Pass version number when creating proxies, use wl_ prefix when looking
up interfaces and drop wl_egl_display.
(cherry picked from commit c2adf9395214d711a3a40516c6c2afa64b3b4ca3)
For GL ES 2 teach the paint device about the fact that it
is doing rendering backed by a framebuffer object,
not a system framebuffer (which doesn't exist).
(cherry picked from commit 3b437a7706efbaaafdc4861393cbe21354cf4ee2)
This will allow us to expose private headers in a controlled manner,
and ensure that they are not used by accident. This also means that
we internally will have to enable the private headers for the
modules we wish to use in the project.
This is the beginning of revision history for this module. If you
want to look at revision history older than this, please refer to the
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Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12