qt6-bb10/qtdeclarative/tests/auto/quick/qquickshadereffect/data/test.frag

7 lines
171 B
GLSL

varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp float qt_Opacity;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
}