qt6-bb10/qtdeclarative/tests/auto/quick/qquickitemlayer/data/sourceRect.frag

20 lines
376 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
void main()
{
vec4 c = texture(source, qt_TexCoord0);
if (c.a == 0.0)
c = vec4(0, 0, 1, 1);
fragColor = c * qt_Opacity;
}