qt6-bb10/qtdeclarative/tests/baseline/scenegraph/data/shared/shaders/gradient5.frag

11 lines
243 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source;
void main() {
fragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture(source, qt_TexCoord0).a;
}