// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \example hellovulkantriangle \meta installpath vulkan \ingroup examples-vulkan \title Hello Vulkan Triangle Example \brief Shows the basics of rendering with QVulkanWindow and the Vulkan API. The \e{Hello Vulkan Triangle Example} builds on \l hellovulkanwindow. This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle. \image hellovulkantriangle.png The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by QVulkanWindow::supportedSampleCounts() the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame. \include examples-run.qdocinc */