qt6-bb10/qtdeclarative/tests/auto/quick/scenegraph/data/render_bug37422.frag

10 lines
149 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(1, 0, 0, 1);
}