we had prior to this patch, and also offsets the
one downside of type erasure, namely that errors are only
caught at runtime.
Secondly, each interface meant for public consumption through
T::nativeInteface<I>() is declared with a revision, which
is checked when requesting the interface. This allows us
to bump the revision when we make breaking changes to the
interface that would have otherwise been binary incompatible.
Since the user will never see this interface due to the
revision check, they will not end up calling methods that
have been removed or renamed.
One advantage of moving to a type-erased approach for the
plumbing is that we're not longer exposing the native
interface types as part of the T::nativeInteface symbols.
This means that if we ever want to rename a native interface,
the only exported symbol that the user code relies on is
the type info. Renaming is then possible by just exporting
the type info for the old interface, but leaving it empty.
Since no class in Qt implements the old native interface,
the user will just get a nullptr back, similarly to bumping
the revision of an interface.
Change-Id: Ie50d8fb536aafe2836370caacb22afbcfaf1712a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Previously, resizeMaximizedWindows() would use the device
independent screen size as the source of truth when
setting window sizes. However this size may have been
rounded, which means that e.g. a fullscreen window may
fail to cover the entire screen.
Instead, use the native screen size as the true screen
size. Set QPlatformWindow geometry, and let the
platform update QWindow geometry via geometry change
events.
Pick-to: 6.1
Fixes: QTBUG-87334
Change-Id: If6e4852dea46ab03c83e469808c0047bc933ee47
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The machinery is not needed for all translation units, so keep it out
of qglobal.h.
Change-Id: Ib0459a3f7bc036f56b0810eb750d4641f567f1fe
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
QWindow receives keyboard originated context menu events, so it should
also receive events originating from a right-button mouse event.
Remove the incorrect statement about the special acceptance flag for
context menu events. There is no such thing, the event gets delievered
after the corresponding mouse press/release event.
Fixes: QTBUG-59988
Task-number: QTBUG-93486
Change-Id: I148310440604e74f600932cc1898fa152c483a61
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Move parsing to initHighDpiScaling() and store the parsed
factors in a vector. The factors are later applied in
updateHighDpiScaling() where the factor list is compared
to the screen list.
Change-Id: I59fc67b84932dbe69868a3683686a91e51333104
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In Qt Quick we now need to keep track of which QQDeliveryAgent is
responsible when a point is grabbed, either passively or exclusively.
When we re-deliver to that grabber, we need to do it via the same agent,
so that the same scene transform is used, and the grabber will see the
event in the correct coordinate system. It's easier to track this
mapping here instead of in a separate map in Qt Quick.
(This is an alternative to 40330b8f0a717098982d1f54f34a18a8262b1f55:
it was not possible to use QFlatMap, because we need to keep the passive
grabbers in the same order as they were added. We don't use a QList of
structs, because QPointerEvent::passiveGrabbers() needs to return a
QList of just the grabbers, and it's not as efficient to construct that
list in the accessor.)
Change-Id: I457114f816736749d2ea5ee48fa03524eb93d2d0
Pick-to: 6.1
Task-number: QTBUG-92944
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This reverts commit 40330b8f0a.
It was a bad idea to use QFlatMap here, because it is a sorted map, but
we need to keep the passive grabbers in the same order as the grabs happened.
So need to go back to an earlier version of the patch that uses two parallel QLists.
Pick-to: 6.1
Change-Id: I9e6013c2565986fe1eb9fd754f8259766f83bee5
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
QHighDpiScaling has two init/update functions:
- initHighDpiScaling(): called once during QGuiApplication construction
- updateHighDpiScaling(): called whenever (relevant) screen configuration changes
Currently the calls to updateHighDpiScaling() are made from
multiple places including platform code. Simplify by calling
it from two locations:
- QWindowSystemInterface::handleScreenAdded()
- QGuiApplicationPrivate::processScreenLogicalDotsPerInchChange()
Replace comment about early calls to qt_defaultDpi with a
test which calls qt_defaultDpiX/Y with no screens attached.
(Looking at the qt_defaultDpiX() implementation, it is unlikely
that there will be a problem as long as updateHighDpiScaling()
is called before QGuiApplication::primaryScreen() starts returning
a non-null value.)
Change-Id: I447db42894617495843a5cb531a1322b000fed62
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In Qt Quick we now need to keep track of which QQDeliveryAgent is
responsible when a point is grabbed, either passively or exclusively.
When we re-deliver to that grabber, we need to do it via the same agent,
so that the same scene transform is used, and the grabber will see the
event in the correct coordinate system. It's easier to track this
mapping here instead of in a separate map in Qt Quick.
