19 lines
427 B
GLSL
19 lines
427 B
GLSL
#version 440
|
|
|
|
layout(location = 0) in vec4 qt_Vertex;
|
|
layout(location = 1) in vec2 qt_MultiTexCoord0;
|
|
|
|
layout(location = 0) out vec2 qt_TexCoord0;
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 qt_Matrix;
|
|
} ubuf;
|
|
|
|
void main() {
|
|
vec4 pos = qt_Vertex;
|
|
pos.x += sin(qt_Vertex.y * 0.02) * 20.;
|
|
pos.y += sin(qt_Vertex.x * 0.02) * 20.;
|
|
gl_Position = ubuf.qt_Matrix * pos;
|
|
qt_TexCoord0 = qt_MultiTexCoord0;
|
|
}
|