qt6-bb10/src/network/socket/qlocalsocket_win.cpp

441 lines
13 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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#include "qlocalsocket_p.h"
#include <private/qthread_p.h>
#include <qcoreapplication.h>
#include <qdebug.h>
QT_BEGIN_NAMESPACE
void QLocalSocketPrivate::init()
{
Q_Q(QLocalSocket);
pipeReader = new QWindowsPipeReader(q);
q->connect(pipeReader, SIGNAL(readyRead()), SIGNAL(readyRead()));
q->connect(pipeReader, SIGNAL(pipeClosed()), SLOT(_q_pipeClosed()), Qt::QueuedConnection);
q->connect(pipeReader, SIGNAL(winError(ulong,QString)), SLOT(_q_winError(ulong,QString)));
}
void QLocalSocketPrivate::setErrorString(const QString &function)
{
DWORD windowsError = GetLastError();
_q_winError(windowsError, function);
}
void QLocalSocketPrivate::_q_winError(ulong windowsError, const QString &function)
{
Q_Q(QLocalSocket);
QLocalSocket::LocalSocketState currentState = state;
// If the connectToServer fails due to WaitNamedPipe() time-out, assume ConnectionError
if (state == QLocalSocket::ConnectingState && windowsError == ERROR_SEM_TIMEOUT)
windowsError = ERROR_NO_DATA;
switch (windowsError) {
case ERROR_PIPE_NOT_CONNECTED:
case ERROR_BROKEN_PIPE:
case ERROR_NO_DATA:
error = QLocalSocket::ConnectionError;
errorString = QLocalSocket::tr("%1: Connection error").arg(function);
state = QLocalSocket::UnconnectedState;
break;
case ERROR_FILE_NOT_FOUND:
error = QLocalSocket::ServerNotFoundError;
errorString = QLocalSocket::tr("%1: Invalid name").arg(function);
state = QLocalSocket::UnconnectedState;
break;
case ERROR_ACCESS_DENIED:
error = QLocalSocket::SocketAccessError;
errorString = QLocalSocket::tr("%1: Access denied").arg(function);
state = QLocalSocket::UnconnectedState;
break;
default:
error = QLocalSocket::UnknownSocketError;
errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(windowsError);
#if defined QLOCALSOCKET_DEBUG
qWarning() << "QLocalSocket error not handled:" << errorString;
#endif
state = QLocalSocket::UnconnectedState;
}
if (currentState != state) {
q->emit stateChanged(state);
if (state == QLocalSocket::UnconnectedState && currentState != QLocalSocket::ConnectingState)
q->emit disconnected();
}
emit q->error(error);
}
QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(),
handle(INVALID_HANDLE_VALUE),
pipeWriter(0),
pipeReader(0),
error(QLocalSocket::UnknownSocketError),
state(QLocalSocket::UnconnectedState)
{
}
QLocalSocketPrivate::~QLocalSocketPrivate()
{
destroyPipeHandles();
}
void QLocalSocketPrivate::destroyPipeHandles()
{
if (handle != INVALID_HANDLE_VALUE) {
DisconnectNamedPipe(handle);
CloseHandle(handle);
}
}
void QLocalSocket::connectToServer(OpenMode openMode)
{
Q_D(QLocalSocket);
if (state() == ConnectedState || state() == ConnectingState) {
setErrorString(tr("Trying to connect while connection is in progress"));
emit error(QLocalSocket::OperationError);
return;
}
d->error = QLocalSocket::UnknownSocketError;
d->errorString = QString();
d->state = ConnectingState;
emit stateChanged(d->state);
if (d->serverName.isEmpty()) {
d->error = QLocalSocket::ServerNotFoundError;
setErrorString(QLocalSocket::tr("%1: Invalid name").arg(QLatin1String("QLocalSocket::connectToServer")));
d->state = UnconnectedState;
emit error(d->error);
emit stateChanged(d->state);
return;
}
QString pipePath = QLatin1String("\\\\.\\pipe\\");
if (d->serverName.startsWith(pipePath))
d->fullServerName = d->serverName;
else
d->fullServerName = pipePath + d->serverName;
// Try to open a named pipe
HANDLE localSocket;
forever {
DWORD permissions = (openMode & QIODevice::ReadOnly) ? GENERIC_READ : 0;
permissions |= (openMode & QIODevice::WriteOnly) ? GENERIC_WRITE : 0;
localSocket = CreateFile((const wchar_t *)d->fullServerName.utf16(), // pipe name
permissions,
0, // no sharing
NULL, // default security attributes
OPEN_EXISTING, // opens existing pipe
FILE_FLAG_OVERLAPPED,
NULL); // no template file
if (localSocket != INVALID_HANDLE_VALUE)
break;
DWORD error = GetLastError();
// It is really an error only if it is not ERROR_PIPE_BUSY
if (ERROR_PIPE_BUSY != error) {
break;
}
// All pipe instances are busy, so wait until connected or up to 5 seconds.
