36 lines
1.2 KiB
QML
36 lines
1.2 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick 2.8
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import QtQuick.Window 2.1
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Item {
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property int escapeHandlerActivationCount: 0
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property int shortcutActivationCount: 0
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property alias escapeItem: escapeItem
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Item {
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id: escapeItem
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objectName: "escapeItem"
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focus: true
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// By accepting shortcut override events when the key is Qt.Key_Escape,
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// we can ensure that our Keys.onEscapePressed handler (below) will be called.
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Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape)
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Keys.onEscapePressed: {
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// Pretend that we just did some really important stuff that was triggered
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// by the escape key (like might occur in a popup that has a keyboard shortcut editor, for example).
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// Now that we're done, we no longer need focus, so we won't accept future shorcut override events.
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focus = false;
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event.accepted = true;
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++escapeHandlerActivationCount;
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}
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}
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Shortcut {
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sequence: "Escape"
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onActivated: ++shortcutActivationCount
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}
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}
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