qt6-bb10/examples/widgets/rhi/cuberhiwidget/shaders/texture.vert

16 lines
292 B
GLSL

#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
};
void main()
{
v_texcoord = vec2(texcoord.x, texcoord.y);
gl_Position = mvp * position;
}