106 lines
2.6 KiB
QML
106 lines
2.6 KiB
QML
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/* This file is licensed under the not a license license
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1. You may not comply
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2. Goodbye
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*/
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// Importing this is very important
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import QtQuick 5.15
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// Muddling the waters!
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import QtQuick.Models 3.14 as muddle
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// Importing that is important too
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import Z
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import That
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import This // THIS IS VERY IMPORTANT!
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import Y
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import X.Z
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import X.Y
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import A.LLOHA
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import A.B.B.A
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// This comment is related to Item
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Item {
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x: 3 // Very cool
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// This to enum
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enum Foo {
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A = 3, // This is A
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B, // This is B
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C = 4, // This is C
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D // This is D
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}
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// This one to aFunc()
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function aFunc() {
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var x = 3;
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return x;
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}
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property bool some_bool : false
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// This comment is related to the property animation
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PropertyAnimation on x {
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id: foo2; x: 3; y: x + 3
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}
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// Orphan comment
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// Another orphan
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// More orphans
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property variant some_array_literal: [30,20,Math["PI"],[4,3,2],"foo",0.3]
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property bool something_computed: function(x) {
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const PI = 3, DAYS_PER_YEAR=365.25; var x = 3 + 2; x["bla"] = 50;
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// This is an orphan inside something_computed
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// Are these getting duplicated?
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// This one to var few!
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var few = new WhatEver();
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x += Math.sin(3); x--; --x; x++; ++x;
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for (var x = 0; x < 100; x++) { x++; console.log("Foo"); }
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for (var x in [3,2,1]) { y++; console.log("Bar"); }
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while (true) { console.log("Wee"); }
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with (foo) { bar; x+=5; } // This is related to with!
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x3:
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do { console.log("Hello"); } while (3 == 0)
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try { dangerous(); } catch(e) { console.log(e); } finally { console.log("What else?"); }
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switch (x) { case 0: x = 1; break; case 1: x = 5; break; case 4: x = 100; break; }
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if (x == 50) { console.log("true"); } else if (x == 50) { console.log("other thing"); } else { console.log("false"); }
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if (x == 50) { console.log("true"); } else if (x == 50) { console.log("other thing"); x--; } else { console.log("false"); }
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// Another orphan inside something_computed
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return "foobar"; }();
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default property bool some_default_bool : 500 % 5 !== 0 // some_default_bool
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myFavouriteThings: [
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// This is an orphan
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// This is a cool text
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Text {},
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// This is a cool rectangle
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Rectangle {}]
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// some_read_only_bool
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readonly property bool some_read_only_bool : Math.sin(3) && (aFunc()[30] + 5) | 2 != 0
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signal say(string name, bool caps);
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Text { text: "Bla"; signal boo(int count, int times, real duration); required property string batman; }
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Component.onCompleted: console.log("Foo!");
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// This to id
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// Also id. (line 2)
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// This is the third id
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// fourth id comment
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id: foo
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}
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