The autogenerated list of overviews was adding the \group command which
included all the groups instead of overviews.
The idea here is to categorize the overviews later on once we have
the list of all overviews.
Task-number: QTBUG-114762
Pick-to: 6.5 6.6
Change-Id: I3cf53886be277abc86b5ec54d399cd6933fbe882
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Support UIA's ISelectionProvider2 interface [1]
in addition to ISelectionProvider.
The ISelectionProvider2 interface inherits from the
ISelectionProvider interface.
A follow-up commit that will introduce bridging the
QAccessibleSelectionInterface, introduced in commit
9d16d5e224.
While at it, also reserve space for the amount
of children in the QList in QWindowsUiaSelectionProvider::GetSelection
before inserting them one by one, to avoid reallocations.
Sample use of the ISelectionProvider2 interface from NVDA's
Python console [2] with this commit in place:
1) start NVDA
2) run the gallery example (examples\widgets\gallery\gallery.exe)
3) click on the "Style" listbox at the top
4) press Numpad_insert+control+z to start the NVDA Python console and
capture snapshot variables
5) query and use the interface using NVDA's Python console
>>> import UIAHandler
>>> iselection2 = focus.parent.UIAElement.GetCurrentPattern(10034).QueryInterface(UIAHandler.IUIAutomationSelectionPattern2)
>>> iselection2.CurrentItemCount
1
>>> iselection2.CurrentFirstSelectedItem.CurrentName
'windowsvista'
>>> iselection2.CurrentLastSelectedItem.CurrentName
'windowsvista'
[1] https://learn.microsoft.com/en-us/windows/win32/api/uiautomationcore/nn-uiautomationcore-iselectionprovider2
[2] https://www.nvaccess.org/files/nvda/documentation/developerGuide.html#PythonConsole
Change-Id: I43642e9e39b63c65da97af976cc322a8e5868170
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Remove a stray qDebug() statement, that was forgotten in the source.
Pick-to: 6.6 6.5
Change-Id: I5c413b4356f05570474fa2a0d6ad661785c818b0
Reviewed-by: Liang Qi <liang.qi@qt.io>
QWidget re-uses an existing backing store. Platform windows depend on
being associated to a backing store, in case they become toplevel
windows. If a platform window gets deleted and re-created each time it
is shown or hidden, it has to be manually associated to the re-used
backing store.
This patch partly reverts fbf0aeea7d3b38ced7a16fcd5c3e2e9b45536292.
It removes Android specific code from QWidgetPrivate::create(), which
has been added to suppress re-using backing stores in the absence of
the new API.
Fixes: QTBUG-97482
Pick-to: 6.6
Change-Id: Iaa1b7652efa120ec1955914c0383e8ccd8a41429
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Modify configure.cmake to avoid breaking static builds
while using RenderDoc with QGraphicsFrameCapture.
Change-Id: Id0f39304b20ab3a98bfb0206cf5b52031d38f0ab
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
E.g. the view.layer thread checker problems are eliminated
for some time now. The other mentioned XCode warning is
likely not there anymore with newer XCode. Whereas the
rest (that we pass validation) should be obvious.
Pick-to: 6.6 6.5
Change-Id: I9754077aa6e178ee2b866b64538991412af5bb5a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
It's clean now, keep it as such.
Enabling it for QtCore is still OK, because it just hides a function
template declared in a header.
Change-Id: I8e7dfae179732ba04241a6a3258c2d722e8259df
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
We want to use the bitPosition function in Qt Quick, in order to be able
to unset a bit in the resolve mask for a specific color group and role.
This patch, solves this by adding a new qpalette_p.h header, which
declares QPalettePrivate, allowing those helper functions to be accessed
anywhere internally in the qt framework.
Change-Id: Iecb28b48289d6bcabf0936274964a05d3c44efc0
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
This commit provides a minimal API for capturing a graphics
frame, save it and replay it later for debugging. The intention
here is to provide the basic need for future work to allow capturing
through tooling or programmatically from code. This API is
intended to be cross-platform by using Metal Capture Manager on
Apple devices and RenderDoc C++ API everywhere else.
Task-number: QTBUG-114067
Change-Id: If72d92bdef5e5985a0ec2e85e97fd1182da3c53c
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
QCache::insert on failure destroys the QPixmapCacheEntry, which calls
releaseKey(), which invalidates the key. That's hard to follow, so add
an assert to make it more explicit and prevent future errors.
Pick-to: 6.6
Change-Id: I9c062ef5a6e34c783c064330c914ce4f9a3f9984
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
The AT-SPI TableCell interface's GetColumnHeaderCells
and GetRowHeaderCells methods were not documented in
the XML specification until recently, but are actively used,
e.g. also by the Orca screen reader since commit
ac2c4470ff
("Prefer table cell interface for getting row and column headers").
5145d3899d only implemented
the TableCell methods that were contained in the XML spec
by then.
Handle these two methods as well, and add an explicit
warning for the case an unknown method is called.
