The find_package() call for WrapOpenGL was moved to the beginning of
the src/gui project file. This was incorrect, because the features
were not yet computed at that time, and the find module was incorrectly
always choosing the Desktop GL implementation.
Move the find_package() after the add_qt_module() call.
Amends 4f736db08c.
Task-number: QTBUG-74133
Change-Id: Ice1da8f23275843c7285ec748e6d673edbffffac
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
When cross-compiling Qt using a Yocto sysroot, if the sysroot
already contains an installed Qt version, and a project (library
or executable) does not explicitly link against all of its
Qt dependencies, the cross linker will try to find a suitable library
in the sysroot ./lib folder.
This mighy lead to issues, because the linker will pick up an
installed Qt library which might have different symbol versioning,
and thus cause linker errors.
This happened with the print support module.
Make sure the print support module explicitly links against the newly
built Qt modules.
Task-number: QTBUG-74133
Change-Id: I876b1507c655673831e78dcfe737a5ede2a8c087
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
This includes:
- tests
- tools that are only used duing the Qt build (tracegen and
qfloat16-tables)
Change-Id: I3a5f678682b5b9318012568a9e4dcdda0967f89b
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
The actual variable that contains the architecture is
TEST_architecture_arch. TEST_architecture only contains the value
if the test was performed or not.
Fix the conversion script and all the generated files.
Change-Id: Icb3480832cab894948f4fef03b8bc8187cab6152
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
Previously a condition like APPLE AND (NOT APPLE_OSX) got simplified
to APPLE, which is wrong.
This happened by accident due to some sub-family simplifications
involving BSD, which APPLE was part of.
Technically APPLE is BSD derived, but for the purposes of the
conversion script consider APPLE not to be a BSD (hopefully there
should be no cases of using the bsd scope for apple machines in
qmake files.
Also regenerate the fontdatabase project, where the issue was found.
Change-Id: I18dcf4f29ffbff48c183ba95ca2a2e5cd5325d86
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
This is used to set the default QPA platform and without it
all Gui applications trigger an assert in QString:-/
This is way simpler than going through configure.json.
Change-Id: I2c053e95c0f7e99e97a0b2918d8e4ac13d3494fd
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
While building on macOS, AUTOMOC sometimes hanged indefinitely.
The problem was that AUTOMOC was executed for the qmacstyle
plugin before moc was actually built.
Because of an upstream bug in CMake, AUTOMOC was caught in a deadlock
without reporting that spawning the moc process failed. Specifically
if a libuv spawn() call failed, the condition variable for a waiting
thread was not notified, and the thread kept waiting forever for the
process launch to finish.
Fix the dependency by setting the AUTOGEN_TARGET_DEPENDS property
on all targets that have AUTOGEN tools enabled. This makes sure that
moc and friends are built before they are used.
Also add some special cases to disable autogen tools on certain targets
to break cycles between targets.
Fixes: QTBUG-74636
Change-Id: I6e689e63cba1962525f169f332a58498d173c0a6
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Mikhail Svetkin <mikhail.svetkin@qt.io>
The feature used to be implicitly enabled because qt source ships with
ANGLE sources, and thus ANGLE could always be built. Yet because the
CMake port of ANGLE is not done yet, and because the feature is
implicitly enabled, the build failed when trying to find GLES headers.
To provide a nicer out-of-the-box configuring of the Windows build,
disable the opengles2 feature on Windows, to default to a desktop GL
build. It can be re-enabled once (if) ANGLE porting is done.
After this change, you shouldn't need to pass any additional custom
FEATURE_foo options to cmake to build qtbase on Windows.
Change-Id: I94c96d8ef70cf671d2ce0198311f70b55fa642b1
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
- vulkan/nolink is not a valid target, instead pass along vulkan
include directories to consuming targets, and don't link to the
library at all
- fix vulkan support target name in the windows qpa dependencies
- the wrong opengl dynamic feature was used in the windows qpa
(the current way is consistent with qmake, otherwise
there were issues with the feature evaluation, because
gui feature definitions are not available in the qpa
project scope)
- fix issue with qfloat16_f16c not being built because
of previous subarch issues
Change-Id: Ia75fc76a71e516fe8718027063fe554657d4d47b
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Anything that uses Qt::Dbus also needs to link to Qt::Core, so encode
that in the target.
Change-Id: Ibc984d5b5e118aae8d1c0d21117fcff1664b0ae3
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
- executed pro2cmake script on windows qpa plugin
- added windowsuiautomation platformsupport project
- fixed plugin dlls and lib files to be written to the same path
- fixed an issue comErrorString which used implicit casting
from QString to char*, but plugins are currently built
with QT_NO_CAST_TO_ASCII
Task-number: QTBUG-74140
Change-Id: I5db3b6c5264bbd5dfba2998b049fda36eb312c70
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
- Fix qmake build
- Fix QtNetwork moc-ing, by including the moc files
inside the cpp files
- Fix sql odbc plugin by including QT_PLUGIN define
- Fix Boostrap to link against the Platform target, to get the
correct Unicode and WIN64 defines.
- Fix vulkan headers to be found
- Fix freetype bzip and png unresolved symbols / linker issues
when building minimal platform plugin (also need to make
sure to use the vcpkg toolchain instead of CMAKE_PREFIX_PATH
because then find_package is overridden, which does magic
to properly propagate static library dependencies).
- Fix qfilesystementry test not to be built without private
tests feature (it led to undefined symbols issues).
- Make sure to remove QT_NO_CAST_TO_ASCII define when building
QtCore, so that the qstringbuilder3 test builds
successfully.
Task-number: QTBUG-74140
Change-Id: I353d08392b604d55f8e62cdd8696d1e19a3c084a
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
The new files represent the json features more closely.
This helps with various build issues as well, like dynamicgl
feature not being present before.
Change-Id: I433592f48e0550700226a635492a3ce15af743c1
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>