qt6-bb10/qtdeclarative/tests/auto/quick/qquickitemlayer/data/visible.frag

17 lines
315 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
void main()
{
fragColor = texture(source, qt_TexCoord0).bgra * qt_Opacity;
}