qt6-bb10/qtshadertools/tests/auto/qshaderbaker/data/multiview_simple.vert

15 lines
209 B
GLSL

#version 440
#extension GL_EXT_multiview : require
layout(location = 0) in vec4 pos;
layout(std140, binding = 0) uniform buf
{
mat4 mvp[2];
};
void main()
{
gl_Position = mvp[gl_ViewIndex] * pos;
}