qt6-bb10/qtdeclarative/tests/baseline/scenegraph/data/shared/shaders/basic.frag

9 lines
175 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1);
}