if (!WaitNamedPipe((const wchar_t *)d->fullServerName.utf16(), 5000))
break;
}
if (localSocket == INVALID_HANDLE_VALUE) {
d->setErrorString(QLatin1String("QLocalSocket::connectToServer"));
d->fullServerName = QString();
return;
}
// we have a valid handle
if (setSocketDescriptor((qintptr)localSocket, ConnectedState, openMode)) {
d->handle = localSocket;
emit connected();
}
}
// This is reading from the buffer
qint64 QLocalSocket::readData(char *data, qint64 maxSize)
{
Q_D(QLocalSocket);
if (!maxSize)
return 0;
return d->pipeReader->read(data, maxSize);
}
qint64 QLocalSocket::writeData(const char *data, qint64 maxSize)
{
Q_D(QLocalSocket);
if (!d->pipeWriter) {
d->pipeWriter = new QWindowsPipeWriter(d->handle, this);
connect(d->pipeWriter, SIGNAL(canWrite()), this, SLOT(_q_canWrite()));
connect(d->pipeWriter, SIGNAL(bytesWritten(qint64)), this, SIGNAL(bytesWritten(qint64)));
d->pipeWriter->start();
}
return d->pipeWriter->write(data, maxSize);
}
void QLocalSocket::abort()
{
Q_D(QLocalSocket);
if (d->pipeWriter) {
delete d->pipeWriter;
d->pipeWriter = 0;
}
close();
}
void QLocalSocketPrivate::_q_pipeClosed()
{
Q_Q(QLocalSocket);
if (state == QLocalSocket::UnconnectedState)
return;
emit q->readChannelFinished();
if (state != QLocalSocket::ClosingState) {
state = QLocalSocket::ClosingState;
emit q->stateChanged(state);
if (state != QLocalSocket::ClosingState)
return;
}
state = QLocalSocket::UnconnectedState;
emit q->stateChanged(state);
emit q->disconnected();
pipeReader->stop();
destroyPipeHandles();
handle = INVALID_HANDLE_VALUE;
if (pipeWriter) {
delete pipeWriter;
pipeWriter = 0;
}
}
qint64 QLocalSocket::bytesAvailable() const
{
Q_D(const QLocalSocket);
qint64 available = QIODevice::bytesAvailable();
available += d->pipeReader->bytesAvailable();
return available;
}
qint64 QLocalSocket::bytesToWrite() const
{
Q_D(const QLocalSocket);
return (d->pipeWriter) ? d->pipeWriter->bytesToWrite() : 0;
}
bool QLocalSocket::canReadLine() const
{
Q_D(const QLocalSocket);
return QIODevice::canReadLine() || d->pipeReader->canReadLine();
}
void QLocalSocket::close()
{
Q_D(QLocalSocket);
if (openMode() == NotOpen)
return;
QIODevice::close();
d->serverName = QString();
d->fullServerName = QString();
if (state() != UnconnectedState) {
if (bytesToWrite() > 0) {
disconnectFromServer();
return;
}
d->_q_pipeClosed();
}
}
bool QLocalSocket::flush()
{
Q_D(QLocalSocket);
if (d->pipeWriter)
return d->pipeWriter->waitForWrite(0);
return false;
}
void QLocalSocket::disconnectFromServer()
{
Q_D(QLocalSocket);
// Are we still connected?
if (!isValid()) {
// If we have unwritten data, the pipeWriter is still present.
