qt6-bb10/qtdeclarative/tests/baseline/scenegraph/data/shared/shaders/subrect.vert

18 lines
403 B
GLSL

#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
vec4 qt_SubRect_source;
} ubuf;
void main()
{
qt_TexCoord0 = ubuf.qt_SubRect_source.xy + ubuf.qt_SubRect_source.zw * qt_MultiTexCoord0;
gl_Position = ubuf.qt_Matrix * qt_Vertex;
}