Commit Graph

7 Commits (af495c2042b6c460580041fd0c39697c144e45f7)

Author SHA1 Message Date
Friedemann Kleint af495c2042 Windows: Use QVersionNumber in GPU driver version.
Remove custom class.

Task-number: QTBUG-43263
Change-Id: I3399f86bbbe287560917ccda00334e348ac7da4c
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-02-14 16:22:48 +00:00
Jani Heikkinen 83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Laszlo Agocs 5bb2e84a76 Fall back to ANGLE on OpenGL 1.x
Apparently on some cards, that only provide OpenGL 1.4,
the check for OpenGL 2 specific functions is not sufficient
(presumably some old extensions provide the functions and so
the test passes, even though it really shouldn't)

To avoid crashing the apps later on, we should check the
context version and activate the fall back to ANGLE if it's
below 2.0.

Task-number: QTBUG-43870
Change-Id: Id0e3d8ad1f632334ba03bbb1a4802413f28436dc
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
2015-01-19 08:10:28 +01:00
Friedemann Kleint 97a82f62c4 Windows: Add infrastructure to be able to a GL renderer based on GPU.
Introduce flags for the renderer type and move code to
qwindowsopengltester. Introduce
QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent
checking can be added.

Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de
Task-number: QTBUG-43263
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-01-15 23:25:48 +01:00
Friedemann Kleint 0fa092cbae Windows: Add GPU detection.
Compile qwindowsopengltester on all platforms and add struct
GpuDescription with detection method based on IDirect3D9 (dynamically
loaded).

Expose as a QVariantMap-property to QWindowsNativeInterface to be
able to access it from qtdiag.

Task-number: QTBUG-43263
Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-01-15 23:25:44 +01:00
Matti Paaso 974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00
Laszlo Agocs 39e0607825 Load winsys and gl dynamically in the windows plugin
The dynamic builds (-opengl dynamic) are now functional on Windows.

In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.

Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.

The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.

Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.

[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.

Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-05-22 22:00:59 +02:00