// It must be destroyed before close() to prevent an infinite loop.
delete d->pipeWriter;
d->pipeWriter = 0;
}
flush();
if (d->pipeWriter && d->pipeWriter->bytesToWrite() != 0) {
d->state = QLocalSocket::ClosingState;
emit stateChanged(d->state);
} else {
close();
}
}
QLocalSocket::LocalSocketError QLocalSocket::error() const
{
Q_D(const QLocalSocket);
return d->error;
}
bool QLocalSocket::setSocketDescriptor(qintptr socketDescriptor,
LocalSocketState socketState, OpenMode openMode)
{
Q_D(QLocalSocket);
d->pipeReader->stop();
d->handle = reinterpret_cast<HANDLE>(socketDescriptor);
d->state = socketState;
d->pipeReader->setHandle(d->handle);
QIODevice::open(openMode);
emit stateChanged(d->state);
if (d->state == ConnectedState && openMode.testFlag(QIODevice::ReadOnly))
d->pipeReader->startAsyncRead();
return true;
}
void QLocalSocketPrivate::_q_canWrite()
{
Q_Q(QLocalSocket);
if (state == QLocalSocket::ClosingState)
q->close();
}
qintptr QLocalSocket::socketDescriptor() const
{
Q_D(const QLocalSocket);
return (qintptr)d->handle;
}
qint64 QLocalSocket::readBufferSize() const
{
Q_D(const QLocalSocket);
return d->pipeReader->maxReadBufferSize();
}
void QLocalSocket::setReadBufferSize(qint64 size)
{
Q_D(QLocalSocket);
d->pipeReader->setMaxReadBufferSize(size);
}
bool QLocalSocket::waitForConnected(int msecs)
{
Q_UNUSED(msecs);
return (state() == ConnectedState);
}
bool QLocalSocket::waitForDisconnected(int msecs)
{
Q_D(QLocalSocket);
if (state() == UnconnectedState) {
qWarning("QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState");
return false;
}
if (!openMode().testFlag(QIODevice::ReadOnly)) {
qWarning("QLocalSocket::waitForDisconnected isn't supported for write only pipes.");
return false;
}
if (d->pipeReader->waitForPipeClosed(msecs)) {
d->_q_pipeClosed();
return true;
}
return false;
}
bool QLocalSocket::isValid() const
{
Q_D(const QLocalSocket);
return d->handle != INVALID_HANDLE_VALUE;
}
bool QLocalSocket::waitForReadyRead(int msecs)
{
Q_D(QLocalSocket);
if (bytesAvailable() > 0)
return true;
if (d->state != QLocalSocket::ConnectedState)
return false;
// We already know that the pipe is gone, but did not enter the event loop yet.
if (d->pipeReader->isPipeClosed()) {
d->_q_pipeClosed();
return false;
}
bool result = d->pipeReader->waitForReadyRead(msecs);
// We just noticed that the pipe is gone.
if (d->pipeReader->isPipeClosed())
d->_q_pipeClosed();
return result;
}
bool QLocalSocket::waitForBytesWritten(int msecs)
{
Q_D(const QLocalSocket);
if (!d->pipeWriter)
return false;
// Wait for the pipe writer to acknowledge that it has
// written. This will succeed if either the pipe writer has
// already written the data, or if it manages to write data
// within the given timeout.
return d->pipeWriter->waitForWrite(msecs);
}
QT_END_NAMESPACE