qt6-bb10/qtdeclarative/tests/auto/quick/geometry/tst_geometry.cpp

144 lines
3.8 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtCore/QString>
#include <QtTest/QtTest>
#include <QtQuick/qsggeometry.h>
class GeometryTest : public QObject
{
Q_OBJECT
public:
private Q_SLOTS:
void testPoint2D();
void testTexturedPoint2D();
void testCustomGeometry();
private:
};
void GeometryTest::testPoint2D()
{
QSGGeometry geometry(QSGGeometry::defaultAttributes_Point2D(), 4, 0);
QCOMPARE(geometry.attributeCount(), 1);
QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 2);
QCOMPARE(geometry.vertexCount(), 4);
QCOMPARE(geometry.indexCount(), 0);
QVERIFY(!geometry.indexData());
QSGGeometry::updateRectGeometry(&geometry, QRectF(1, 2, 3, 4));
QSGGeometry::Point2D *pts = geometry.vertexDataAsPoint2D();
QVERIFY(pts != nullptr);
QCOMPARE(pts[0].x, (float) 1);
QCOMPARE(pts[0].y, (float) 2);
QCOMPARE(pts[3].x, (float) 4);
QCOMPARE(pts[3].y, (float) 6);
// Verify that resize gives me enough allocated data without crashing...
geometry.allocate(100, 100);
pts = geometry.vertexDataAsPoint2D();
quint16 *is = geometry.indexDataAsUShort();
for (int i=0; i<100; ++i) {
pts[i].x = i;
pts[i].y = i + 100;
is[i] = i;
}
QVERIFY(true);
}
void GeometryTest::testTexturedPoint2D()
{
QSGGeometry geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4, 0);
QCOMPARE(geometry.attributeCount(), 2);
QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 4);
QCOMPARE(geometry.vertexCount(), 4);
QCOMPARE(geometry.indexCount(), 0);
QVERIFY(!geometry.indexData());
QSGGeometry::updateTexturedRectGeometry(&geometry, QRectF(1, 2, 3, 4), QRectF(5, 6, 7, 8));
QSGGeometry::TexturedPoint2D *pts = geometry.vertexDataAsTexturedPoint2D();
QVERIFY(pts != nullptr);
QCOMPARE(pts[0].x, (float) 1);
QCOMPARE(pts[0].y, (float) 2);
QCOMPARE(pts[0].tx, (float) 5);
QCOMPARE(pts[0].ty, (float) 6);
QCOMPARE(pts[3].x, (float) 4);
QCOMPARE(pts[3].y, (float) 6);
QCOMPARE(pts[3].tx, (float) 12);
QCOMPARE(pts[3].ty, (float) 14);
// Verify that resize gives me enough allocated data without crashing...
geometry.allocate(100, 100);
pts = geometry.vertexDataAsTexturedPoint2D();
quint16 *is = geometry.indexDataAsUShort();
for (int i=0; i<100; ++i) {
pts[i].x = i;
pts[i].y = i + 100;
pts[i].tx = i + 200;
pts[i].ty = i + 300;
is[i] = i;
}
QVERIFY(true);
}
void GeometryTest::testCustomGeometry()
{
struct V {
float x, y;
unsigned char r, g, b, a;
float v1, v2, v3, v4;
};
static QSGGeometry::Attribute attributes[] = {
QSGGeometry::Attribute::create(0, 2, QSGGeometry::FloatType, false),
QSGGeometry::Attribute::create(1, 4, QSGGeometry::UnsignedByteType, false),
QSGGeometry::Attribute::create(2, 4, QSGGeometry::FloatType, false)
};
static QSGGeometry::AttributeSet set = { 4, 6 * sizeof(float) + 4 * sizeof(unsigned char), attributes };
QSGGeometry geometry(set, 1000, 4000);
// Verify that space has been allocated.
quint16 *ii = geometry.indexDataAsUShort();
for (int i=0; i<geometry.indexCount(); ++i) {
ii[i] = i;
}
V *v = (V *) geometry.vertexData();
for (int i=0; i<geometry.vertexCount(); ++i) {
v[i].x = 0;
v[i].y = 1;
v[i].r = 2;
v[i].g = 3;
v[i].b = 4;
v[i].a = 5;
v[i].v1 = 6;
v[i].v2 = 7;
v[i].v3 = 8;
v[i].v4 = 9;
}
// Verify the data's integrity
for (int i=0; i<4000; ++i)
QCOMPARE(ii[i], (quint16) i);
for (int i=0; i<1000; ++i)
QCOMPARE(v[i].v1, float(6));
}
QTEST_MAIN(GeometryTest);
#include "tst_geometry.moc"