Commit Graph

4 Commits (b00565bc2803bb783e8f2b0d02becfa73323e283)

Author SHA1 Message Date
Richard Moe Gustavsen b00565bc28 iOS: check if qApp is still valid before accessing it
When the application quits, the iOS plugin can be told
to delete after qApp has been set to null. So we
need to add a check for this, to avoid error messages.

Change-Id: I687e0b26e0c54fdd5a8539fe0f31b2e756ea92d8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-15 22:14:28 +00:00
Richard Moe Gustavsen 1eb74c9f10 QIOSTextInputOverlay: compile with Xcode 8 beta / iOS 10
The iOS 10 SDK have introduced a protocol CAAnimationDelegate, which is
required for CAAnimation delegates. So we let our delegate implement it.
Since the SDK is not out yet, we need to support both version 9 and 10
for now.

Change-Id: I2624d8150c39439540a6554cba4921e3b9a2f0cf
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-09-12 07:51:33 +00:00
Richard Moe Gustavsen 8c42837689 QIOSTextInputOverlay: fade-out handles upon focus transfer
Small adjustment to a76d709. Instead of removing the selection
handles immediately when an object loses focus, we choose to
animate them out the same way we do when we lose selection.

We do this by setting the handle visibility to false, which will
trigger the fade-out animation. Then we wait a for the animation
to finish before we remove and delete them fully.

Change-Id: Iaa93969af086000d9e1cf8a39bd12c6a8b70c89e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-25 14:20:02 +00:00
Richard Moe Gustavsen a76d7094a4 iOS: Add text selection support from the platform plugin
This patch will add touch based text selection support
to Qt from the iOS plugin.

QIOSTextInputOverlay will listen to changes to the
focus object, and if IM enabled, create three different
gesture recognizers that tracks what the user is doing.

The first recogniser detects if the user does a press
and hold on the text when there is no selection. If
triggered, it will show a loupe that follows the touch
around together with the cursor.

The second recogniser will instead be active when text
is selected, and takes care of drawing a set of handles
on each side of the selection. If the user drags on any
of the handles, a loupe will show that follows the
touch/text line together with the handle.

The third recogniser detects if the user does a tap, and
depending on if there's a selection, or if the cursor didn't
move, it will show or hide the edit menu.

The handles and loupe are implemented as overlays using
Core Animation layers.

Change-Id: Idff6e40e12307a458c9c399b0487bb976fce29c8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-04 14:22:51 +00:00