441 lines
13 KiB
C++
441 lines
13 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qlocalsocket_p.h"
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#include <private/qthread_p.h>
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#include <qcoreapplication.h>
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#include <qdebug.h>
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QT_BEGIN_NAMESPACE
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void QLocalSocketPrivate::init()
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{
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Q_Q(QLocalSocket);
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pipeReader = new QWindowsPipeReader(q);
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q->connect(pipeReader, SIGNAL(readyRead()), SIGNAL(readyRead()));
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q->connect(pipeReader, SIGNAL(pipeClosed()), SLOT(_q_pipeClosed()), Qt::QueuedConnection);
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q->connect(pipeReader, SIGNAL(winError(ulong,QString)), SLOT(_q_winError(ulong,QString)));
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}
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void QLocalSocketPrivate::setErrorString(const QString &function)
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{
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DWORD windowsError = GetLastError();
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_q_winError(windowsError, function);
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}
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void QLocalSocketPrivate::_q_winError(ulong windowsError, const QString &function)
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{
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Q_Q(QLocalSocket);
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QLocalSocket::LocalSocketState currentState = state;
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// If the connectToServer fails due to WaitNamedPipe() time-out, assume ConnectionError
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if (state == QLocalSocket::ConnectingState && windowsError == ERROR_SEM_TIMEOUT)
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windowsError = ERROR_NO_DATA;
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switch (windowsError) {
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case ERROR_PIPE_NOT_CONNECTED:
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case ERROR_BROKEN_PIPE:
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case ERROR_NO_DATA:
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error = QLocalSocket::ConnectionError;
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errorString = QLocalSocket::tr("%1: Connection error").arg(function);
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state = QLocalSocket::UnconnectedState;
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break;
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case ERROR_FILE_NOT_FOUND:
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error = QLocalSocket::ServerNotFoundError;
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errorString = QLocalSocket::tr("%1: Invalid name").arg(function);
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state = QLocalSocket::UnconnectedState;
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break;
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case ERROR_ACCESS_DENIED:
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error = QLocalSocket::SocketAccessError;
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errorString = QLocalSocket::tr("%1: Access denied").arg(function);
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state = QLocalSocket::UnconnectedState;
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break;
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default:
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error = QLocalSocket::UnknownSocketError;
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errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(windowsError);
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#if defined QLOCALSOCKET_DEBUG
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qWarning() << "QLocalSocket error not handled:" << errorString;
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#endif
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state = QLocalSocket::UnconnectedState;
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}
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if (currentState != state) {
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q->emit stateChanged(state);
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if (state == QLocalSocket::UnconnectedState && currentState != QLocalSocket::ConnectingState)
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q->emit disconnected();
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}
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emit q->error(error);
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}
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QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(),
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handle(INVALID_HANDLE_VALUE),
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pipeWriter(0),
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pipeReader(0),
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error(QLocalSocket::UnknownSocketError),
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state(QLocalSocket::UnconnectedState)
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{
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}
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QLocalSocketPrivate::~QLocalSocketPrivate()
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{
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destroyPipeHandles();
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}
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void QLocalSocketPrivate::destroyPipeHandles()
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{
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if (handle != INVALID_HANDLE_VALUE) {
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DisconnectNamedPipe(handle);
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CloseHandle(handle);
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}
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}
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void QLocalSocket::connectToServer(OpenMode openMode)
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{
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Q_D(QLocalSocket);
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if (state() == ConnectedState || state() == ConnectingState) {
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setErrorString(tr("Trying to connect while connection is in progress"));
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emit error(QLocalSocket::OperationError);
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return;
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}
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d->error = QLocalSocket::UnknownSocketError;
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d->errorString = QString();
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d->state = ConnectingState;
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emit stateChanged(d->state);
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if (d->serverName.isEmpty()) {
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d->error = QLocalSocket::ServerNotFoundError;
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setErrorString(QLocalSocket::tr("%1: Invalid name").arg(QLatin1String("QLocalSocket::connectToServer")));
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d->state = UnconnectedState;
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emit error(d->error);
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emit stateChanged(d->state);
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return;
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}
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QString pipePath = QLatin1String("\\\\.\\pipe\\");
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if (d->serverName.startsWith(pipePath))
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d->fullServerName = d->serverName;
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else
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d->fullServerName = pipePath + d->serverName;
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// Try to open a named pipe
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HANDLE localSocket;
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forever {
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DWORD permissions = (openMode & QIODevice::ReadOnly) ? GENERIC_READ : 0;
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permissions |= (openMode & QIODevice::WriteOnly) ? GENERIC_WRITE : 0;
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localSocket = CreateFile((const wchar_t *)d->fullServerName.utf16(), // pipe name
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permissions,
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0, // no sharing
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NULL, // default security attributes
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OPEN_EXISTING, // opens existing pipe
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FILE_FLAG_OVERLAPPED,
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NULL); // no template file
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if (localSocket != INVALID_HANDLE_VALUE)
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break;
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DWORD error = GetLastError();
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// It is really an error only if it is not ERROR_PIPE_BUSY
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if (ERROR_PIPE_BUSY != error) {
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break;
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}
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// All pipe instances are busy, so wait until connected or up to 5 seconds.