Pick-to: 6.1
Task-number: QTBUG-92944
Change-Id: I69f769c694d0da24885cdf4087e5032022bff629
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
It's not clear now whether trackpad gestures on Windows will need to be
so different than on macOS; however, any reasonable int value can be
stored in a qreal, and in Qt Quick we like to use floating-point numbers
for all "real" values and measurements. So since we need to add more
storage, and quint64 m_intValue has never been used, we now replace it
with a QVector2D, which should have the same size. The intended use
is that PanNativeGesture will include a displacement, probably in
pixels, by which the viewport or some target item should be panned or
moved. The naming of deltas() is flexible enough to support any gesture
with some incremental 2D valuators, though, just as value() has
gesture-dependent semantics.
fingerCount() will be useful for Qt Quick pointer handlers to filter
out events that have the wrong number of fingers, e.g. to require that
either a 3-finger pan gesture or 3 individual touchpoints are required
to activate DragHandler { minimumPointCount: 3 } (assuming we implement
pan gesture support in DragHandler).
Fixes: QTBUG-92179
Task-number: QTBUG-92098
Change-Id: I5462aea9047beed6e99075294a62011edd8a59f5
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Some parts of the GLX code is only enabled for Linux. This makes
builds on other X11 supported platforms break when GLX is found.
To fix this enable these parts of the code when Qt feature
xcb-glx-plugin is enabled. xcb-glx-plugin has to be made public
in order for QT_CONFIG(xcb_glx_plugin) to work correctly in
these parts of the code.
Change-Id: I6bf78b6a64787ed88c8e2fae40675244c9198c37
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
By setting these variables after the platform window has been destroyed,
it will enable any platform specific code to handle changes in terms of
focus and so on before the destruction of the window changes these
directly. For example, this will prevent a problem with iOS where it
keeps track of the current focus object as the signal indicating that
the change to focus will still be emitted. This is before the variable
is set to nullptr if there is no parent window.
Change-Id: Ie540c10760d06dc62e163ccf6f6edea200b43bbf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
QCursor::shape() returned an int in Qt 3 but returned Qt::CursorShape
since Qt 4.
Change-Id: I6da9da9bed35c09943a074e7e3a618bce7797ceb
Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
In a multi-screen setup, when the window was resized on one
of the screens, the resize was limited to the available geometry
of the screen the window was on.
Fix this by using the whole virtual geometry of all the screens
as basis for the resize.
Fixes: QTBUG-91714
Change-Id: I28dd241d73f6a68550af88e368f0dbdcb9ebf42b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This was added in fbfc8ffbf3 but left
unused in Qt 5; and we don't anticipate needing it now either.
Change-Id: I3d1f1301c8896df04255ebef5bacb5c5027dc7ae
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
(For the QT_USE_PHYSICAL_DPI use case)
The physical DPI is nominally computed from the physical
screen size, however when QT_USE_PHYSICAL_DPI is set
that size has typically been overridden with a fake
size by the user, such that the resulting DPI calculation
will yield some specific integer DPI.
Round this DPI value in order to arrive at a nice scale
factor, e.g. 144/96 = 1.5 instead of 144.01/96 = 1.5001
Change-Id: I665394e98a818b3a8f46408f3193cac4411f458d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use a normal static variable, like the other high-dpi
variables.
Clear the stored factors in initHighDpiScaling(). This
makes auto-testing possible where the application object
is recreated for each test case and should start with
a clean slate.
Change-Id: I1831c856b5d7a2c522e62c7ed0657da771c3144f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Move all environment access to initHighDpiScaling(),
which makes it so that all environment access happens
at one point in time during QGuiApplication construction.
Replace the “qt.scaling” logging category with “qt.highdpi”,
and log each recognized env. variable. Further logging
of DPI and computed scale factors will be introduced
later on.
This also enables auto-testing of the environment variable
settings, since the auto-test can now control when the
environment is read by (re-)creating the application
object.
Change-Id: I4e62a9c0050438357a58ace5b50fb7c5950c87ce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
A protected context is required to allow the GPU
to operate on protected resources, including protected
surfaces and protected EGLImages.
For example, GPU can post-process on protected content
like DRM protected content so that complex, nonlinear
video effects or mapping onto textures can be used.
The surface format option may be relevant for DirectX
and Vulkan in the future:
https://microsoft.github.io/DirectX-Specs/d3d/ProtectedResources.htmlhttps://www.khronos.org/registry/vulkan/specs/1.1-khr-extensions/html/chap12.html#memory-protected-memory
Change-Id: I2d155f0e68b830276690b4833b22a2bc452cdcad
Reviewed-by: Elvis Lee <kwangwoong.lee@lge.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
On Gnome, we will not default to Wayland at the moment, even
if the desktop is run in Wayland mode. In this case, we warn
users that they can still select Wayland manually using
QT_QPA_PLATFORM.
Problem was: We never checked if they had actually explicitly
selected Wayland, so even in the cases where we would end up
using that QPA plugin, people would still see the warning.