Related at-spi2-core commit adding the two missing methods to the
AT-SPI TableCell XML spec:
963e991973
("TableCell.xml: Add Get{Column,Row}HeaderCells methods")
Fixes: QTBUG-113110
Change-Id: Ic218cdd021bbc347907762035730e6ae7d387300
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
1. QObject
For ifdef Q_OS_UNIX we inherit from QObject but it's not included
anywhere, only implicitly defined!
This was compiling before because the moc file was compiled together
with _another_ moc file that _did_ include QObject.
2. QWindow
For QT_DECLARE_NATIVE_INTERFACE we need to have QWindow included.
Change-Id: I5fc0c2d52cb23ee0b2a884178e9115b19e77bf41
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Removing dangling references to the example due to its move to
manual tests.
Pick-to: 6.6 6.5
Change-Id: I13f5fad93763d1ef70ddd8b3dcf430b5df8e28f9
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
QGenericUnixServices is an abstract class subclassed by the wayland
backend for wayland specific functionality. This moves to a consistent
pattern where X11 code is also the X11 backend rather than guarded with
if statements.
Change-Id: I1cc7ebac811463451d744fdc034f5ad5fd022bc6
Reviewed-by: Liang Qi <liang.qi@qt.io>
Changing the repeating pattern to one that can survive negative numbers,
even if most places it isn't possible.
Pick-to: 6.6 6.5
Fixes: QTBUG-115003
Change-Id: I636e246b00a9dda65c147dff3e1f1d1a748d1879
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
The range of the Latin1 key is from 0x20 to 0xff
in both xkb_keysym and Qt::Key.
Task-number: QTBUG-113387
Task-number: QTBUG-74479
Pick-to: 6.6 6.5 6.2
Change-Id: I2eaba3129bead9526910f716c211f637804ab592
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
The `qvk_sampleCounts` variable is defined in `qrhivulkan.cpp` as well.
This causes an issue when building with unity build. To resolve the
problem, I renamed the variable in `qvulkanwindow.cpp`.
Fixes: QTBUG-114918
Pick-to: 6.5 6.6
Change-Id: I0b38c6b3e30792dd6f770d4dea8cb4c7789961d1
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
When a key for a pixmap cannot be generated, then the only meaningful
way to indicate that failure is to return an empty string. Instead of
plastering checks for the generated key being empty all over our styling
code, reject attempts to insert a pixmap with an empty key string in the
QPixmapCache, and fail to find immediately. Such a key makes no sense
either way.
[ChangeLog][Gui][QPixmapCache] Trying to insert or find a pixmap with
an empty key string now always fails immediately.
Pick-to: 6.6
Task-number: QTBUG-114473
Change-Id: I15bf8064ac7a4fe715722d98f2df2b8608809c7f
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
To maintain flexibility in how we store the features, we
introduce accessors through indirection rather than accessing
the property directly.
Made as response to API review.
Pick-to: 6.6
Change-Id: I3e5d4ddabe93f67796af4626fddefe028ded9888
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
CTFontDescriptorCreateMatchingFontDescriptors has been observed to
return nullptr, so we need to handle that explicitly.
Fixes: QTBUG-113698
Pick-to: 6.5 6.6 6.2
Change-Id: Ic9fa574c14068fcae98fe8e6ceddd8a4f7008210
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
After fixing the data type for D24S8, we can now implement attaching
depth and stencil (with the same texture).
For Metal we need to set a stencil flag correctly.
This allows using D24S8 in the manual test, which is likely the format
that is going to be commonly used when setting up multiview with
Qt Quick.
Fixes: QTBUG-114904
Change-Id: Ife425c6cb3e09bfe40092c841b78f7a93bb6a4cd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Cannot just do like with other APIs and expose a view of multiple
array layers. The only option is to use the multiview-specific API
and specify layers 0..view_count-1 in the depth texture.
This allows having depth in a multiview render pass with OpenGL.
Note that this does not cover stencil. D24S8 does not work, so
we may need to explore having a dedicated, separate stencil
texture.
Task-number: QTBUG-114896
Change-Id: I06ede1d77fef199148d595a55d144c96dc3cbc9d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
...and expand the docs a bit.
Task-number: QTBUG-114896
Change-Id: I969c3aa2fa72a242e275e4b6dd996df20d1cd2ab
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Behave identically to Vulkan, i.e. create a view that spans all array
elements. (except when the range is set)
This becomes relevant with multiview, where the depth/stencil attachment
the render target must be set up with a texture array as well, similarly
to the color attachment. But applies even to D3D11, even though it is
not common to use a texture array there, but it's possible.
Task-number: QTBUG-114896
Pick-to: 6.6
Change-Id: Ieda8475500b0553f8c14aa9ecad57001b9714d49
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The 3-arg connect is error-prone and makes the lifetime of the
connection unclear.
Change-Id: I99aa3575a7f901ac52f451f9ef51aa903640d097
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
The most common limit for the maximum number of allowed documentation
warnings is zero. Use a global value for 'warninglimit', adopted by
all Qt module documentation projects that include the configuration
from qtbase/doc/global.
This allows for a temporary increase of the limit across all modules as
needed - for example, when updating the QDoc binary that the CI
provisions to a version that introduces new types of documentation
warnings.