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if (!WaitNamedPipe((const wchar_t *)d->fullServerName.utf16(), 5000))
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break;
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}
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if (localSocket == INVALID_HANDLE_VALUE) {
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d->setErrorString(QLatin1String("QLocalSocket::connectToServer"));
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d->fullServerName = QString();
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return;
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}
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// we have a valid handle
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if (setSocketDescriptor((qintptr)localSocket, ConnectedState, openMode)) {
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d->handle = localSocket;
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emit connected();
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}
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}
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// This is reading from the buffer
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qint64 QLocalSocket::readData(char *data, qint64 maxSize)
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{
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Q_D(QLocalSocket);
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if (!maxSize)
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return 0;
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return d->pipeReader->read(data, maxSize);
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}
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qint64 QLocalSocket::writeData(const char *data, qint64 maxSize)
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{
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Q_D(QLocalSocket);
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if (!d->pipeWriter) {
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d->pipeWriter = new QWindowsPipeWriter(d->handle, this);
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connect(d->pipeWriter, SIGNAL(canWrite()), this, SLOT(_q_canWrite()));
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connect(d->pipeWriter, SIGNAL(bytesWritten(qint64)), this, SIGNAL(bytesWritten(qint64)));
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d->pipeWriter->start();
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}
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return d->pipeWriter->write(data, maxSize);
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}
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void QLocalSocket::abort()
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{
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Q_D(QLocalSocket);
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if (d->pipeWriter) {
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delete d->pipeWriter;
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d->pipeWriter = 0;
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}
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close();
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}
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void QLocalSocketPrivate::_q_pipeClosed()
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{
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Q_Q(QLocalSocket);
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if (state == QLocalSocket::UnconnectedState)
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return;
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emit q->readChannelFinished();
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if (state != QLocalSocket::ClosingState) {
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state = QLocalSocket::ClosingState;
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emit q->stateChanged(state);
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if (state != QLocalSocket::ClosingState)
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return;
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}
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state = QLocalSocket::UnconnectedState;
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emit q->stateChanged(state);
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emit q->disconnected();
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pipeReader->stop();
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destroyPipeHandles();
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handle = INVALID_HANDLE_VALUE;
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if (pipeWriter) {
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delete pipeWriter;
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pipeWriter = 0;
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}
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}
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qint64 QLocalSocket::bytesAvailable() const
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{
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Q_D(const QLocalSocket);
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qint64 available = QIODevice::bytesAvailable();
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available += d->pipeReader->bytesAvailable();
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return available;
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}
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qint64 QLocalSocket::bytesToWrite() const
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{
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Q_D(const QLocalSocket);
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return (d->pipeWriter) ? d->pipeWriter->bytesToWrite() : 0;
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}
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bool QLocalSocket::canReadLine() const
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{
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Q_D(const QLocalSocket);
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return QIODevice::canReadLine() || d->pipeReader->canReadLine();
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}
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void QLocalSocket::close()
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{
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Q_D(QLocalSocket);
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if (openMode() == NotOpen)
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return;
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QIODevice::close();
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d->serverName = QString();
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d->fullServerName = QString();
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if (state() != UnconnectedState) {
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if (bytesToWrite() > 0) {
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disconnectFromServer();
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return;
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}
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d->_q_pipeClosed();
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}
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}
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bool QLocalSocket::flush()
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{
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Q_D(QLocalSocket);
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if (d->pipeWriter)
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return d->pipeWriter->waitForWrite(0);
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return false;
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}
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void QLocalSocket::disconnectFromServer()
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{
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Q_D(QLocalSocket);
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// Are we still connected?