This moves the check to the end of the platform selection
algorithm, after we have collected all the information.
Pick-to: 6.0 6.1
Change-Id: I0d734bd0782c5e58d6dc63f69b7d531a479ad942
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Avoid painting errors with dpr < 1, also for the PassThrough
mode.
This limits the minimum high-dpi scale factor to 1,
for the code path which determines the scale factor
based on screen DPI.
Pick-to: 6.1
Task-number: QTBUG-89948
Change-Id: I14b3f130f0ae141d5f05c87437f926a9f76d1dec
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
f92e195369 made sure a new
QAndroidPlatformWindow always has a geometry. However, it did not
take into account HiDPI handling. This patch fixes it and introduces
proper HiDPI handling.
Pick-to: 5.15 6.0 6.1
Fixes: QTBUG-91161
Change-Id: Iddf31b7abfd0a1bada3b051ed4de3bf6c2897d8e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
When QWidgetWindow handles a QTouchEvent, it will call
updateTouchPointsForWidget() for each widget it tries
to deliver the touch event to. This will make sure that
the point's position() is updated to be local to the
widget being processed.
The problem is that we never reset this overwriting of
local positions in the event after we're done. So if we
later try to synthesize a mouse event from it, the local
position in the fake mouse event will be based on the local
position inside a random widget, and not the original local
position sent from QPA.
Rather than trying to store all the original local
positions inside the event before going through this delivery
logic, and reset it afterwards, we base the local position of
the synthesized mouse event on the (unmodified) global
position instead.
Fixes: QTBUG-90033
Change-Id: I1588351482de7cce9c06d102db3686ea8dd0c118
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
- Replace vague symbols with descriptive words.
- Use qScopeGuard() to ensure that removeShortcut prints the number of
removed shortcuts for all execution paths.
Change-Id: I4d36366445756b41b1dc40bbb1e987dce669a723
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change the setSelectionOnFocusObject() to take geometry
arguments in native pixels, in order to be consistent with
other QPlatformInputContext API.
Calling code which pass non-native geometry must be updated
(in practice only the Android platform plugin).
Change-Id: I1c61b8cf583afe607567d6056ca7ff23cc3de3f3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Currently the platform plugins use the public QInputMethod
API when querying geometry. However, QInputMethod returns
geometry in device independent pixels, while the platform
plugins require geometry in native pixels.
Add new API to QPlatformInputContext which returns input
geometry in the native window coordinate system:
QRectF inputItemRectangle()
QRectF inputItemClipRectangle()
QRectF cursorRectangle()
QRectF anchorRectangle()
QRectF keyboardRectangle()
These make the relevant QHighDpi calls internally, and
such calls can then be moved out of the platform plugins.
Disambiguate inputItemRectangle() in qandroidinputcontext.cpp
by renaming it to screenInputItemRectangle().
Change-Id: I561745b64fb197d64e3dfddcf0751528bb8d0605
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Added for macOS and X11 screens
Task-number: QTBUG-90535
Change-Id: Ifafe7a07ee2abc3c42cd12785db2d7329878375b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This enables the two possible approaches for handling external keyboard
events. While support still exists for before 13.4 then both approaches
are needed. This ensures that all external keyboard events are handled
as key events and passed on accordingly. Additionally, this accounts
for possible shortcuts too, therefore a new function is added to
QShortcutMap to aid that.
As a result, code has now moved from QCocoaKeyMapper to be part of the
gui/platforms/darwin part to make it easier to reuse this code
elsewhere.
Fixes: QTBUG-85727
Change-Id: I349af43468b03fd8dcb16adba02669974affe154
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
QGuiApplicationPrivate::processMouseEvent() sends a
QWindowSystemInterfacePrivate::TouchEvent if the mouse event is not
accepted and AA_SynthesizeTouchForUnhandledMouseEvents is enabled.
A QPA TouchEvent always contains native touch points, which is why
it calls QWindowSystemInterfacePrivate::fromNativeTouchPoints to
translate the QMouseEvent's device-independent position back to the
raw position that it would have had if it came from a real touchscreen.
Therefore we must give that function touchpoints that are actually in
native coordinates.
It may be that some of this transformation could be avoided entirely,
but here we prove that the existing way works correctly, by adding
coordinate checking to the tst_QWindow::mouseToTouchTranslation() test.
Pick-to: 6.0
Task-number: QTBUG-86165
Change-Id: I4c9ca2b11e9eb76d79712c187db3eb9865da581a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Remove the qmake project files for most of Qt.
Leave the qmake project files for examples, because we still test those
in the CI to ensure qmake does not regress.
Also leave the qmake project files for utils and other minor parts that
lack CMake project files.
Task-number: QTBUG-88742
Change-Id: I6cdf059e6204816f617f9624f3ea9822703f73cc
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>