Increase this base limit temporarily to 10 to help re-enable
documentation testing in CI as it's currently disabled.
Task-number: QTBUG-113326
Change-Id: I8b66951ca9324bcfaec3b5a7ec2cff544c62feb0
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Some shortcomings and unexpected problems are not unlikely.
The basic feature, with 2 views going to a texture array's
0 and 1 elements, seems to be working with macOS, also with
MSAA. Instanced drawing has not been verified. (relevant
because layered rendering works via instancing in Metal
and the QRhi backend has to adjust the instance count
in every draw call)
Fixes: QTBUG-114774
Change-Id: I3655e0d2c658b88c4cd6b52a32f94134324e4ac9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Just handling attachments with a render buffer set and only one
attachment is not what other backends do. They support all attachments
and also the cases of multisample (2D) textures and multisample texture
arrays.
By extension this allows multisample 2D texture arrays. (GL 3.2+/GLES
3.1+) This was previously not working probably since the correct texture
target was never used.
Pick-to: 6.6
Change-Id: Ibe929faaf86824a596f9794240d1becc51f68e43
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Follow what got documented in the previous patch.
Task-number: QTBUG-114790
Change-Id: I3e8b3028639c3e4edd39eb0f9446f7eae5f96f3b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The dark mode related changes for windows didn't update disabled and
inactive group palettes, and this makes text in certain context
(such as menu bar) appear with enabled color. The windows theme API
populateLightSystemPalette() is responsible for this and it updates
palettes for color roles and certain inactive scenarios but not for
disabled.
This patch set makes existing systemPalette(Qt::ColorScheme) to be
available in QWindowsTheme and it updates palette depending on color
scheme. From now on, this API updates palettes for windows native
style. Its to be noted that window native style use light palette
irrespective of color scheme.
Fixes: QTBUG-114821
Pick-to: 6.5 6.6
Change-Id: Iff4f35900293b8e7030ec121ca21856daa094dc0
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This is what maps to the Vulkan and Metal backend. Taking the
frame slot from the other swapchain was a mistake. It should use
the frame slot from the current swapchain.
Pick-to: 6.6
Fixes: QTBUG-114826
Change-Id: I1585088ce9a963f1710168d3ebc0d2e5f1e9ab21
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Only when available at build time (dxcapi.h) and at run time
(dxcompiler.dll, ideally with dxil.dll).
The catch is that the latter will not be true in a typical Windows
system. Unlike the legacy d3dcompiler_47.dll the dxc stuff is just
not there. It is unclear what we can do about it. In the meantime
one needs to go to https://github.com/microsoft/DirectXShaderCompiler/releases
and get the DLLs.
Fixes: QTBUG-114773
Change-Id: I6e68fdd1e47505187036b47d6f3e7fe9cc4ee8dc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Only for dev and 6.6, includes D3D12.
6.5 has its own dedicated version of the patch.
Fixes: QTBUG-114775
Task-number: QTBUG-114115
Pick-to: 6.6
Change-Id: I36c96e046ba611b228fd5c320e5780ca4d180165
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This relies on qsb being able to invoke dxc instead of fxc when the
request HLSL (shader model) version is 6.1. (6.1 is required for
SV_ViewID) This currently works only when conditioning offline with
qsb (or via CMake), because qsb can easily invoke dxc instead of
fxc. When shipping HLSL inside the .qsb package (so when -c is not
specified or running the external tool fails), this won't work since
the D3D12 backend still uses D3DCompile(), not IDxcCompiler. Support
for that will be investigated separately.
We also need to bump to ID3D12Device2 and ID3D12GraphicsCommandList1.
With Windows 10 version 1703 being quite old now, this should not be a
problem at run time.
There are however issues at build time, namely that MinGW and
MinGW/LLVM and similar seems to have ancient Windows SDK headers
according to the CI test runs. None of the MSVC configurations have
this in the CI, they have reasonable versions of d3d12.h and similar.
Therefore, one important aspect of this change is that the D3D12
backend of QRhi will only be available from now on when the SDK
headers are new enough (meaning ID3D12Device2 is declared, which is a
several years old type now). Otherwise, QRhi::create() will simply
fail when asking for D3D12 with a helpful warning message about the Qt
build being crippled.
Implementation-wise, there are surprises in store as well:
The way the PSO is created needs to be revamped to follow the
extensible approach that uses a pipeline state stream
description. Both the graphics and compute pipeline creation is
changed to use CreatePipelineState() and the associated
machinery. This is only really essential for graphics pipelines since
we know have to include data for view instancing (multiview). For
compute the result is the same as before.
Additionally, the view count must now be baked into the
QRhiGraphicsPipeline. This means that applications must call
setMultiViewCount() with the same value (typically 2) *both* on the
render target's color attachment and on the pipeline. Backends that do
not care about the pipeline's view count (GL, Vulkan) will of course
ignore it, but if it's not set correctly D3D12 will fail. The manual
test is updated accordingly.
Fixes: QTBUG-114772
Change-Id: I93db7313377e711c2faeb956815899b12132d23b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>