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if (!isValid()) {
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// If we have unwritten data, the pipeWriter is still present.
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// It must be destroyed before close() to prevent an infinite loop.
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delete d->pipeWriter;
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d->pipeWriter = 0;
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}
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flush();
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if (d->pipeWriter && d->pipeWriter->bytesToWrite() != 0) {
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d->state = QLocalSocket::ClosingState;
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emit stateChanged(d->state);
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} else {
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close();
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}
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}
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QLocalSocket::LocalSocketError QLocalSocket::error() const
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{
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Q_D(const QLocalSocket);
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return d->error;
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}
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bool QLocalSocket::setSocketDescriptor(qintptr socketDescriptor,
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LocalSocketState socketState, OpenMode openMode)
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{
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Q_D(QLocalSocket);
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d->pipeReader->stop();
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d->handle = reinterpret_cast<HANDLE>(socketDescriptor);
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d->state = socketState;
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d->pipeReader->setHandle(d->handle);
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QIODevice::open(openMode);
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emit stateChanged(d->state);
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if (d->state == ConnectedState && openMode.testFlag(QIODevice::ReadOnly))
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d->pipeReader->startAsyncRead();
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return true;
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}
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void QLocalSocketPrivate::_q_canWrite()
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{
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Q_Q(QLocalSocket);
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if (state == QLocalSocket::ClosingState)
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q->close();
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}
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qintptr QLocalSocket::socketDescriptor() const
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{
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Q_D(const QLocalSocket);
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return (qintptr)d->handle;
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}
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qint64 QLocalSocket::readBufferSize() const
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{
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Q_D(const QLocalSocket);
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return d->pipeReader->maxReadBufferSize();
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}
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void QLocalSocket::setReadBufferSize(qint64 size)
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{
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Q_D(QLocalSocket);
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d->pipeReader->setMaxReadBufferSize(size);
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}
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bool QLocalSocket::waitForConnected(int msecs)
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{
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Q_UNUSED(msecs);
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return (state() == ConnectedState);
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}
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bool QLocalSocket::waitForDisconnected(int msecs)
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{
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Q_D(QLocalSocket);
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if (state() == UnconnectedState) {
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qWarning("QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState");
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return false;
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}
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if (!openMode().testFlag(QIODevice::ReadOnly)) {
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qWarning("QLocalSocket::waitForDisconnected isn't supported for write only pipes.");
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return false;
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}
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if (d->pipeReader->waitForPipeClosed(msecs)) {
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d->_q_pipeClosed();
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return true;
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}
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return false;
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}
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bool QLocalSocket::isValid() const
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{
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Q_D(const QLocalSocket);
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return d->handle != INVALID_HANDLE_VALUE;
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}
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bool QLocalSocket::waitForReadyRead(int msecs)
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{
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Q_D(QLocalSocket);
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if (bytesAvailable() > 0)
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return true;
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if (d->state != QLocalSocket::ConnectedState)
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return false;
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// We already know that the pipe is gone, but did not enter the event loop yet.
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if (d->pipeReader->isPipeClosed()) {
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d->_q_pipeClosed();
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return false;
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}
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bool result = d->pipeReader->waitForReadyRead(msecs);
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// We just noticed that the pipe is gone.
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if (d->pipeReader->isPipeClosed())
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d->_q_pipeClosed();
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return result;
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}
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bool QLocalSocket::waitForBytesWritten(int msecs)
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{
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Q_D(const QLocalSocket);
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if (!d->pipeWriter)
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return false;
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// Wait for the pipe writer to acknowledge that it has
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// written. This will succeed if either the pipe writer has
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// already written the data, or if it manages to write data
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// within the given timeout.
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return d->pipeWriter->waitForWrite(msecs);
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}
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QT_END_NAMESPACE
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